Captain Falcon

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Ground Attacks

Jab 1
3
17
--
Transition to Jab 2 as early as frame 5.
1.5
7
3
--
-11
3
Jab 2
5
18
--
Transitions to Jab 3 or Rapid Jab as early as frame 8.
1.5
5
3
--
-10
5
Jab 3
6
32
--
--
5.0
12
6
--
-20
6—7
Rapid Jab
5/7/9
--
--
--
0.6
4
-
--
--
**
Rapid Jab Finisher
6
49
--
--
3.0
10
4
--
-39
6—7
Forward Tilt
7
29
--
Damage and shieldstun increases by 1.0 when angled
8.0/9.0
7/7
8/9
Close/Far
-14/-13
7—10
Up Tilt
14
36
--
Right foot intangible frames 14-17.
11.0
8
10
--
-12
14—17
Down Tilt
11
34
--
--
10.0
8
10
--
-13
11—12
Dash Attack
7
37
--
--
10.0/6.0
10/8
17/11
Early/Late
-13
7—9(10—16)
Forward Smash
19
59
--
Charge hold is frame 11
19.0/20.0
12/12
13/13
No Angle/Angled
-27
19—22
Up Smash
22/28
45
--
Right foot is invincible frames 22-23, left foot invincible frames 28-29. Charge hold is frame 8.
7.0/12.0/14.0
7/9/10
6/8/10
close/far/second
-7
22(23)/28—29
Down Smash
19/29
48
--
Charge hold is frame 11
14.0/18.0
10/11
10/12
--
-19/-7
19—20/29—30

Aerial Attacks

Neutral Air
7/13
39
7
Autocancels on frame 1-3 and 32 onward
4.0/6.0
5/6
3/3
--
-4/-4
7—8/13—15
Forward Air
14
45
18
Autocancels on frame 1-4 and 42 onward
22.0/3.0
17/5
7/2
Early/late
-11/-15
14(15—30)
Back Air
10
35
10
Autocancels on frame 1-4 and 19 onward
13.0/8.0
9/6
5/3
Early/Late
-5/-7
10—11(12—15)
Up Air
7
31
10
Autocancels on frame 24 onward
10.0/9.0/8.0
8/7/7
4/4/4
Close/Far/Late
-6/-6/-6
7—10(11—12)
Down Air
16
44
12
Autocancels on frame 1-3 and 39 onward
14.0
10
5
--
-7
16—18

Special Attacks

Ground Ground, Reversed Air Air, Reversed
Neutral B (Falcon Punch)
53/62
103/117
--
--
25.0/28.0
17/17
22/24
Normal/Turnaround
-28/-31
53—57/62—66
Hit Search
Side B (Raptor Boost)
5(+10)
27/71
--
Startup is 5 upon reaching target. On hit total frames is 27. Proximity sensor is active starting on 10. Total frames on a miss is 71. The light armor activates on frame 1 of reaching a target.
10.0
12
10
--
-12
**
Hit Search
Side B, Air (Raptor Boost, Air)
5(+19)
--
22
39 endlag on hit. Startup is 5 upon reaching a target. Proximity sensor active starting on 19.
10.0
12
10
--
--
**
Ground Air Catch
Up B (Falcon Dive)
14
--
24
54 frames endlag when successful.
--
--
--
--
--
14—30
Down B (Falcon Kick)
15
70/67
--
Total frames is 70 on the ground or 67 if you go over an edge.
15.0/11.0/7.0
10/8/7
14/10/7
Early/late/later
-51
15—18(19—25/26—35)
Down B, Air (Falcon Kick, Air)
16
58
35
Landing hit on frame 1.
15.0/9.0
12/7
14/9
Early/Landing
-25
16—20(21—26/27—29)/1—2

Grabs / Throws

Grab
6
35
--
--
--
Dash Grab
9
43
--
--
--
Pivot Grab
10
38
--
--
--
Pummel
1
19
--
Total frames includes 14 frames of hitlag
1.3
Forward Throw
11/13
32
--
--
3.5/4.0
Backward Throw
12/13
45
--
--
3.5/4.0
Up Throw
12/14
37
--
--
4.0/5.0
Down Throw
15
33
--
--
6.0

Dodges / Rolls

Spot Dodge
21/26
--
Invulnerable on frame 3-17
Forward Roll
30
--
Invulnerable on frame 4-15
Backward Roll
35
--
Invulnerable on frame 5-16
Neutral Air Dodge
42
10
Invulnerable on frame 3-30
Air Dodge, Down
62
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
66
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
72
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
85
11-19
Invulnerable on frame 3-21
Air Dodge, Up
94
11-19
Invulnerable on frame 3-21

Misc Info

Weight — 104
Gravity — 0.120
Walk Speed — 0.987
Run Speed — 2.552
Initial Dash — 1.98
Air Speed — 1.218
Total Air Acceleration — 0.075
SH / FH / SHFF / FHFF Frames — 34 / 48 / 24 / 34
Fall Speed / Fast Fall Speed — 1.865 / 2.984
Out of Shield, Neutral Air or Up Air — 10 frames
Out of Shield, Back Air — 13 frames
Out of Shield, Up B or Jab — 14 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)