Bowser Jr

Menu

Ground Attacks

Hitbox Image
Jab 1
4
19
--
Transitions to jab 2 as early as frame 7
2.0
7
3
--
-12
4—5
14
Hitbox Image
Jab 2
4
29
--
Transitions to rapid jab as early as frame 7
2.0
5
3
--
-22
4—5
24
Hitbox Image
Rapid Jab
4/7/10...
--
--
--
0.5
4
5
--
--
**
--
Hitbox Image
Rapid Jab Finisher
6
42
--
--
3.0
10
4
--
-32
6—7
35
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
7
31
--
--
6.0/8.0
6/7
6/8
Close/Far
-18/-16
7—9
22
Hitbox Image
Up Tilt
7
30
--
--
6.0
7
6
--
-19
7—14
16
* Has model scaling issues *Hitbox Image
Down Tilt
4/12/23
40
--
--
2.0/6.0
4/7
3/6
Multi/Final
-11
4—6/12—14/23—25
15
* Does not include model scaling *Hitbox Image
Dash Attack
8/11/14/17/20/25
47
--
--
1.8/4.0
4/8
3/5
Multi/Final
-17
8/11/14/17/20/25—26
21
Hitbox Image Hitbox Image Hitbox Image
Forward Smash
18/21/24/27/30/35
55
--
Charge hold is frame 5
1.0/11.0
4/13
2/8
Multi/Final
-12
18/21/24/27/30/35—37
18
Hitbox Image
Up Smash
7/9/12/15/18/22
53
--
Charge hold is frame 4
1.0/1.7/1.4/6.0
4/4/11
-/2/5
Hit 1/Multihits/Penultimate/Final
-26
7—8/9/12/15/18/22—23
30
Hitbox Image
Down Smash
12
59
--
Charge hold is frame 2
18.0
14
12
--
-32
12—14
45

Aerial Attacks

* Does not include model scaling *Hitbox Image
Neutral Air
7
43
9
Autocancels on frame 1-6 and 42 onward
6.5/5.5/3.5/8.0/7.0/5.0
6/6/5/7/7/6
3/3/2/4/3/3
close early/late/later/far early/late/later
-6/-7/-7/-5/-6/-6
7—8(9—13/14—19)
FH
FH
24
Normal * Does not include model scaling *Hitbox Image Landing * Does not include model scaling *Hitbox Image
Forward Air
10
43
16
Landing hit on frame 2. Autocancels on frame 1-2 and 34 onward
11.0/9.0/7.0/5.0/2.0
8/7/9
4/3/3
Early Far/Early Close and Mid Far/Mid Close and Late Fair/Late Close/Landing
-11
10—13(14—17/18—23)/2
SH, FH, FHFF
FH
20
Hitbox Image
Back Air
12
45
14
Autocancels on frame 1-11 and 30 onward
14.0/10.0/8.0
10/7
5/4
Early Far/Late Far/Close
-9/-10
12—13(14—18)
SH, FH, FHFF
FH
27
Hitbox Image
Up Air
6
25
9
Autocancels on frame 16 onward
10.0/6.5
8
4
Early/Late
-5
6—9(10—13)
SH, FH, SHFF, FHFF
SH, FH, SHFF, FHFF
12
NormalHitbox Image LandingHitbox Image
Down Air
15...
56
15
Landing hit on frame 1. Autocancels on frame 55 onward
1.5/2.5/2.0
4/10/9
2/2/3
multi/final/landing
-11
15—38 (rehit: 3) / 39
--
--
18

Special Attacks

Hitbox Image
Neutral B (Clown Cannon)
37-97
72-132
--
"late" hitbox is when the cannonball starts losing altitude
10.0—20.0/7.0—14.0
8—12/7—10
4–6/3—5
Early/Late
-23 to -17
**
--
GroundHitbox Image AirHitbox Image
Side B (Clown Kart Dash)
23
--
--
Damage based heavy armor begins on frame 20. Kart Jump can be cancelled into any attack on any frame but is otherwise a 33 frame animation. Damage depends on travel speed
4.0—7.3
7—8
5—7
--
--
**
--
Hitbox Image
Clown Kart Dash (spinout)
3
58
--
Damage also depends on travel speed
16.3—10.0
11—8
15—10
Early—Latest
-40
3—14
44
AbandonHitbox Image ExplosionHitbox Image
Up B (Abandon Ship)
17/56
--
26
Earliest you can hammer or dodge is on frame 26
5.0/13.0
6/9
3/5
--
--
**
--
Hitbox Image
Abandon Ship (Hammer)
8/13
39
37
--
15.0 (sweet) / 10.0 (sour)
6/9
3/5
--
--
8—9/13—14
25
WalkHitbox Image ExplosionHitbox Image
Down B (Mechakoopa)
--
67
--
Mechakoopa activates on frame 48. Explodes 28 frames after latching. Deactivates when contacting a shield
4.0
2
--
--
--
**
--

Grabs / Throws

Hitbox Image
Grab
11
40
--
--
--
11—13
27
Hitbox Image
Dash Grab
14
48
--
--
--
14—16
32
Hitbox Image
Pivot Grab
15
43
--
--
--
15—17
26
Hitbox Image
Pummel
1
19
--
Total frames include 13 frames of hitlag
1.3
Hitbox Image
Forward Throw
14/16
34
--
--
3.0/7.0
Hitbox Image
Backward Throw
24
61
--
--
11.0
Hitbox Image
Up Throw
18
37
--
--
7.0
Hitbox Image
Down Throw
16/50
77
--
Hits 16—49 with rehit of 5. Throws on 50.
1.2/4.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
48
10
Invulnerable on frame 3-30
Abandon Ship Air Dodge
33
33
Intangible on frame 3-30
Air Dodge, Down
67
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
77
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
82
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
93
11-19
Intangible on frame 3-21
Air Dodge, Up
108
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 108
Gravity — 0.092
Walk Speed — 0.924
Run Speed — 1.566
Initial Dash — 1.76
Air Speed — 1.134
Total Air Acceleration — 0.08
SH / FH / SHFF / FHFF Frames — 38 / 52 / 26 / 36
Fall Speed / Fast Fall Speed — 1.65 / 2.64
Out of Shield, Up Smash — 7 frames
Out of Shield, Up Air — 9 frames
Out of Shield, Neutral Air — 10 frames
Shield Grab (Grab, post-Shieldstun) — 15 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
KartHitbox Image No KartHitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image