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Ground Attacks

Jab 1
4
29
--
Transitions to jab 2 as early as frame 8
2.5
7
4
--
-21
4—5
Jab 2
5
32
--
Transitions to jab 3 as early as frame 9
2.0
5
3
--
-24
5—6
Jab 3
6
37
--
--
3.5
10
4
--
-27
6—7
Forward Tilt
9
35
--
--
11.0
8
10
--
-16
9—10
Up Tilt
6
32
--
--
8.0
7
8
--
-18
6—9
Down Tilt
7
40
--
--
7.0
7
7
--
-26
7—8(9—17)
Dash Attack
9
45
--
--
11.0/8.0
8/7
10/8
Early/Late
-26
9—13(14—18)
Forward Smash
19/24/28
45
--
Charge hold is frame 5
3.0/2.0/(13.0/12.0)
7/7/(16/15)
3/3/(9/8)
First/Second/(Final Close/Far)
-29/-30
19/24/28
Up Smash
15
48
--
Charge hold is frame 6
13.0/8.0
10/7
9/6
--
-24
15(16—17/18—19)
Down Smash
8/21
49
--
Charge hold is frame 2
3.0/11.0
5/11
3/8
--
-38/-20
8—9/21—23

Aerial Attacks

Neutral Air
5
38
9
Autocancels on frame 31 onward
8.0
7
4
--
-5
5—15
Forward Air
18
53
11
Autocancels on frame 1-2 and 43 onward
13.0/14.0/11.0
12/12/8
5/5/4
Early/Tipper/Late
-6/-6/-7
18—19(20—25)
Back Air
11
42
8
Autocancels on frame 1-4 and 37 onward
13.0
9
5
--
-3
11—12
Up Air
8
44
9
Autocancels on frame 32 onward
11.0/8.0
10/7
4/4
Early/Late
-5/-5
8—9(10—23)
Down Air
11
64
16
Autocancels on frame 1-4 and 46 onward
13.0/8.0
14/9
5/4
Early/Late
-11/-12
11—13(14—39)

Special Attacks

Neutral B (Blade Beam)
18(18)
53(60)
--
--
8.0/6.0(6.4/4.8)
7/6(6/6)
3/3(3/3)
Ground Early/Late (Air Early/Late)
-25(-33)
18—35(36—68)
Limit Blade Beam
16 (1/7/13/19/25/28)
60
--
Invulnerable on frame 10-17
6.0/2.0/3.0 (Air: 4.8/1.6/2.4)
-/4/5
-/2/2
First/Multi/Final
-9
16—63 (1/7/13/19/25/28—29)
Left Right
Side B, Hit 1 (Cross Slash, Hit 1)
10
40
--
Transitions to next slash as early as frame 10 if you hit
4.0
5
5
--
-25
10—11
Left Right
Cross Slash, Hit 2
2
31
--
Transitiions to next slash as early as frame 14 if you hit
3.0
5
4
--
-25
2—3
Left Right
Cross Slash, Hit 3
2/11/25
55
--
--
3.0/3.0/6.0
0/5/12
4/4/6
--
-24
2—3/11—12/25—26
Left Right
Limit Cross Slash
10/15/21/28/38
60
--
Invulnerable on frame 6-11
5.0/3.0/10.0
6/5/19
-/4/10
Hits 1-2/3-4/Final
-12
10—11/15—16/21—22/28/38—39
Up B (Climhazzard)
7/10
--
20
Transitions to followup as early as frame 20
3.0/4.0
12/6
-/5
--
**
7/10(11/12—15/**)
Falling Landing
Climhazzard, Followup
12
--
26
--
6.0/7.0
15/16
-/7
--
**
12—**
Limit Climhazzard
7/10
--
20
Invulnerable on frame 5-12 Transitions to followup as early as frame 33
4.5/3.5
7/7
5/4
Falling/Landing
-21
7—9/10(11—16)/1—3
Down B (Limit Charge)
--
--
--
Takes 7 frames to cancel. About 7 seconds to fully charge
--
--
--
--
--
**
Down B (Finishing Touch)
14 (ground) // 16 (air)
86/89
--
--
1.0
8
2
--
-70/-71
14(15—16)/24—28 // 16—17(19)/27—31

Grabs / Throws

Grab
9
36
--
--
--
Dash Grab
12
44
--
--
--
Pivot Grab
13
39
--
--
--
Pummel
1
18
--
Total frames includes 13 frames of hitlag
1.3
Forward Throw
7/9
35
--
--
4.0/3.0
Backward Throw
13/15
31
--
--
3.0/3.0
Up Throw
8/13/15
50
--
--
2.0/2.5/4.0
Down Throw
18
43
--
--
7.0

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 3-17
Forward Roll
29
--
Invulnerable on frame 4-15
Backward Roll
34
--
Invulnerable on frame 5-16
Neutral Air Dodge
47
10
Invulnerable on frame 3-30
Air Dodge, Down
64
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
72
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
79
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
94
11-19
Invulnerable on frame 3-21
Air Dodge, Up
104
11-19
Invulnerable on frame 3-21

Misc Info

Weight — 100
Gravity — 0.098
Walk Speed — 1.155
Run Speed — 2.167
Initial Dash — 2.145
Air Speed — 1.155
Total Air Acceleration — 0.07
SH / FH / SHFF / FHFF Frames — 37 / 49 / 26 / 34
Fall Speed / Fast Fall Speed — 1.68 / 2.688
Out of Shield, Up B — 7 frames
Out of Shield, Neutral Air — 8 frames
Out of Shield, Up Air — 11 frames
Shield Grab (Grab, post-Shieldstun) — 13 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)