bayonetta

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Ground Attacks

Hitbox Image Bullet Arts Hitbox Image
Jab 1
9
31
--
Transitions to jab 2 as early as frame 15
1.4
4
3
--
-19
9—12
19
Hitbox Image Bullet Arts Hitbox Image
Jab 2
7
31
--
Transitions to jab 3 as early as frame 14
1.4
4
3
--
-21
7—8
23
Hitbox Image Bullet Arts Hitbox Image
Jab 3
7
39
--
Transitions to rapid jab as early as frame 17
2.2
6
3
--
-29
7—8
31
Hitbox Image Bullet Arts Hitbox Image
Rapid Jab
6/10/14
--
--
--
0.5/0.2
4
4
--
**
**
--
Hitbox Image Bullet Arts Hitbox Image
Rapid Jab Finisher
4/11
62
--
--
5.0
10
6
--
-45
4—5/11—12
50
Hitbox Image Bullet Arts Hitbox Image
Forward Tilt 1
12
31
--
Transitions to next hit as early as frame 16
3.0
5
4
--
-15
12
19
Hitbox Image Bullet Arts Hitbox Image
Forward Tilt 2
12
39
--
Transitions to next hit as early as frame 16
3.0
5
4
--
-23
12
27
Hitbox Image Bullet Arts Hitbox Image
Forward Tilt 3
14
39
--
--
7.0
7
7
--
-21
14—15
24
Hitbox Image Bullet Arts Hitbox Image
Up Tilt
7/10/13
29
--
--
1.5/6.0
--
4/9
3/6
-19/-10
7—9(10—12)/13—15
14
Hitbox Image Bullet Arts Hitbox Image
Down Tilt
7
28
--
--
5.0/6.0
6/6
6/6
Close/Far
-15
7—8
20
Hitbox Image Bullet Arts Hitbox Image
Dash Attack
15
42
--
--
10.0/8.0
8/7
10/8
Early/Late
-17
15—20(21—26)
16
Hitbox Image Bullet Arts Hitbox Image
Forward Smash
17
66
--
Charge hold is frame 2
16.0/14.0
14/10
11/10
Far/Close
-38/-39
17—21
45
Hitbox Image Bullet Arts Hitbox Image
Up Smash
18
64
--
Charge hold is frame 6
17.0/16.0/15.0
11/10/10
11/11/10
Early/Late/Later
-35
18—19(20—21/22—23)
41
BayoHitbox Image Giant FootHitbox Image Bullet Arts Hitbox Image
Down Smash
17/22
65
--
First hit refers to Bayonetta's stomp and is ground only. Charge hold is frame 8.
5.0/16.0/15.0
6/13/12
4/11/10
Stomp/Early/Late
-32
17—18/22(23—25)
40

Aerial Attacks

Hitbox Image Bullet Arts Hitbox Image
Neutral Air
9
32
10/18
Second landing lag is extended version. Autocancels on frame 34 onward
8.0/6.0/3.0
7/6/5
4/3/2
Early/Late/Extend
-6/-7/-16
9—17(18—25) (full extended 26—66)
SH, FH, FHFF
SH, FH, FHFF
--
Hitbox Image Bullet Arts Hitbox Image
Forward Air 1
7
37
12
Autocancels on frame 1-2 and 30 onward
4.0
5
5
--
-7
7—9
SH, FH, FHFF
SH, FH
28
Hitbox Image Bullet Arts Hitbox Image
Forward Air 2
7
39
12
Autocancels on frame 32 onward
3.3
5
4
--
-8
7—9
SH, FH, FHFF
SH, FH
30
Hitbox Image Bullet Arts Hitbox Image
Forward Air 3
12
46
12
Autocancels on frame 35 onward
7.0
10
7
--
-5
12—15
SH, FH, FHFF
FH
31
Hitbox Image Bullet Arts Hitbox Image
Back Air
11
34
10
Autocancels on frame 29 onward
13.0/10.0
9/8
5/4
Far/Close
-5/-6
11—14
SH, FH, FHFF
-, -
20
Hitbox Image Bullet Arts Hitbox Image
Up Air
9
29
8/16
Second landing lag is extended version. Autocancels on frame 1-2 and 26 onward
7.5/3.0
7/5
3/2
Normal/Extend
-5/-14
9—18 (full extended 21—65)
SH, FH, SHFF, FHFF
SH, FH, FHFF
--
NormalHitbox Image LandingHitbox Image Landing Bullet Arts Hitbox Image
Down Air
18
52
30
Landing hit on frame 1. Autocancels on frames 1-17 and 50 onward
7.0/8.0/9.0/5.0
7/7/7/6
3/3/4/6
Close/Far/Farther/Landing
-23
18—24(25—35)/1—2
FH
--
17

Special Attacks

FeetHitbox Image HandsHitbox Image
Neutral B (Bullet Climax)
17...
60
--
15 frame startup with 2 frame release, so 17 frames startup. Reaches full charge on 42. Can only shield cancel as early as frame 45. Repeated shots occur on the same pattern. Alternating 10 and 5 frames later.
1.3
4
2
--
-32
17—26, 21—30, 32—41, 36—45...
29
FeetHitbox Image HandsHitbox Image
Neutral B, Full Charge (Bullet Climax, Full Charge)
42/47/57/62...
100
--
Repeated shots occur on the same pattern. Alternating 10 and 5 frames later.
2.7
7
2
--
-29
42—51/47—56/57—66/62—71...
--
NormalHitbox Image EndHitbox Image Bullet Arts Hitbox Image
Side B (Heel Slide)
15/51
66 (first) 67 (second)
--
Second kick occurs only when button is held. Will not occur if first is blocked. 33 endlag when slide is blocked.
8.0/7.0/5.0
7/7/6
8/7/6
Early/Late/Second
-25/-26/-15
15—16/17—18/19—24/25—39 first // 1—11/20—24 second
27
UpHitbox Image Bullet Arts Hitbox Image
After Burner Kick
7
31
20
--
6.0/7.0/6.0
9/9/9
6/7/6
Early/Late/Later
-18
7-9/10-12/13-14/15-19
12
NormalHitbox Image LandingHitbox Image
After Burner Kick, Down
8
43
40
21 endlag on hit. Landing hit occurs on frame 1
6.5/5.0
8/7
7/6
Normal/Landing
-14/-33
8—25/1
18
FirstHitbox Image SecondHitbox Image First, Bullet Arts Hitbox Image Second, Bullet Arts Hitbox Image
Up B (Witch Twist)
6/11...
31
18
Both Grounded and Aerial versions are 1.0% weaker when used again.
3.0/0.2/3.0
5/4/5
4/2/4
First/Multi/Final
+0
6/11—25(rehit: 3)/27—28
3
Hitbox Image
Down B (Witch Time)
8 (start of counter)
66
--
Counters on frames 8—27. Intangible on 8—23, Bat Within 24—35 (overlaps with the Counter so 24—27 will trigger both Bat Within AND the slowdown).
--
--
--
--
--
8—27 (counter)
--

Grabs / Throws

Hitbox Image
Grab
7
37
--
--
**
7—8
29
Hitbox Image
Dash Grab
10
45
--
--
**
10—11
34
Hitbox Image
Pivot Grab
11
40
--
--
**
11—12
28
Hitbox Image
Pummel
1/13
25
--
Startup and Total frames includes 19 frames of hitlag
0.6/0.7
Hitbox Image
Forward Throw
14/15
42
--
--
7.0/3.0
Hitbox Image
Backward Throw
14-15
49
--
--
3.0/6.0
Hitbox Image
Up Throw
9/10
35
--
--
3.0/4.5
Hitbox Image
Down Throw
20/21
46
--
--
3.0/5.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 6-17. Bat within on frame 2-5.
Forward Roll
31
--
Intangible on frame 6-15. Bat within on frame 2-5.
Backward Roll
36
--
Intangible on frame 7-16. Bat within on frame 3-6.
Neutral Air Dodge
45
10
Intangible on frame 5-31. Bat within on frame 1-4.
Air Dodge, Down
63
11-19
Intangible on frame 5-21. Bat within on frame 1-4.
Air Dodge, Diagonally Down
69
11-19
Intangible on frame 5-21. Bat within on frame 1-4.
Air Dodge, Left/Right
74
11-19
Intangible on frame 5-21. Bat within on frame 1-4.
Air Dodge, Diagonally Up
85
11-19
Intangible on frame 5-21. Bat within on frame 1-4.
Air Dodge, Up
93
11-19
Intangible on frame 5-21. Bat within on frame 1-4.

Misc Info

Stats
Weight — 81
Gravity — 0.120
Walk Speed — 0.945
Run Speed — 1.76
Initial Dash — 1.936
Air Speed — 1.019
Total Air Acceleration — 0.095
SH / FH / SHFF / FHFF Frames — 38 / 50 / 27 / 35
Fall Speed / Fast Fall Speed — 1.77 / 2.832
Out of Shield, Up B — 6 frames
Out of Shield, Forward Air or Side B — 10 frames
Out of Shield, Neutral Air or Up Air — 12 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image