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Tough Guy resists knockback up to 19 units, which is most noticable when Bowser has low damage percent. For a full list of which moves Tough Guy resists, check Smash Wiki.

Ground Attacks

Jab 1
7
25
--
Transitions to Jab 2 as early as frame 10. Arm intangibility on frame 7-8
4.0
8
5
--
-13
7—8
Jab 2
9
25
--
Arm intangibility on frame 9-11
7.0
12
7
--
-9
9—11
Forward Tilt
10
37
--
Damage based heavy armor (4%) on frame 7-9. Arm intangibility on frame 10-14
13.0
9
12
--
-15
10—14
Up Tilt
11
40
--
Damage based heavy armor (4%) on frame 8-10. Arm intangibility on frame 11-16
11.0
8
10
--
-19
11—16
Down Tilt
10/15
45
--
Damage based heavy armor (4%) on frame 7-9. Arm intangibility on frame 10-12 and 15-17
7.0/8.0
7/7
-/8
--
-22
10—12/15—17
Dash Attack
11
55
--
--
12.0/10.0
9/8
11/10
Early/Late
-33
11—14/15—20
Forward Smash
22
69
--
Damage based heavy armor (10%) frame 17-19. Leg Invincible 20-25. Charge hold frame 3
23.0
14
15
--
-32
22—23
Up Smash
16/37
57
--
Damage based heavy armor (8%) frame 11-13 and 28-31. Invincible 14-27. Charge hold frame 9
22.0/16.0/12.0
13/10/9
14/11/8
Sweet/sour/landing hit
-27/-30/-12
16—23/37
Down Smash
12/28
72
--
Damage based heavy armor (8%) frame 5-11. Charge hold is frame 4
16.0/15.0
10/10
11/10
--
-49/-34
12—13/28—29

Aerial Attacks

Neutral Air
8/14/18/**
47
15
Autocancels on frame 1-3 and 41 onward
6.0
6
3
--
-12
8—29/14—29/18—29/18—29
Forward Air
11
41
14
Autocancels on frame 1-3 and 31 onward
13.0/12.0
9/8
5/4
Far/close
-9/-10
11—14
Back Air
9
44
24
Autocancels on frame 1-2 and 31 onward
19.0
12
7
--
-17
9—11
Up Air
9
44
17
Head intangibility on frame 3-13. Autocancels on frame 1-2 and 40 onward
15.0
10
5
--
-12
9—13
Down Air
17
77
35
Landing hit on frame 1. Autocancels on frame 1-13 and 70 onward
16.0/**/2.0
10/**/4
6/**/3
Normal/late/landing
-31
17—24/25—49/1—6

Special Attacks

Neutral B (Fire Breath)
23/30/37/44...
77
--
Total frames is minimum usage. Endlag is 31 frames on release.
1.8
4
2
--
--
23/30/37/44...
Ground Air Falling
Side B (Flying Slam)
6
52
--
40 frames endlag after a slam, but can be cancelled by landing on a platform. 23 frames of invulnerability after a successful grab. Whether Bowsor or his opponent has more control over the direction of the slam is determined by whoever has less damage.
--
--
--
--
--
6
Up B (Whirling Fortress)
6/11/16/21/26/31/36/38
81
18
--
1.0/6.0
4/6
2/6
Multi/Final
-36
6—38 (rehitting)
Up B, Air (Whirling Fortress, Air)
6/8/12/16/20/24/28/32/36/40/44/48
--
36
Mash special button for more height
7.0/1.0/2.0
7/3/6
-/2/3
First/multi/final
--
6/8/12/16/20/24/28/32/36/40/44/48
Down B (Bowser Bomb)
11/37.../1
66
--
Landing hit on frame 1.
4.0/20.0/11.0
5/12/8
5/18/-
Rise/fall/landing
--
11/37.../1—2
Air Landing
Down B, Air (Bowser Bomb, Air)
31.../1
--
55
Landing hit on frame 1.
20.0/11.0
12/8
18/-
Fall/landing
--
31.../1—2

Grabs / Throws

Grab
8
40
--
--
--
Dash Grab
11
48
--
--
--
Pivot Grab
12
43
--
--
--
Pummel
2
21
--
Total frames include 15 frames of hitlag
1.6
Forward Throw
36
58
--
--
12.0
Backward Throw
19
38
--
--
12.0
Up Throw
21/25/29/33/37/41/45/49/57
74
--
--
0.5/2.0/6.0
Down Throw
35/37
84
--
--
10.0/4.0

Dodges / Rolls

Spot Dodge
23/28
--
Invulnerable on frame 3-18
Forward Roll
32
--
Invulnerable on frame 4-16
Backward Roll
37
--
Invulnerable on frame 5-17
Neutral Air Dodge
46
10
Invulnerable on frame 4-32
Air Dodge, Down
63
11-19
Invulnerable on frame 4-22
Air Dodge, Diagonally Down
67
11-19
Invulnerable on frame 4-22
Air Dodge, Left/Right
75
11-19
Invulnerable on frame 4-22
Air Dodge, Diagonally Up
88
11-19
Invulnerable on frame 4-22
Air Dodge, Up
95
11-19
Invulnerable on frame 4-22

Misc Info

Weight — 135
Gravity — 0.125
Walk Speed — 0.901
Run Speed — 1.971
Initial Dash — 2.255
Air Speed — 1.155
Total Air Acceleration — 0.05
SH / FH / SHFF / FHFF Frames — 31 / 45 / 22 / 31
Fall Speed / Fast Fall Speed — 1.77 / 2.832
Out of Shield, Up B — 6 frames
Out of Shield, Side B (Air) — 9 frames
Out of Shield, Neutral Air — 11 frames
Shield Grab (Grab, post-Shieldstun) — 12 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)