Falco

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Ground Attacks

Hitbox Image
Jab 1
2
22
--
Transitions to Jab 2 as early as frame 5.
1.5
7
3
--
-17
2
20
Hitbox Image
Jab 2
3
25
--
Transitions to Rapid Jab as early as frame 7.
1.5
7
3
--
-19
3—4
21
Hitbox Image
Rapid Jab
5/7/9/...
--
--
--
0.3
4
3
--
--
**
--
Hitbox Image
Rapid Jab Finisher
5
40
--
--
3.0
10
4
--
-31
5—6
34
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
6
24
--
--
6.0
6
6
--
-11
6—8
16
Hitbox Image
Up Tilt
5/12
29
--
--
3.5/2.7/4.0
5/5/8
4/4/5
first (early/late)/second
-12
5(6—9)/12(13—16)
13
Hitbox Image
Down Tilt
8
29
--
--
13.0/12.0/10.5
9/9/8
12/11/10
Close/far/farthest
-9/-10/-11
8—10
19
Hitbox Image
Dash Attack
8
39
--
--
9.0/6.0
8/6
10/6
Early/Late
-21
8—11(12—18)
21
* May have model scaling issues *Hitbox Image
Forward Smash
17
48
--
Charge hold is frame 9
16.0/12.0
10
11
Early/Late
-20
17—19(20)
28
Hitbox Image
Up Smash
7/13
49
--
Leg intangibility on frame 7-18. Charge hold is frame 3
4.0/13.0
5/12
4/9
--
-27
7(8—12)/13—20
29
Hitbox Image
Down Smash
8
46
--
Leg intangibility on frame 3-8. Charge hold is frame 1
15.0/12.0
10
11
Far/Close
-27
8—10
36

Aerial Attacks

Hitbox Image
Neutral Air
3/6/10/17
46
9
Autocancels on frame 1-2 and 43
3.0/2.0/4.0
5/4/11
2/2/3
First/Multi/Final
-7/-6
3—5/6—9/10—13/17—18
FH
FH
28
NormalHitbox Image LandingHitbox Image
Forward Air
7...
49
15
Landing hit on frame 1. Autocancels on frame 1-4 and 42 onward
1.0/4.0/3.0
4/14/10
2/3/4
Multi/Final/Landing
-10
7—25(rehit: 4)/26—27
FH
FH
22
Hitbox Image
Back Air
9
37
13
Autocancels on frame 1-3 and 20 onward
13.0/7.0
9/7
5/3
Early/Late
-8/-10
9—10(11—16)
SH, FH, SHFF, FHFF
FH, FHFF
21
Hitbox Image
Up Air
7
33
9
Autocancels on frame 1-3 and 23 onward
9.0
7
4
--
-5
7—11
SH, FH, SHFF, FHFF
FH, FHFF
22
Hitbox Image
Down Air
10
43
11
Autocancels on frame 1-3 and 30 onward
13.0/8.0
12/7
5/4
Early/late
-6/-7
10—14/15—24
SH, FH, FHFF
FH
19

Special Attacks

Hitbox Image
Neutral B (Blaster)
8/7
41/38
--
Fire rate of one shot per 26 frames (23 frames in the air).
3.0
7
2
Ground/Air
-24/-22
8—34/7—33
7
Ground*Hitbox Image Air*Hitbox Image
Side B (Falco Phantasm)
13/18
50/66
16
A frame 18 hit is impossible unless unnaturally inside of an opponent. Endlag is 31 when blocked on the ground, and 24 from the air. At lowest possible altitude Falco does not suffer hitlag from this attack. *Hitboxes actually trail behind the character and are not actually on Falco.*
7.0
10/7
3/3
Ground/Air
-20/-14
(13—18/17—22)/(18—27)
23
Hitbox Image
Up B (Fire Bird)
20/22/24/26/28/30/32/43-46/47/49/51/53/55/57/59/61
85
18
Starts traveling on 44. That hit is the only one that deals 3 damage. Total frames assumes travel along the ground
2.0/3.0
4
3
--
-21
20/22/24/26/28/30/32/43-46/47/49/51/53/55/57/59/61
24
Hitbox Image
Down B (Reflector)
5
44
--
Reflects on frame 1-33
5.0
9
6
--
-33
5—14
30

Grabs / Throws

Hitbox Image
Grab
6
34
--
--
--
6—7
27
Hitbox Image
Dash Grab
9
42
--
--
--
9—10
32
Hitbox Image
Pivot Grab
10
37
--
--
--
10—11
26
Hitbox Image
Pummel
1
19
Total frames includes 13 frames of hitlag.
--
1.3
Hitbox Image
Forward Throw
10/12
33
--
--
4.0/3.0
Hitbox Image
Backward Throw
9
41
--
Victim thrown at 9. Shoots blaster on 18.
6.0/3.0
Hitbox Image
Up Throw
7
38
--
Victim thrown at 7. Shoots blaster on 18.
4.0/4.0
Hitbox Image
Down Throw
26/33
43
--
--
2.0/3.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17.
Forward Roll
29
--
Intangible on frame 4-15.
Backward Roll
34
--
Intangible on frame 5-16.
Neutral Air Dodge
43
10
Intangible on frame 2-27.
Air Dodge, Down
61
11-19
Intangible on frame 2-20.
Air Dodge, Diagonally Down
67
11-19
Intangible on frame 2-20.
Air Dodge, Left/Right
73
11-19
Intangible on frame 2-20.
Air Dodge, Diagonally Up
85
11-19
Intangible on frame 2-20.
Air Dodge, Up
94
11-19
Intangible on frame 2-20.

Misc Info

Stats
Weight — 82
Gravity — 0.130
Walk Speed — 1.344
Run Speed — 1.619
Initial Dash — 2.035
Air Speed — 0.977
Total Air Acceleration — 0.1
SH / FH / SHFF / FHFF Frames — 32 / 57 / 23 / 41
Fall Speed / Fast Fall Speed — 1.8 / 2.88
Out of Shield, Neutral Air — 6 frames
Out of Shield, Up Smash — 7 frames
Out of Shield, Forward Air or Up Air — 10 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image Side BHitbox Image Up BHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image