Dark Samus

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Ground Attacks

Jab 1
3
17
--
Transitions to Jab 2 as early as frame 15.
3.0
5
4
--
-10
3—4
Jab 2
6
29
--
--
8.0
7
8
--
-15
6—9
Forward Tilt
8
33
--
Deals 1.0 more damage when angled.
8.0/9.0/10.0
7/7/8
78/9/10
Close/Middle/Far
-17/-16/-15
8—10
Up Tilt
15
39
--
--
13.0
9
12
--
-12
15—18
Down Tilt
6
44
--
--
12.0
9
11
--
-27
6—8
Dash Attack
8
41
--
--
7.0/10.0/6.0
7/8/6
7/10/6
Early/Late/Later
-26
8—9(10—13/14—18)
Forward Smash
10
48
--
Deals 1.0 more damage when angled up, 1.0 less when angled down. Charge hold frame is 3.
12.0/14.0
9/10
8/10
Close/Far
-30/-28
10—11
Up Smash
11/15/19/23/27
56
--
Charge hold frame is 6
3.0/6.0
5/6
3/5
Multihit/Final
-24
11—12/15—16/19—20/23—24/27—28
Down Smash
9/17
44
--
Charge hold frame is 3
10.0/12.0
8/9
7/8
--
-28/-19
9—10/17—18

Aerial Attacks

Neutral Air
8/14
45
9
Autocancels on frame 1-7 and 35 onward
10.0/9.0
8/7
4/4
--
-5/-5
8—11/14—15(16—22)
Forward Air
6/12/18/24/30
59
14
Autocancels on frame 47 onward
3.0/1.6/5.0
5/4/12
2/2/3
First/multi/final
-12/-12/-11
6—7/12—13/18—19/24—25/30—31
Back Air
9
41
14
Autocancels on frame 1-8 and 42 onward
14.0/9.0
11/7
5/4
Early/Late
-9/-10
9—10(11—14)
Up Air
5/7/10/13/16
39
18
Autocancels on frame 1-2 and 34 onward
3.0/1.2/4.0
5/3/10
2/2/3
First/multi/final
-16/-16/-15
5/7/10/13/16—17
Down Air
17
48
12
Autocancels on frame 1-3 and 34 onward
10.0/14.0
8/10
4/5
Early/Meteor/Late
-8/-7
17—18/19—21/22—23
Z Air
8/16
59
8
--
1.5
7
3
--
-5
8—15/16—17

Special Attacks

Neutral B (Charge Shot)
3(+13)
31
--
Startup is 3 from charge state. Takes 13 frames to enter charge state.
5.0—26.1
9—24
3—8
--
-16 to +4
16—74
Charge Shot, Full Charge
16
50
--
Takes 125 frames to reach full charge
28.0
24
8
--
-2
16—74
Side B (Homing Missle)
18
54/59
--
Projectile lasts until frame 118. Total frames is 59 in the air for either missile type.
8.0
7
3
--
-26
18—135
Side B (Super Missle)
21
57/59
30
Projectile lasts until frame 87. Starts moving forward around frame 50, allowing for followups.
12.0
9
4
--
-24
21—96
Up B (Screw Attack)
4/7/10/12/15/18/21/24/25/27
--
24
Invulnerable on frame 3-6
3.0/1.0/2.0
5/4
4/2
First/Multi/Final
--
4—6/7/10/12/15/18/21/24/25—26
Up B, Air (Screw Attack, Air)
5/7/9/11/13/15/17/19/21/23/25/27
--
24
Invulnerable on frame 3-4
1.0
4
2
--
--
5/7/9/11/13/15/17/19/21/23/25/27—28
Down B (Bomb)
33—80
47/44/48
--
"Explosion occurs one frame after touching a target. Bomb explodes automatically on frame 81. Total frames is 44 if the player is holding down. And 48 in the air with no way to reduce it
4.0/5.0
5
2
--
--
33—80/1—18

Grabs / Throws

Grab
15
59
--
--
--
Dash Grab
17
67
--
--
--
Pivot Grab
18
62
--
--
--
Pummel
1
19
--
Total frames includes 15 frames of hitlag
1.3
Forward Throw
16
41
--
--
10.0
Backward Throw
12
49
--
--
10.0
Up Throw
15/16
41
--
--
5.0/7.0
Down Throw
21
37
--
--
8.0

Dodges / Rolls

Spot Dodge
21/26
--
Invulnerable on frame 3-17
Forward Roll
31
--
Invulnerable on frame 4-18
Backward Roll
36
--
Invulnerable on frame 5-20
Neutral Air Dodge
56
10
Invulnerable on frame 3-29
Air Dodge, Down
80
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
86
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
96
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
113
11-19
Invulnerable on frame 3-21
Air Dodge, Up
130
11-19
Invulnerable on frame 3-21

Misc Info

Weight — 108
Gravity — 0.075
Walk Speed — 1.115
Run Speed — 1.654
Initial Dash — 1.87
Air Speed — 1.103
Total Air Acceleration — 0.09
SH / FH / SHFF / FHFF Frames — 44 / 61 / 31 / 43
Fall Speed / Fast Fall Speed — 1.33 / 2.168
Out of Shield, Up B — 4 frames
Out of Shield, Up Air — 8 frames
Out of Shield, Neutral Air or Z Air or Up Smash — 11 frames
Shield Grab (Grab, post-Shieldstun) — 19 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)