Dark Pit

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Ground Attacks

Hitbox Image
Jab 1
4
25
--
Transitions to jab 2 as early as frame 8
2.0
7
3
--
-18
4—5
20
Hitbox Image
Jab 2
5
29
--
Transitions to jab 3 as early as frame 8. To rapid jab as early as 7
2.0
5
3
--
-21
5—6
23
Hitbox Image
Jab 3
3
31
--
--
4.0
11
5
--
-23
3
28
Hitbox Image
Rapid Jab
6/8/10...
--
--
--
0.5
4
3
--
--
6/8/10...
--
Hitbox Image
Rapid Jab Finisher
4
47
--
--
2.0
9
3
--
-40
4—5
42
Hitbox Image
Forward Tilt
10
39
--
--
7.0/10.0
7/10
7/10
Close/Far
-22/-19
10—14
25
Hitbox Image
Up Tilt
6/15
32
--
--
4.0/5.0
5/6
5/6
--
-23/-13
6—8/15—16
16
Hitbox Image
Down Tilt
6
25
--
--
6.0
6
6
--
-13
6—7
18
Hitbox Image
Dash Attack
7
38
--
--
11.0
8
14
--
-17
7—9
29
Hitbox Image
Forward Smash
10/21
54
--
Charge hold is frame 3
5.0/10.0
6/8
4/7
--
-26
10/21—22
32
Hitbox Image
Up Smash
6/7/10/18
51
--
Charge hold is frame 2
3.0/*/2.0/8.0
5/*/4/9
3/*/3/6
First/First Late/Second/Third
-27
6/7/10/18
33
Hitbox Image
Down Smash
5/18
40
--
Charge hold is frame 2
12.0/10.0
9/8
8/7
Close/Far
-27/-28/-14/-15
5—6/18—20
20

Aerial Attacks

Hitbox Image
Neutral Air
4/7/10/13/16/19/22/25
54
14
Autocancels on frame 1-3 and 30 onward
0.7/4.5
4/10
2/3
Multi/Final
-12/-11
4—5/7—8/10—11/13—14/16—17/19—20/22—23/25
SH, FH, FHFF
--
29
Hitbox Image
Forward Air
11/14/18
46
12
Autocancels on frame 28 onward
2.5/6.0
5/14
2/3
Multi/Final
-10/-9
11—12/14—15/18—19
SH, FH, FHFF
FH
27
Hitbox Image
Back Air
10
40
8
Autocancels on frame 28 onward
8.0/12.0
8/11
4/5
Close/Far
-4/-3
10—12
SH, FH, FHFF
FH
28
Hitbox Image
Up Air
10/13/16/19/22
40
14
Autocancels on frame 1-4 and 37 onward
1.5/5.0
4/11
2/3
--
-12/-11
10—12/13—15/16—18/19—21/22—23
SH, FH, FHFF
FH
17
Hitbox Image
Down Air
10
36
12
Autocancels on frame 1-6 and 36 onward
10.0
8
4
Normal/Late
-8
10/11—12
SH, FH, FHFF
SH, FH, FHFF
24

Special Attacks

Hitbox Image
Neutral B (Silver Bow)
16—76
See Notes
--
Total frames vary depending on which move is used: Forward, Grounded : 46 | Forward, Aerial : 43 | Up, Grounded : 42 | Up, Aerial : 40
5.5—14.0
6—10
3—5
--
-21 to -15
16—55 (sideways) || 17—56 (up)
--
SearchHitbox Image HitHitbox Image
Side B (Electroshock Arm)
18
79/49
--
Startup is 2 upon reaching a target. Super Armor begins on frame 11 and ends on the frame he begins swing.
12.0
16
11
--
-36
16—35(detector)
--
SearchHitbox Image HitHitbox Image
Side B, Air (Electrodash Arm, Air)
21
104/51
30
Startup is 2 upon reaching a target. 55 endlag on the swing if you don't land
9.5
12
9
--
-40
19—35(detector)
--
Ledge Snap BoxHitbox Image
Up B (Power of Flight)
--
--
40
Invulnerable on frame 9-19, 15-19 in the air. Can Sweetspot ledges starting on frame 24.
--
--
--
--
--
--
--
GroundHitbox Image AirHitbox Image
Down B (Guardian Orbitars)
7 (Start of Reflect)
43—124
--
Reflects/blocks as early as frame 7. 18 endlag on release.
--
--
--
--
--
--
--

Grabs / Throws

Hitbox Image
Grab
6
34
--
--
--
6—7
27
Hitbox Image
Dash Grab
9
42
--
--
--
9—10
32
Hitbox Image
Pivot Grab
10
37
--
--
--
10—11
26
Hitbox Image
Pummel
1
19
--
Total frames includes 13 frames of hitlag
1.3
Hitbox Image
Forward Throw
12/14
27
--
--
6.0/4.0
Hitbox Image
Backward Throw
29
38
--
--
8.0
Hitbox Image
Up Throw
13/15
37
--
--
4.0/7.0
Hitbox Image
Down Throw
13/16
31
--
--
2.0/4.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
52
10
Intangible on frame 3-29
Air Dodge, Down
73
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
82
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
89
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
110
11-19
Intangible on frame 3-21
Air Dodge, Up
119
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 96
Gravity — 0.081
Walk Speed — 1.259
Run Speed — 1.828
Initial Dash — 2.09
Air Speed — 0.935
Total Air Acceleration — 0.075
SH / FH / SHFF / FHFF Frames — 38 / 52 / 26 / 37
Fall Speed / Fast Fall Speed — 1.48 / 2.368
Out of Shield, Up Smash — 6 frames
Out of Shield, Neutral Air — 7 frames
Out of Shield, Down Air — 13 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image