daisy

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Ground Attacks

Jab 1
2
27
--
Transitions to Jab 2 as early as frame 7.
2.0
5
3
--
-22
2
Jab 2
2
29
--
--
3.0
9
4
--
-23
2—3
Forward Tilt
7
36
--
--
7.0/8.0/6.0
7/4/**
7/8/**
Early/Normal/Late
-22/-21
7/8—9/10—15
Up Tilt
9
37
--
--
8.0/10.0
7/8
8/10
Close/Far
-20/-18
9—13
Down Tilt
8
23
--
--
7.0
7
7
--
-8
8—9
Dash Attack
6/17
37
--
First hit blockstrings into second hit
4.0/6.0
5/7
-/6
--
-14
6—9/17—19
Frying Pan Golf Club Tennis Racket
Forward Smash
15
45
--
Can make directional inputs to change weapon. Charge hold is frame 5.
15.0/13.5/18.0
10/10/11
10/9/12
Golf/Tennis/Pan
-20/-21/-18
15—17/15—17/15—17
Up Smash
14
44
--
Head and arm intangibility on frame 14-20. Charge hold is frame 9
12.0/17.0
10/11
10/11
Close/Far
-20/-19
14—16/17—20
Down Smash
6/10/14/18/22/26/30
54
--
Charge hold is frame 2
2.0/3.0
4/15
3/3
Multi/Final
-21
6—7/10—11/14—15/18—19/ 22—23/26—27/30—31

Aerial Attacks

Neutral Air
5
48
7
Autocancels on frame 1-4 and 36 onward
13.0/6.0
9/6
5/3
Early/Late
-2/-4
5—8/9—19
Forward Air
16
57
13
Autocancels on frame 1-9 and 41 onward
14.0/15.0
10/10
5/5
Close/Far
-8/-8
16—20
Back Air
6
53
11
Autocancels on frame 1-4 and 30 onward
12.0/7.0
9/7
5/3
Early/Late
-6/-8
6—7
Up Air
10/15
45
7
Autocancels on frame 1-4 and 41 onward
4.0/6.0
6/7
3/3
Hit 1(Early/Normal/Late)/Hit 2(Early/Normal)
-4/-4
(10/11/12—13)(15/16—19)
Down Air
12/18/24/30
38
8
Autocancels on frame 1-11 and 38 onward
2.0/5.0
4/6
2/3
Multi/Final
-6/-5
12—13/18—19/24—25/30—31

Special Attacks

Neutral B (Toad)
9 (Start of Counter)
62
--
Counter window 9-34 from 10-35. Also invulnerable on frame 8.
--
--
--
--
--
--
Toad, Attack
2/6/8/12/14/17
59
--
--
--
--
--
--
--
**
Side B (daisy Bomber)
13
62/87
--
Startup is 2 upon reaching a target. 18 endlag on hit. Total frames is 62 on level ground when you miss. And 87 if you miss and go over an edge
12.0
9
11
--
-13
13—27(detector)
Side B, Air (daisy Bomber, Air)
13
87
35
Startup is 2 upon reaching a target. 18 endlag on hit.
12.0
9
11
--
-13
13—36(detector)
Rising Falling
Up B (daisy Parasol)
7/11/16/21/26/31
--
26/40
40 landing lag from special fall. Or 26 if still holding umbrella
3.0/1.0/4.0
5/4/15
4/2/5
First/Multi/Final
--
7/11/16/21/26/31
Down B (Turnip Pull)
--
39
--
Turnip damage depends both on the type and how it is thrown. Z-Drop damage depends on distance fallen. Turnip chances are: Normal(88.7%), Winking(6.89%), Dot Eye(1.7%), Stitchface(1.7%), Bob-omb(0.4%), Mr. Saturn(0.6%).
8.3—27.6
7—15
3—8
--
--
**

Grabs / Throws

Grab
6
36
--
--
--
Dash Grab
9
44
--
--
--
Pivot Grab
10
39
--
--
--
Pummel
1
19
--
Total frames includes 14 frames of hitlag
1.3
Forward Throw
14/16
39
--
--
2.0/6.0
Backward Throw
20/21
39
--
--
2.0/9.0
Up Throw
19/26
49
--
--
2.0/6.0
Down Throw
34/43
64
--
--
1.0/7.0

Dodges / Rolls

Spot Dodge
21/26
--
Invulnerable on frame 3-17
Forward Roll
30
--
Invulnerable on frame 4-15
Backward Roll
35
--
Invulnerable on frame 5-16
Neutral Air Dodge
61
10
Invulnerable on frame 3-30
Air Dodge, Down
86
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
92
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
103
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
124
11-19
Invulnerable on frame 3-21
Air Dodge, Up
141
11-19
Invulnerable on frame 3-21

Misc Info

Weight — 89
Gravity — 0.070
Walk Speed — 0.924
Run Speed — 1.595
Initial Dash — 1.826
Air Speed — 1.029
Total Air Acceleration — 0.12
SH / FH / SHFF / FHFF Frames — 41 / 57 / 28 / 40
Fall Speed / Fast Fall Speed — 1.19 / 1.904
Out of Shield, Up B — 7 frames
Out of Shield, Neutral Air — 8 frames
Out of Shield, Back Air — 9 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)