Dr. Mario

Menu

Ground Attacks

* Does not include model scaling *Hitbox Image
Jab 1
2
19
--
Transitions to Jab 2 as early as frame 5
2.9
9
4
--
-13
2—3
16
Hitbox Image
Jab 2
2
21
--
Transitions to Jab 3 as early as frame 6
1.7
5
3
--
-16
2—3
18
Hitbox Image
Jab 3
3
33
--
--
4.7
12
5
--
-25
3—4
29
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
5
25
--
--
10.5
7
8
--
-12
5—7
18
Hitbox Image
Up Tilt
5
29
--
--
7.4
7
7
--
-17
5—11
18
Hitbox Image
Down Tilt
5
27
--
--
8.2/5.8
7/6
8/6
Close/Far
-14/-16
5—7
20
Hitbox Image
Dash Attack
6
37
--
--
11.5/7.0
9/7
19/12
Early/Late
-12
6—9/10—25
12
Hitbox Image Hitbox Image Hitbox Image
Forward Smash
15
47
--
Charge hold is frame 5.
20.9/17.2
16/15
14/12
Close/Far
-18/-20
15—17
30
Hitbox Image
Up Smash
9
39
--
Head Invulnerability on frame 9-13. Charge hold is frame 6.
16.4
11
11
--
-19
9—13
26
Hitbox Image
Down Smash
5/14
43
--
Charge hold is frame 2.
11.7/14.1
9/10
8/10
First/Second
-30/-19
5—6/14
29

Aerial Attacks

Hitbox Image
Neutral Air
3
45
7
Autocancels on frame 1-2 and 34 onward. Stronger the longer it's out (opposite of most "sex kicks").
5.9/11.7
6/8
3/4
Early/Late
-4/-3
3—10/11—27
--
FH
18
* Does not include model scaling *Hitbox Image
Forward Air
16
59
17
Auto cancels on frame 1-2 and frame 43 onward.
11.7/17.6/10.5
11/9/*
6/5/*
Early/Clean/Late
-11/-12
16/17—20/21
FH
--
38
Hitbox Image
Back Air
6
33
10
Auto cancels on frame 1-5 and frame 19 onward.
14.1/8.2
10/7
5/4
Early/Late
-5/-6
6—8/9—13
SH, FH, SHFF, FHFF
SH, FH, FHFF
20
Hitbox Image
Up Air
4
30
8
Auto cancels on frame 17 onward.
10.2
8
4
--
-4
4—7
SH, FH, SHFF, FHFF
SH, FH, FHFF
23
Hitbox Image
Down Air
14
42
13
Auto cancels on frame 1-5 and frame 33 onward.
14.1
10
5
--
-8
14—17
SH, FH, FHFF
FH
25

Special Attacks

Hitbox Image
Neutral B (Megavitamin Pill)
17
49
--
--
5.8/4.7
6/6
3/3
Early/Late
-23
17—46/47—86
--
Hitbox Image
Side B (Super Sheet)
12
35
--
Reflects on frame 9-22.
8.2
7
8
--
-15
12—16
19
Hitbox Image
Up B (Super Jump Punch)
3
--
30
--
14.1 / 7.0
10/7
13/7
Early/Late
--
3—5/6—19
--
GroundHitbox Image AirHitbox Image
Down B (Dr. Tornado)
10/14/18/22/26/30/40
74
--
Armor on frames 2-10, but only on the ground.
1.8/3.5
4/11
3/4
Multi/Final
-30
10/14/18/22/26/30/40—41
33

Grabs / Throws

Hitbox Image
Grab
6
34
--
--
--
6—7
27
Hitbox Image
Dash Grab
9
42
--
--
--
9—10
32
Hitbox Image
Pivot Grab
10
36
--
--
--
10—11
25
Hitbox Image
Pummel
1
19
Total frames includes 13 frames of hitlag.
--
1.5
Hitbox Image
Forward Throw
13
27
--
--
9.4
Hitbox Image
Backward Throw
40
59
--
--
12.9
Hitbox Image
Up Throw
18
39
--
--
8.2
Hitbox Image
Down Throw
18
39
--
--
5.8

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17.
Forward Roll
29
--
Intangible on frame 4-15.
Backward Roll
34
--
Intangible on frame 5-16.
Neutral Air Dodge
52
10
Intangible on frame 3-29.
Air Dodge, Down
71
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Down
81
11-19
Intangible on frame 3-21.
Air Dodge, Left/Right
87
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Up
100
11-19
Intangible on frame 3-21.
Air Dodge, Up
116
11-19
Intangible on frame 3-21.

Misc Info

Stats
Weight — 98
Gravity — 0.087
Walk Speed — 0.917301
Run Speed — 1.397792
Initial Dash — 1.5375712
Air Speed — 0.9238784
Total Air Acceleration — 0.061184
SH / FH / SHFF / FHFF Frames — 34 / 51 / 23 / 35
Fall Speed / Fast Fall Speed — 1.5 / 2.4
Out of Shield, Up B — 3 frames
Out of Shield, Neutral Air — 6 frames
Out of Shield, Up Air — 7 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image