Dark Samus

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Ground Attacks

Hitbox Image
Jab 1
3
17
--
Transitions to Jab 2 as early as frame 15.
3.0
5
4
--
-10
3—4
13
Hitbox Image
Jab 2
6
29
--
--
8.0
7
8
--
-15
6—9
20
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
8
33
--
Deals 1.0 more damage when angled.
8.0/9.0/10.0
7/7/8
8/9/10
Close/Middle/Far
-17/-16/-15
8—10
23
Hitbox Image
Up Tilt
15
39
--
--
13.0/12.0
9
12
Grounded/Aerial
-12
15—18
21
Hitbox Image
Down Tilt
6
44
--
--
12.0
9
12
--
-26
6—8
36
Hitbox Image
Dash Attack
8
41
--
--
10.0/6.0
8/6
10/6
Early/Late/Later
-23
8—9(10—13/14—18)
23
Hitbox Image Hitbox Image Hitbox Image
Forward Smash
10
48
--
Deals 1.0 more damage when angled up, 1.0 less when angled down. Charge hold frame is 3.
12.0/14.0
9/10
9/10
Close/Far
-29/-28
10—11
37
Hitbox Image
Up Smash
11/15/19/23/27
56
--
Charge hold frame is 6
3.0/6.0
5/6
3/5
Multihit/Final
-24
11—12/15—16/19—20/23—24/27—28
28
Hitbox Image
Down Smash
9/17
44
--
Charge hold frame is 3
10.0/12.0
8/9
8/9
--
-27/-18
9—10/17—18
26

Aerial Attacks

Hitbox Image
Neutral Air
8/14
45
9
Autocancels on frame 1-7 and 35 onward
10.0/9.0/8.0
8/8/7
4/4/4
Hit 1/Early Hit 2/Late Hit 2
-5/-5/-6
8—11/14—15(16—22)
SH, FH, FHFF
FH
23
Hitbox Image
Forward Air
6/12/18/24/30
59
14
Autocancels on frame 47 onward
3.0/1.6/5.0
5/4/12
2/2/3
First/multi/final
-12/-12/-11
6—7/12—13/18—19/24—25/30—31
FH
FH
28
Hitbox Image
Back Air
9
41
14
Autocancels on frame 1-8 and 42 onward
12.0/14.0/9.0
9/7/8
5/4/4
Early close/Early far/late
-9/-9/-10
9—10(11—14)
SH, FH, FHFF
SH, FH, FHFF
27
Hitbox Image
Up Air
5...
39
18
Autocancels on frame 1-2 and 34 onward
3.0/1.2/4.0
5/3/10
2/2/3
First/multi/final
-16/-16/-15
5/7—14(rehit: 3)/16—17
SH, FH, FHFF
SH, FH, FHFF
22
Hitbox Image
Down Air
17
48
12
Autocancels on frame 1-3 and 34 onward
10.0/14.0
8/10
4/5
Early/Meteor/Late
-8/-7
17—18/19—21/22—23
SH, FH, FHFF
FH
25
Hitbox Image
Z Air
8/16
59
8
--
2.5/4.0
7/8
4/5
First/Second
-4/-3
8—15/16—19
--
FH
40

Special Attacks

Hitbox Image
Neutral B (Charge Shot)
3(+13)
44
--
Startup is 3 from charge state. Takes 13 frames to enter charge state.
5.0—26.1
9—24
3—8
--
-17 to +4
3—62 (from release)
--
Hitbox Image
Charge Shot, Full Charge
16
60
--
Takes 125 frames to reach full charge
28.0
24
8
--
-12
16—75
--
Hitbox Image
Side B (Homing Missle)
18
54/59
--
Projectile lasts until frame 118. Total frames is 59 in the air for either missile type.
8.0
7
3
--
-26
18—137
--
Hitbox Image
Side B (Super Missle)
21
57/59
30
Projectile lasts until frame 87. Starts moving forward around frame 50, allowing for followups.
12.0
9
4
--
-24
21—70
--
Hitbox Image
Up B (Screw Attack)
4...
--
24
Invulnerable on frame 3-6. Rehit rate of 6 for active frames 7-24.
3.0/1.0/2.0
5/4
4/2
First/Multi/Final
--
4-6/7-11/12-14/15-24/25-26
--
Hitbox Image
Up B, Air (Screw Attack, Air)
5...
--
24
Invulnerable on frame 3-4. Rehit rate of 2 for all hits except final.
1.0
4
2
--
--
5-10/11-26/27-28
--
BombHitbox Image ExplosionHitbox Image
Down B (Bomb)
33
47/44/48
--
Bomb is generated on frame 11. Explosion occurs one frame after touching a target. Bomb explodes automatically on frame 83. Total frames is 44 if the player is holding down. And 48 in the air with no way to reduce it.
4.0/5.0
5
2
--
--
33—82/1—18
--

Grabs / Throws

Hitbox Image
Grab
15
59
--
Hand grabbox only active for the first 3 frames
--
15—22
37
Hitbox Image
Dash Grab
17
67
--
Hand grabbox only active for the first 3 frames
--
17—24
43
Hitbox Image
Pivot Grab
18
62
--
Hand grabbox only active for the first 3 frames
--
18—25
37
Hitbox Image
Pummel
1
19
--
Total frames includes 14 frames of hitlag
1.3
Hitbox Image
Forward Throw
16
41
--
--
10.0
Hitbox Image
Backward Throw
12
49
--
--
10.0
Hitbox Image
Up Throw
15/16
41
--
--
5.0/7.0
Hitbox Image
Down Throw
21
37
--
--
8.0

Dodges / Rolls

Spot Dodge
21/26
--
Intangible on frame 3-17
Forward Roll
31
--
Intangible on frame 4-18
Backward Roll
36
--
Intangible on frame 5-20
Neutral Air Dodge
56
10
Intangible on frame 3-29
Air Dodge, Down
80
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
86
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
96
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
113
11-19
Intangible on frame 3-21
Air Dodge, Up
130
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 108
Gravity — 0.075
Walk Speed — 1.115
Run Speed — 1.654
Initial Dash — 1.87
Air Speed — 1.103
Total Air Acceleration — 0.09
SH / FH / SHFF / FHFF Frames — 44 / 61 / 31 / 43
Fall Speed / Fast Fall Speed — 1.33 / 2.128
Out of Shield, Up B — 4 frames
Out of Shield, Up Air — 8 frames
Out of Shield, Neutral Air or Z Air or Up Smash — 11 frames
Shield Grab (Grab, post-Shieldstun) — 19 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image TetherHitbox Image Tethered LedgeHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image