donkey kong

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Ground Attacks

Hitbox Image
Jab 1
5
24
--
Transitions to Jab 2 as early as frame 8.
4.0
8
5
--
-14
5—6
18
Hitbox Image
Jab 2
4
31
--
--
6.0
12
7
--
-20
4—6
25
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
7
34
--
Arm intangibility on frame 6-9
8.0/9.0
7/8
8/9
No angle/angled
-19/-18
7—9
25
Hitbox Image
Up Tilt
5
38
--
Arm intangibility on frame 5-11
10.0
8
9
--
-24
5—11
27
Hitbox Image
Down Tilt
6
24
--
Arm intangibility on frame 5-7
6.0
6
7
--
-11
6—7
17
Hitbox Image
Dash Attack
9
34
--
--
12.0/9.0
11/9
12/9
Early/Late
-13
9—12/13—24
10
Hitbox Image
Forward Smash
22
54
--
Arm and head intangibility on frame 20-26. Charge hold is frame 14. Cannot rebound.
22.0/21.0
19/19
15/14
Far/Close
-17/-18
22—23
31
Hitbox Image
Up Smash
14
49
--
Arm and head intangibility on frame 12-15. Charge hold is frame 6. Cannot rebound.
19.0
12
13
--
-22
14—15
34
Hitbox Image
Down Smash
11
55
--
Arm intangibility on frame 11-14. Charge hold is frame 2. Cannot rebound.
17.0/18.0/14.0
11
12
Early Fist/Late Fist/Arms
-32
11—12/13—14
41

Aerial Attacks

Hitbox Image
Neutral Air
10
38
10
Autocancels on frame 1-9 and 27 onward
12.0/9.0
9/8
5/4
Early/Late
-5/-6
10—13/14—26
SH, FH, SHFF, FHFF
SH, FH
12
Hitbox Image
Forward Air
18
55
17
Autocancels on frame 56 onward
16.0/15.0/13.0
11/16/14
6/6/5
Early/Late Meteor/Late Arms
-12/-11/-12
18—20/21—23
--
--
32
Hitbox Image
Back Air
7
31
11
Autocancels on frame 1-6 and 31 onward
13.0/8.0
9/7
5/4
Early/Late
-6/-7
7—8/9—16
SH, FH, FHFF
SH, FH, FHFF
15
Hitbox Image
Up Air
6
37
15
Head intangibility on frame 5-10. Autocancels on frame 1-5 and 26 onward
13.0
9
5
--
-10
6—10
SH, FH, SHFF, FHFF
SH, FH
27
* Does not include model scaling *Hitbox Image
Down Air
14
54
14
Autocancels on frame 1-2 and 50 onward
16.0/13.0
10/9
6/5
--
-8/-9
14—16
FH
--
38

Special Attacks

GroundHitbox Image AirHitbox Image
Neutral B (Giant Punch)
19(+7)
62
--
Entering charge window takes 7 frames. 4 to cancel with shield. Arm intangibility on frame 4-20. Cannot rebound.
10.0—27.0
8—16
10—24
--
-33 to -19
26—27 (19—20 after starting charge)
35
GroundHitbox Image AirHitbox Image
Giant Punch, Full Charge
19
47
--
Ground version has Super Armor frames 9-20. Air version has Super Armor frames 15-20. Takes 111 frames to reach full charge. Cannot rebound.
Grounded: 28.0%/18.0% | Aerial: 25.0
16
25
--
-3
19—20
27
GroundHitbox Image AirHitbox Image
Side B (Headbutt)
20
62
--
Super armor on frame 5-14 on the ground and in the air.
10.0
8
10
--
-32
20—21
41
Hitbox Image
Up B (Spinning Kong)
19/25/32/40/49/55/62
104
--
Armor on frame 5-17. Arm intangibility on frame 19-24.
5.0/1.3/4.0
6/4/11
6/3/5
First/multi/Final
-37
¯\_(ツ)_/¯ (19/25-27/32-33/40-42/49-50/55-58/62)
42
Hitbox Image
Spinning Kong, Air
4/12...
--
38
Past frame 12, this move hits once every 1, 2, or 3 frames, seems inconsistent. Arm intangibility from frame 10-38.
5.0/1.0/2.0
6/4/4
6/2/3
First/Multi/Final
**
¯\_(ツ)_/¯ (4-6/10-12/13-14/15-17/18-19/20-21/22-24/25-26/27-29/30-31/32-33/34-36/37-38/39-43)
--
Hitbox Image
Down B (Hand Slap)
12/23
46
--
Each additional rep takes another 26 frames as you mash.
14.0
10
8
--
-15
12—13/23—24...
22
Hitbox Image
Hand Slap, Air
19/28
49
10
Transcendent priority.
5.0/6.0
6/6
6/6
First/Second
-4
19—21/28—30
19

Grabs / Throws

Hitbox Image
Grab
8
38
--
--
--
8—10
28
Hitbox Image
Dash Grab
11
46
--
--
--
11—13
33
Hitbox Image
Pivot Grab
12
41
--
--
--
12—14
27
Hitbox Image
Pummel
2
21
--
Total frames includes 15 frames of hitlag
1.6
Hitbox Image
Cargo Forward Throw
15
45
--
--
12.0
Hitbox Image
Cargo Backward Throw
16
42
--
--
13.0
Hitbox Image
Cargo Up Throw
15
29
--
--
12.0
Hitbox Image
Cargo Down Throw
17
44
--
--
11.0
Hitbox Image
Backward Throw
15
39
--
--
11.0
Hitbox Image
Up Throw
14
43
--
--
9.0
Hitbox Image
Down Throw
19
54
--
--
7.0

Dodges / Rolls

Spot Dodge
21/26
--
Intangible on frame 3-17
Forward Roll
30
--
Intangible on frame 4-15
Backward Roll
35
--
Intangible on frame 5-16
Neutral Air Dodge
48
10
Intangible on frame 4-32
Air Dodge, Down
66
11-19
Intangible on frame 4-22
Air Dodge, Diagonally Down
73
11-19
Intangible on frame 4-22
Air Dodge, Left/Right
82
11-19
Intangible on frame 4-22
Air Dodge, Diagonally Up
88
11-19
Intangible on frame 4-22
Air Dodge, Up
109
11-19
Intangible on frame 4-22

Misc Info

Stats
Weight — 127
Gravity — 0.085
Walk Speed — 1.365
Run Speed — 1.873
Initial Dash — 2.09
Air Speed — 1.208
Total Air Acceleration — 0.06
SH / FH / SHFF / FHFF Frames — 40 / 53 / 27 / 37
Fall Speed / Fast Fall Speed — 1.63 / 2.608
Out of Shield, Up B (Air) — 7 frames
Out of Shield, Up Air — 9 frames
Out of Shield, Back Air — 10 frames
Shield Grab (Grab, post-Shieldstun) — 12 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image