bayonetta

Menu
character-image

Ground Attacks

Jab 1
9
31
--
Transitions to jab 2 as early as frame 15
1.4
4
3
--
-19
9—12
Jab 2
7
31
--
Transitions to jab 3 as early as frame 14
1.4
4
3
--
-21
7—8
Jab 3
7
39
--
Transitions to rapid jab as early as frame 17
2.2
6
3
--
-29
7—8
Rapid Jab
6/10/14
--
--
--
0.5/0.2
4
4
--
**
**
Rapid Jab Finisher
11
62
--
--
5.0
10
6
--
-45
11—12
Forward Tilt 1
12
31
--
Transitions to next hit as early as frame 16
3.0
5
4
--
-15
12
Forward Tilt 2
12
39
--
Transitions to next hit as early as frame 16
3.0
5
4
--
-23
12
Forward Tilt 3
14
42
--
--
7.0
7
7
--
-21
14—15
Up Tilt
9/15
31
--
--
1.5/6.0
--
4/9
3/6
-19/-10
9—11(12—13)/15
Down Tilt
7
28
--
--
5.0/6.0
6/6
6/6
Close/Far
-15
7—8
Dash Attack
15
42
--
--
10.0/8.0
8/7
10/8
Early/Late
-17
15—20(21—26)
Forward Smash
17
66
--
Charge hold is frame 2
16.0/14.0
14/10
11/10
Far/Close
-38/-39
17—19
Up Smash
18
64
--
Charge hold is frame 6
17.0/16.0/15.0
11/10/10
11/11/10
Early/Late/Later
-35
18—19(20—21/22—23)
Down Smash
20/25
68
--
First hit refers to Bayonetta's stomp and is ground only. Charge hold is frame 8.
5.0/16.0/15.0
6/13/12
4/11/10
Stomp/Early/Late
-32
20—21/25(26—28)

Aerial Attacks

Neutral Air
9
32
10/18
Second landing lag is extended version. Autocancels on frame 34 onward
8.0/6.0/3.0
7/6/5
4/3/2
Early/Late/Extend
-6/-7/-16
9—17(18—25) (full extended 26—66)
Forward Air 1
7
37
12
Autocancels on frame 1-2 and 30 onward
4.0
5
5
--
-7
7—9
Forward Air 2
7
39
12
Autocancels on frame 32 onward
3.3
5
4
--
-8
7—9
Forward Air 3
12
46
12
Autocancels on frame 35 onward
7.0
10
7
--
-5
12—15
Back Air
11
34
10
Autocancels on frame 29 onward
13.0/10.0
9/8
5/4
Far/Close
-5/-6
11—14
Up Air
9
29
8/16
Second landing lag is extended version. Autocancels on frame 1-2 and 26 onward
7.5/3.0
7/5
3/2
Normal/Extend
-5/-14
9—18 (full extended 21—65)
Down Air
18
52
30
Landing hit on frame 1. Autocancels on frame 50 onward
7.0/8.0/9.0/5.0
7/7/7/6
3/3/4/6
Close/Far/Farther/Landing
-23
18—24(25—35)/1—2

Special Attacks

Neutral B (Bullet Climax)
17/22/32/37
75
--
Reaches full charge on 42. Can only shield cancel as early as frame 45. Repeated shots occur on the same pattern. Alternating 10 and 5 frames later.
1.3
4
2
--
-32
17—26/22—31/32—41/37—46
Neutral B, Full Charge (Bullet Climax, Full Charge)
42/47/57/62
100
--
Repeated shots occur on the same pattern. Alternating 10 and 5 frames later.
2.7
7
2
--
-29
**
Side B (Heel Slide)
15/51
71/72
--
Second kick occurs only when button is held. Will not occur if first is blocked. 33 endlag when slide is blocked.
8.0/7.0/5.0
7/7/6
8/7/6
Early/Late/Second
-25/-26/-15
15—16/**/51—55
After Burner Kick
7
31
20
--
6.0/7.0/6.0
9/9/9
6/7/6
Early/Late/Later
-18
**
After Burner Kick, Down
8
43
40
21 endlag on hit. Landing hit occurs on frame 1-2
6.5/5.0
8/7
7/6
Normal/Landing
-14/-33
**
Up B (Witch Twist)
6/11/14/17/20/23/27
31
18
Aerial version has 1.0 less damage on air version first hit.
3.0/0.2/3.0
5/4/5
4/2/4
First/Multi/Final
+0
6/11/14/17/20/23/27—28
Down B (Witch Time)
8 (start of counter)
66
--
Counters on frames 8-17. Bat Within reduced counter 18-29
--
--
--
--
--
8—17 (counter)

Grabs / Throws

Grab
7
37
--
--
**
Dash Grab
10
45
--
--
**
Pivot Grab
11
40
--
--
**
Pummel
1/13
25
--
Startup and Total frames includes 20 frames of hitlag
0.6/0.7
Forward Throw
14/15
42
--
--
7.0/3.0
Backward Throw
14-15
49
--
--
3.0/6.0
Up Throw
9/10
35
--
--
3.0/4.5
Down Throw
20/21
46
--
--
3.0/5.0

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 6-17. Bat within on frame 2-5.
Forward Roll
31
--
Invulnerable on frame 6-15. Bat within on frame 2-5.
Backward Roll
36
--
Invulnerable on frame 7-16. Bat within on frame 3-6.
Neutral Air Dodge
45
10
Invulnerable on frame 5-31. Bat within on frame 1-4.
Air Dodge, Down
63
11-19
Invulnerable on frame 5-21. Bat within on frame 1-4.
Air Dodge, Diagonally Down
69
11-19
Invulnerable on frame 5-21. Bat within on frame 1-4.
Air Dodge, Left/Right
74
11-19
Invulnerable on frame 5-21. Bat within on frame 1-4.
Air Dodge, Diagonally Up
85
11-19
Invulnerable on frame 5-21. Bat within on frame 1-4.
Air Dodge, Up
93
11-19
Invulnerable on frame 5-21. Bat within on frame 1-4.

Misc Info

Weight — 81
Gravity — 0.120
Walk Speed — 0.945
Run Speed — 1.76
Initial Dash — 1.936
Air Speed — 1.019
Total Air Acceleration — 0.095
SH / FH / SHFF / FHFF Frames — 38 / 50 / 27 / 35
Fall Speed / Fast Fall Speed — 1.77 / 2.832
Out of Shield, Up B — 6 frames
Out of Shield, Forward Air or Side B — 10 frames
Out of Shield, Neutral Air or Up Air — 12 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)