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Tough Guy resists knockback up to 19 units, which is most noticable when Bowser has low damage percent. For a full list of which moves Tough Guy resists, check Smash Wiki. For a full damage-based armor compendium with regard to Bowser, check this document from Plague von Karma.

Ground Attacks

Hitbox Image
Jab 1
7
25
--
Transitions to Jab 2 as early as frame 10. Arm intangibility on frame 7-8
4.0
8
5
--
-13
7—8
17
Hitbox Image
Jab 2
9
25
--
Arm intangibility on frame 9-11
7.0
12
7
--
-9
9—11
14
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
10
37
--
Damage based heavy armor (4%) on frame 7-9. Arm intangibility on frame 10-14
13.0
9
12
--
-15
10—14
23
Hitbox Image
Up Tilt
11
40
--
Damage based heavy armor (4%) on frame 8-10. Arm intangibility on frame 11-16
11.0
8
10
--
-19
11—16
24
Hitbox Image
Down Tilt
10/15
45
--
Damage based heavy armor (4%) on frame 7-9. Arm intangibility on frame 10-12 and 15-17
7.0/8.0
7/7
-/8
--
-22
10—12/15—17
28
Hitbox Image
Dash Attack
11
55
--
--
12.0/10.0
9/8
11/10
Early/Late
-33
11—14/15—20
35
Hitbox Image
Forward Smash
22
69
--
Damage based heavy armor (10%) frame 17-19. Leg Invincible 20-25. Charge hold frame 3
(23.0%/20.0%)/(17.0%/14.0%)
14
15
(Clean/Late both split Far/Close)
-32
22—23(24—27)
42
Hitbox Image
Up Smash
16/37
57
--
Damage based heavy armor (8%) frame 11-13 and 28-31. Invincible 14-27. Charge hold frame 9
22.0/16.0/12.0
13/10/9
14/11/8
Sweet/sour/landing hit
-27/-30/-12
16—23/37
20
Hitbox Image
Down Smash
12/28
72
--
Damage based heavy armor (8%) frame 5-11. Charge hold is frame 4
16.0/15.0
10/10
11/10
--
-49/-34
12—14/28—30
42

Aerial Attacks

Hitbox Image
Neutral Air
8/14/18/**
47
15
Autocancels on frame 1-3 and 41 onward
6.0
6
3
--
-12
8—29/14—29/18—29/18—29
FH
--
18
Hitbox Image
Forward Air
11
41
14
Autocancels on frame 1-3 and 31 onward
13.0%/12.0%/11.0%
9/8
5/4
(Far/Mid/Close)
-9/-10
11—14
SH, FH, FHFF
FH
27
Hitbox Image
Back Air
9
44
24
Autocancels on frame 1-2 and 31 onward
19.0
12
7
--
-17
9—11
SH, FH, FHFF
FH
33
Hitbox Image
Up Air
9
44
17
Head intangibility on frame 3-13. Autocancels on frame 1-2 and 40 onward
15.0
10
5
--
-12
9—13
FH
FH
31
NormalHitbox Image LandingHitbox Image
Down Air
17
77
34
Landing hit on frame 1. Autocancels on frame 1-13 and 70 onward. Leg/Arm/Head intangible from frames 14—60.
16.0/**/2.0
10/4
6/3
Normal/late/landing
-30
17—24/25—49/1—6
--
--
28

Special Attacks

Neutral B (Fire Breath)
23/30/37/44...
77
--
Total frames is minimum usage. Endlag is 31 frames on release.
1.8
4
2
--
--
23/30/37/44...
33
GroundHitbox Image AirHitbox Image FallingHitbox Image
Side B (Flying Slam)
6
52
--
40 frames endlag after a slam, but can be cancelled by landing on a platform. 23 frames of invulnerability after a successful grab. Whether Bowser or his opponent has more control over the direction of the slam is determined by whoever has less damage.
--
--
--
--
--
6
46
Hitbox Image
Up B (Whirling Fortress)
6...
81
18
--
1.0/6.0
4/6
2/6
Multi/Final
-36
6—38/39 (rehit: 5)
42
Hitbox Image
Up B, Air (Whirling Fortress, Air)
6...
--
36
Mash special button for more height
7.0/1.0/2.0
7/3/6
-/2/3
First/multi/final
--
6—7/8—11/12—15/16—19/20—23/24—27/28—31/32—35/36—39/40—43/44—47/48—51 (rehit: 5)
--
Hitbox Image
Down B (Bowser Bomb)
11/37.../1
66
--
Landing hit on frame 1.
4.0/20.0/11.0
5/12/8
5/18/-
Rise/fall/landing
--
11/37.../1—2
29
AirHitbox Image LandingHitbox Image
Down B, Air (Bowser Bomb, Air)
31.../1
--
55
Landing hit on frame 1.
20.0/11.0
12/8
18/-
Fall/landing
--
31.../1—2
--

Grabs / Throws

Hitbox Image
Grab
8
40
--
--
--
8—10
30
Hitbox Image
Dash Grab
11
48
--
--
--
11—13
35
Hitbox Image
Pivot Grab
12
43
--
--
--
12—14
29
Hitbox Image
Pummel
2
21
--
Total frames include 14 frames of hitlag
1.6
Hitbox Image
Forward Throw
36
58
--
--
12.0
Hitbox Image
Backward Throw
19
38
--
--
12.0
Hitbox Image
Up Throw
21/25/29/33/37/41/45/49/57
74
--
--
0.5/2.0/6.0
Hitbox Image
Down Throw
35/37
84
--
--
10.0/4.0

Dodges / Rolls

Spot Dodge
23/28
--
Intangible on frame 3-18
Forward Roll
32
--
Intangible on frame 4-16
Backward Roll
37
--
Intangible on frame 5-17
Neutral Air Dodge
46
10
Intangible on frame 4-32
Air Dodge, Down
63
11-19
Intangible on frame 4-22
Air Dodge, Diagonally Down
67
11-19
Intangible on frame 4-22
Air Dodge, Left/Right
75
11-19
Intangible on frame 4-22
Air Dodge, Diagonally Up
88
11-19
Intangible on frame 4-22
Air Dodge, Up
95
11-19
Intangible on frame 4-22

Misc Info

Stats
Weight — 135
Gravity — 0.125
Walk Speed — 0.901
Run Speed — 1.971
Initial Dash — 2.255
Air Speed — 1.155
Total Air Acceleration — 0.05
SH / FH / SHFF / FHFF Frames — 31 / 45 / 22 / 31
Fall Speed / Fast Fall Speed — 1.77 / 2.832
Out of Shield, Up B — 6 frames
Out of Shield, Side B (Air) — 9 frames
Out of Shield, Neutral Air — 11 frames
Shield Grab (Grab, post-Shieldstun) — 12 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image