Chrom

Menu

Ground Attacks

Jab
5
22
--
--
6.5
9
7
--
-10
5—7
Forward Tilt
8
33
--
--
10.9
8
10
--
-15
8—10
Up Tilt
6
38
--
--
10.4
8
10
Early/Normal/Late
-22
6/7—8/9—11
Down Tilt
7
21
--
--
9.0
7
9
--
-5
7—8
Dash Attack
13
45
--
--
12.0
12
11
--
-21
13—16
Forward Smash
13
53
--
Charge hold is frame 6
18.0
15
12
--
-28
13—14
Up Smash
12/13/15/17/19/22
58
--
Forearm intangibility on frame 10-23. Charge hold is frame 4
1.0/2.0/10.0
5/4/9
2/-/7
First/multi/final
-29
12/13/15/17/19/22—23
Down Smash
6/21
62
--
Charge hold is frame 3
12.3/14.2
9/10
9/10
--
-47/-31
6—7/21—22

Aerial Attacks

Neutral Air
6/15
45
9
Autocancels on frame 47 onward
4.7/6.6
6/6
3/3
--
-6/-6
6—7/15—21
Forward Air
10
29
8
Autocancels on frame 31 onward
9.0
7
4
--
-4
10—12
Back Air
8
35
10
Autocancels on frame 1-2 and 32 onward
10.9
10
4
--
-6
8—10
Up Air
5
41
8
Autocancels on frame 1-2 and 38 onward
7.6
7
4
--
-4
5—12
Down Air
16
51
14
Autocancels on frame 1-2 and 52 onward
14.2
12
5
--
-9
16—17

Special Attacks

Neutral B (Flare Blade)
21-260
44-283
--
Startup is 10 from release. 11 frames to enter charge state.
8.0—50.0
7—21
8—...
--
-15—Shieldbreak
21—24 (or 10—14 from release)
Side B, Hit 1 (Double Edged Dance, Hit 1)
9
39/29
--
Second total frames is from the air. Can transition to next slash as early as frame 12.
2.8
5
4
--
-26/-16(air)
9—11
Double Edged Dance, Hit 2 Neutral
5
38
--
Can transition to next slash as early as frame 8.
2.8
5
4
--
-29
5—7
Double Edged Dance, Hit 3 Neutral
4
43
--
Can transition to next slash as early as frame 7.
3.8
5
5
--
-34
4—6
Double Edged Dance, Hit 4 Neutral
7
58
--
--
5.2
9
6
--
-45
7—9
Double Edged Dance, Hit 2 Up
4
38
--
Can transition to next slash as early as frame 8.
2.8
5
4
--
-30
4—6
Double Edged Dance, Hit 3 Up
5
43
--
Can transition to next slash as early as frame 8.
3.8
5
5
--
-33
5—7
Double Edged Dance, Hit 4 Up
6
44
--
--
6.4
8
7
--
-31
6—10
Double Edged Dance, Hit 3 Down
5
44
--
Can transition to next slash as early as frame 8
3.8
5
5
--
-34
5—7
Double Edged Dance, Hit 4 Down
7/10/13/16/19
71
--
--
2.0/4.2
4/8
-/5
multi/final
-47
7/10/13/16/19—21
Rising Falling Landing
Up B (Soaring Slash)
10/39/53/**
--
36
Landing hit on frame 1, Super armor on frame 10-30. Ending just before he ascends
6.0/1.5/6.0/6.0
10/4/6/7
6/3/6/6
First/multi/falling/landing
-29
10—11/39.../53.../1—4
Down B (Counter)
8 (Start of Counter)
67
--
Invulnerable on frame 7. Counters on 8-29 from 8-27.
--
--
--
--
--
--
Counter, Attack
4
40
--
Invulnerable on frame 1-5. In addition to counter freeze frames
--
--
--
--
--
4—5

Grabs / Throws

Grab
7
36
--
--
--
Dash Grab
10
44
--
--
--
Pivot Grab
11
39
--
--
--
Pummel
1
19
--
Total frames includes 14 frames of hitlag
1.3
Forward Throw
15
31
--
--
5.0
Backward Throw
8
44
--
--
5.0
Up Throw
13
44
--
--
6.0
Down Throw
16
41
--
--
5.0

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 3-17
Forward Roll
29
--
Invulnerable on frame 4-15
Backward Roll
34
--
Invulnerable on frame 5-16
Neutral Air Dodge
44
10
Invulnerable on frame 3-29
Air Dodge, Down
62
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
68
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
74
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
87
11-19
Invulnerable on frame 3-21
Air Dodge, Up
97
11-19
Invulnerable on frame 3-21

Misc Info

Weight — 95
Gravity — 0.114
Walk Speed — 1.208
Run Speed — 2.145
Initial Dash — 2.2
Air Speed — 1.302
Total Air Acceleration — 0.05
SH / FH / SHFF / FHFF Frames — 30 / 44 / 20 / 31
Fall Speed / Fast Fall Speed — 1.8 / 2.88
Out of Shield, Up Air — 8 frames
Out of Shield, Neutral Air — 9 frames
Out of Shield, Up B — 10 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)