byleth

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Ground Attacks

Hitbox Image
Jab 1
4
22
--
**
1.5
8
3
--
-15
4—5
17
Hitbox Image
Jab 2
4
24
--
**
2.0
7
3
--
-17
4—5
19
Hitbox Image
Jab 3
5
34
--
**
4.5
12
5
--
-22
5—7
27
Hitbox Image
Rapid Jab
11
**
--
**
0.4
4
2
--
**
11/14/17/20/23/...
--
Hitbox Image
Rapid Jab Finisher
6
50
--
**
3.5
10
4
--
-40
6—7
43
Hitbox Image
Forward Tilt
8
34
--
--
11.0
8
10
--
-15
8—10
24
Hitbox Image
Up Tilt
9
34
--
--
10.0
8
10
--
-15
9—15
19
Hitbox Image
Down Tilt
13
35
--
--
8.0
7
8
--
-14
13—15
20
Hitbox Image
Dash Attack
9
44
--
--
9.0/13.0
7/13
9/12
Sour/Sweet
-26/-23
9—11
33
NormalHitbox Image DownHitbox Image UpHitbox Image
Forward Smash
23
63
--
Charge Hold is frame 14. The up-angled version is the most powerful.
Normal: 12.0/18.0 || Down: 11.5/17.25 || Up: 13.0/19.5
9/15 || 9/16 || 9/15
**
Normal/Down/Up (Sour/Sweet for each)
-31/-27 || -32/-28 || -32/-28
23—25
38
Hitbox Image
Up Smash
13
56
--
Charge hold is frame 7.
2.0/2.0/2.0/10.0
5/4/8
3/3/7
First/Multi/Final
-22
13—16(rehit: 7)/17—27(rehit: 4)/28—29
27
Hitbox Image
Down Smash
19/29
74
--
Charge hold is frame 3. 8 Shield Damage.
23.0/23.0
18
15
First/Second
-40/-30
19—21/29—31
43

Aerial Attacks

NormalHitbox Image LandingHitbox Image
Neutral Air
6...
51
13
Autocancels on frame 1-5 and 39 onward. Landing hitbox on frame 2.
2.5/3.0/1.0
5/7
2/2
Multihits/Final/Landing
-11/-11/-9
6—26(rehit: 7)/28/2
SH, FH, SHFF, FHFF
--
23
Hitbox Image
Forward Air
12
39
11
Autocancels out of short hop, frame 1—2, and 36 onward.
12.75/8.5
7/11
4/5
Sweet/Sour
-7/-6
12—13
SH, FH
FH
26
Hitbox Image
Back Air
13
46
13
Autocancels frame 1-5 and 40 onward.
15.0/10.0 (7.5/5.0)
8/13
4/5
Sweet/Sour Early (Sweet/Sour Late)
-9/-8
13—14(15—17)
FH
--
29
Hitbox Image
Up Air
10...
48
14
Autocancels on frame 1-3 and 48 onward
3.0/5.5
5/7
2/3
Multi/Final
-12/-11
10—19(rehit: 5)/20—23
--
--
25
Hitbox Image
Down Air
22
59
28
Autocancels on frame 1 and 52 onward. 6 Shield Damage.
19.0
17
7
--
-21
22—24
SH, FH, SHFF, FHFF
--
35

Special Attacks

NormalHitbox Image MaxHitbox Image Max HitboxHitbox Image
Neutral B (Failnaught)
45/114
80/160
--
Requires holding from the start, otherwise the same in terms of cancels and turnarounds. Both charged and non-charged arrows can be reflected, but only the fully charged version can be absorbed. Can be shield cancelled from F21. Can input a turnaround from F28.
12.0/29.0
11/16
12/8
Normal/Held
-8/-21
45—61 / 114
--
GroundHitbox Image AirHitbox Image
Side B (Areadbhar)
Ground: 20 || Air: 21
Ground: 65 || Air: 61
**
Sweetspot spawns a frame later than the sourspot for some reason, and gains priority for THAT ONE FRAME, and then loses it a frame later again. In air, landing lag equates to how many total frames remain upon landing
17.25/11.5
13/9
25/11
Sweet/Sour
Ground: -20/-34 || Air: -16/-35
Ground: 20/21/22—24 || Air: 21—24
41
GroundedHitbox Image AerialHitbox Image
Up B (Sword of the Creator)
9(ground) || 10(air)
46
**
Tethers from F7 up to 3 times. Untechable spike starting from 46%, KB increases with tether grab distance. However, Rage does not appear to affect this, but freshness and staling do(?). Works as a hitgrab, so it can be shielded. Can be used to get Wall Jumps, from ~F8ish(?). No clue how ride up actually works but it recurs until F16. Frame 11 grounded hit does not occur if done in the air.
1.0/3.0/6.5
**
**
Hit/Grab/Final
-35(ground) || **(air)
9/10—17/46(ground) || 10—17/46(air)
--
Hit Hitbox Image Super ArmorHitbox Image
Down B (Aymr)
62
133
**
Turn Around window is F12-41. Reversal takes 8 frames. Does stuff with air speed F1-50, F53 adds speed, F60-65 forbids landing while forcing Aymr to pierce the ground, F65-117 does more stuff with air speed, F96 goes back to normal fall speed. Damage-based armor on frames 34—63, but it does not apply when used from the air unless landing on frame 34 or earlier. Damage-based armor takes 36.0% damage in 1v1 and 30% damage in FFA/doubles.
Grounded: 30.0/8.0 (Aerial: 25.0/6.0)
25/22
**
Hit/Shockwave
**
62—67/2—5
66

Grabs / Throws

Hitbox Image
Grab
6
39
--
--
--
6—7
32
Hitbox Image
Dash Grab
10
48
--
--
--
10—11
37
Hitbox Image
Pivot Grab
11
42
--
--
--
11—12
30
Hitbox Image
Pummel
1
22
**
Total frames includes 17 frames of hitlag (plus one in 1v1)
**
Hitbox Image
Forward Throw
13
35
--
--
6.0
Hitbox Image
Backward Throw
30
43
--
--
7.0
Hitbox Image
Up Throw
15
37
--
--
9.0
Hitbox Image
Down Throw
13
31
--
--
5.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
49
**
Intangible on frame 3-30
Air Dodge, Down
68
**
Intangible on frame 3-21
Air Dodge, Diagonally Down
76
**
Intangible on frame 3-21
Air Dodge, Left/Right
83
**
Intangible on frame 3-21
Air Dodge, Diagonally Up
97
**
Intangible on frame 3-21
Air Dodge, Up
111
**
Intangible on frame 3-21

Misc Info

Stats
Weight — 97
Gravity — 0.089
Walk Speed — 0.97
Run Speed — 1.43
Initial Dash — 1.8
Air Speed — 0.89
Total Air Acceleration — 0.053
SH / FH / SHFF / FHFF Frames — 35 / 45 / 24 / 31
Fall Speed / Fast Fall Speed — 1.6 / 2.56
Out of Shield, Neutral Air — 9 frames
Out of Shield, Up B — 9 frames
Out of Shield, Up Air or Up Smash — 13 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image TetherHitbox Image Tethered LedgeHitbox Image
Ledge Hang
Hitbox Image
Ledge Roll
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image