daisy

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Ground Attacks

Hitbox Image
Jab 1
2
27
--
Transitions to Jab 2 as early as frame 7.
2.0
5
3
--
-22
2
25
Hitbox Image
Jab 2
2
29
--
--
3.0
9
4
--
-23
2—3
26
Hitbox Image
Forward Tilt
7
36
--
--
7.0/8.0/6.0
7/4/**
7/8/**
Close/Mid hit far/Late
-22/-21
7/8—9/10—15
21
Hitbox Image
Up Tilt
9
37
--
--
8.0/10.0
7/8
8/10
Close/Far
-20/-18
9—13
24
Hitbox Image
Down Tilt
8
23
--
--
7.0
7
7
--
-8
8—9
14
Hitbox Image
Dash Attack
6/17
37
--
First hit blockstrings into second hit
4.0/6.0
5/7
-/6
--
-14
6—9/17—19
18
Frying PanHitbox Image Golf ClubHitbox Image Tennis RacketHitbox Image
Forward Smash
15
45
--
Can make directional inputs to change weapon. Charge hold is frame 5.
15.0/13.5/18.0
10/10/11
10/9/12
Golf/Tennis/Pan
-20/-21/-18
15—17/15—17/15—17
28
Hitbox Image
Up Smash
14
44
--
Head and arm intangibility on frame 14-20. Charge hold is frame 9
17.0/15.0/12.0/10.0/12.0
10/11
10/11
Early tip/Early hand/Early sides/Late tip/Late hand
-20/-19
14—16/17—20
24
Hitbox Image
Down Smash
6/10/14/18/22/26/30
54
--
Charge hold is frame 2
2.0/3.0
4/15
3/3
Multi/Final
-21
6—7/10—11/14—15/18—19/ 22—23/26—27/30—31
23

Aerial Attacks

Hitbox Image
Neutral Air
5
48
7
Autocancels on frame 1-4 and 36 onward
13.0/6.0/5.0
9/6
5/3
Early/Late hands/Late hips
-2/-4
5—8/9—19
SH, FH, FHFF
FH
29
Hitbox Image
Forward Air
16
57
13
Autocancels on frame 1-9 and 41 onward
14.0/15.0
10/10
5/5
Close/Far
-8/-8
16—20
SH, FH
FH
37
Hitbox Image
Back Air
6
53
11
Autocancels on frame 1-4 and 30 onward
12.0/7.0
9/7
5/3
Early/Late
-6/-8
6—7
SH, FH, FHFF
FH
46
Hitbox Image
Up Air
10/15
45
7
Autocancels on frame 1-4 and 41 onward
4.0/6.0
6/7
3/3
Hit 1(Early/Normal/Late)/Hit 2(Early/Normal)
-4/-4
(10/11/12—13)(15/16—19)
SH, FH
FH
26
Hitbox Image
Down Air
12/18/24/30
38
8
Autocancels on frame 1-11 and 38 onward
2.0/1.0/5.0
4/6
2/3
Multihits far/Multihits close/Final
-6/-5
12—13/18—19/24—25/30—31
SH, FH, FHFF
SH, FH, FHFF
7

Special Attacks

Hitbox Image
Neutral B (Toad)
9 (Start of Counter)
62
--
Counter window 9-34 from 10-35. Also invulnerable on frame 8.
--
--
--
--
--
--
--
Toad, Attack
2/6/8/12/14/17
60
--
--
3.5 per spore
--
--
--
--
**
--
Hitbox Image Hitbox Image
Side B (daisy Bomber)
13
62/87
--
Startup is 2 upon reaching a target. 18 endlag on hit. Total frames is 62 on level ground when you miss. And 87 if you miss and go over an edge. Hit is 25 total frames.
12.0
9
11
--
-13
13—36(detector)
--
Side B, Air (daisy Bomber, Air)
13
87
35
Startup is 2 upon reaching a target. 18 endlag on hit.
12.0
9
11
--
-13
13—36(detector)
--
RisingHitbox Image FallingHitbox Image
Up B (daisy Parasol)
7/11/16/21/26/31
--
26/40
40 landing lag from special fall. Or 26 if still holding umbrella
3.0/1.0/4.0
5/4/15
4/2/5
First/Multi/Final
--
7/11/16/21/26/31
--
Hitbox Image
Down B (Turnip Pull)
--
39
--
Turnip damage depends both on the type and how it is thrown. Z-Drop damage depends on distance fallen. Turnip chances are: Normal(88.7), Winking(6.89), Dot Eye(1.7), Stitchface(1.7), Bob-omb(0.4), Mr. Saturn(0.6).
8.3—27.6
7—15
3—8
--
--
**
--

Grabs / Throws

Hitbox Image
Grab
6
36
--
--
--
6—7
29
Hitbox Image
Dash Grab
9
44
--
--
--
9—10
34
Hitbox Image
Pivot Grab
10
39
--
--
--
10—11
28
Hitbox Image
Pummel
1
19
--
Total frames includes 13 frames of hitlag
1.3
Hitbox Image
Forward Throw
14/16
39
--
--
2.0/6.0
Hitbox Image
Backward Throw
20/21
49
--
Invincible 1-22
2.0/9.0
Hitbox Image
Up Throw
19/26
49
--
--
2.0/6.0
Hitbox Image
Down Throw
34/43
64
--
--
1.0/7.0

Dodges / Rolls

Spot Dodge
21/26
--
Intangible on frame 3-17
Forward Roll
30
--
Intangible on frame 4-15
Backward Roll
35
--
Intangible on frame 5-16
Neutral Air Dodge
61
10
Intangible on frame 3-30
Air Dodge, Down
86
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
92
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
103
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
124
11-19
Intangible on frame 3-21
Air Dodge, Up
141
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 89
Gravity — 0.070
Walk Speed — 0.924
Run Speed — 1.595
Initial Dash — 1.826
Air Speed — 1.029
Total Air Acceleration — 0.12
SH / FH / SHFF / FHFF Frames — 41 / 57 / 28 / 40
Fall Speed / Fast Fall Speed — 1.19 / 1.904
Out of Shield, Up B — 7 frames
Out of Shield, Neutral Air — 8 frames
Out of Shield, Back Air — 9 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image Up BHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image