corrin

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Ground Attacks

Hitbox Image
Jab 1
5
27
--
Transitions to jab 2 as early as frame 9
2.0/2.5
7/8
3/4
Close/Far
-19/-18
5—6
21
Hitbox Image
Jab 2
4
29
--
Transitions to jab 3 as early as frame 9 and rapid as early as 8.
2.0
5
3
--
-22
4—5
24
Hitbox Image
Jab 3
6
30
--
--
3.0/4.0
9/10
4/5
Close/Far
-20/-19
6—7
23
Hitbox Image
Rapid Jab
12/16/20...
--
--
--
0.5
4
--
--
**
**
--
Hitbox Image
Rapid Jab Finisher
3
39
--
--
3.0
14
4
--
-32
3—4
35
Hitbox Image
Forward Tilt
8
34
--
--
10.5
8
10
--
-16
8—9
25
Hitbox Image
Up Tilt
7
35
--
--
9.0
7
9
--
-19
7—8(9—16)
19
Hitbox Image
Down Tilt
5
30
--
--
7.5
7
8
--
-17
5—7
23
Hitbox Image
Dash Attack
12/14/16/18/20/23
49
--
--
2.0/3.0
4/9
--/4
Multi/Final
-22
12/14/16/18/20/23
26
ChargeHitbox Image HitHitbox Image
Forward Smash
12/17
56
--
Charging hold is frame 12 and includes a hitbox that hits every 5 frames
0.5/11.0/12.0/16.7
4/9/9/16
2/13/13/17
Charging/Close/Far/Tipper
-26/-26/-22
12—**/17—18
38
Hitbox Image
Up Smash
13
51
--
Charge hold is frame 9
10.0/13.0/15.0
8/9/14
7/9/10
Close/Far/Tipper
-31/-29/-28
13—17
34
Hitbox Image
Down Smash
13
48
--
Charge hold is frame 8
11.0/9.0/14.0
8/7/14
8/7/10
Front/Back/Tipper
-27/-28/-25
13—15
33

Aerial Attacks

Hitbox Image
Neutral Air
6
46
10
Autocancels on frame 1-5 and 47 onward
7.0/5.5
7/6
3/3
Early/Late
-7/-7
6—7(8—19)
FH
FH
27
Hitbox Image
Forward Air
9
35
8
Autocancels on frame 1-8 and 30 onward
9.0
6
4
--
-4
9—12
SH, FH, FHFF
SH, FH, FHFF
23
Hitbox Image
Back Air
13
41
13
Autocancels on frame 1-5 and 42 onward
12.0/9.0
9/7
5/4
Early/Late
-8/-9
13(14—16)
FH
FH
25
Hitbox Image
Up Air
7
37
9
Autocancels on frame 1-3 and 38 onward
10.0
7
4
--
-5
7—12
SH, FH
SH, FH
25
NormalHitbox Image LandingHitbox Image
Down Air
12...
51
26
Landing hit on frame 1. Autocancels on frame 1-11 and 41 onward
2.0/3.0
4/5
2/4
Falling/Landing
-21
12—28(rehit: 2)/1—5
FH
-, -
23

Special Attacks

Neutral B (Dragon Fang Shot)
17—47
61—95
--
--
4.0—11.0
5—8
2—4
--
**
17—71
--
Dragon Fang Shot (chomp)
24-54-85
--
--
Chomp can be charged an additional 30 frames independently of shot for more damage.
10.0—20.0
8—20
10—18
--
-31 to -19
24—25/**/85—86
--
Hitbox Image
Side B (Dragon Lunge, Pin)
4
--
--
After pinning the ground, 13 frame waiting period before you can select one of the options. Empty hop on the ground without Pin is 45 frames. Cannot pin a shielding target.
7.0
7
7
--
-6
**
--
Side B (Dragon Lunge, Air)
10
37
22
--
8.0/15.0
7/10
8/14
Close/Tipper
--
10
27
Dragon Lunge, Pin Cancel
--
~35/19
19
Second total frames is if you don't land on the ground
--
--
--
--
--
**
--
Dragon Lunge, Pin Jump
--
29
--
Invulnerable on frame 2-7
--
--
--
--
--
**
--
Hitbox Image
Dragon Lunge, Pin Kick
10
56/45
19
Second total frames is if you go over an edge.
12.0/7.0
10/7
11/7
Early/Late
-35
10—17(18—24)
32
Hitbox Image
Dragon Lunge, Back Kick
6
60/45
19
Second total frames is if you go over an edge.
5.0/7.0
6/7
6/7
Early/Late
-48
6/14—21(22—28)
32
Hitbox Image
Up B (Dragon Ascent)
18...
--
30
Invulnerable on frame 7-17
4.5/1.2/3.0
8/4/10
-/2/4
First/Multi/Final
--
18—19/20—28(rehit: 2)/29—30
--
Hitbox Image
Down B (Counter Surge)
7 (Start of Counter)
66
--
Invulnerable on frame 6. Counters on 7-26
--
--
--
--
--
7—26 (counter)
--
Hitbox Image
Counter Surge, Attack
27
66
--
Invulnerable on frame 1-51. Attacker frozen until frame 12
--
--
--
--
--
27—31
35

Grabs / Throws

Hitbox Image
Grab
7
36
--
--
--
7—8
28
Hitbox Image
Dash Grab
10
44
--
--
--
10—11
33
Hitbox Image
Pivot Grab
11
39
--
--
--
11—12
27
Hitbox Image
Pummel
--
--
--
--
1.3
Hitbox Image
Forward Throw
14/15
34
--
First hit can connect with nearby opponents, and can tipper for 10.0% damage.
5.0/2.0
Hitbox Image
Backward Throw
12/13
37
--
First hit can connect with nearby opponents and can tipper for 12.0% damage.
6.5/2.0
Hitbox Image
Up Throw
12/13
51
--
Frames 1-4 Invincible, 5-42 Dragon intangible, 43-End Vulnerable. First hit can hit nearby opponents.
6.5/3.0
Hitbox Image
Down Throw
26/27
54
--
Frame 1-4 Invincible, 5-44 Dragon intangible, 44-End Vulnerable. First hit can hit nearby opponents.
6.5/3.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
49
10
Intangible on frame 3-29
Air Dodge, Down
67
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
75
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
81
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
97
11-19
Intangible on frame 3-21
Air Dodge, Up
107
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 98
Gravity — 0.092
Walk Speed — 1.208
Run Speed — 1.595
Initial Dash — 1.892
Air Speed — 1.019
Total Air Acceleration — 0.05
SH / FH / SHFF / FHFF Frames — 37 / 50 / 26 / 35
Fall Speed / Fast Fall Speed — 1.65 / 2.64
Out of Shield, Neutral Air — 9 frames
Out of Shield, Up Air — 10 frames
Out of Shield, Forward Air — 12 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image