Falco

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Ground Attacks

Jab 1
2
22
--
Transitions to Jab 2 as early as frame 5.
1.5
7
3
--
-17
2
Jab 2
3
25
--
Transitions to Rapid Jab as early as frame 7.
1.5
7
3
--
-19
3—4
Rapid Jab
5/7/9/...
--
--
--
0.3
4
3
--
--
**
Rapid Jab Finisher
5
40
--
--
3.0
10
4
--
-31
5—6
Forward Tilt
6
24
--
--
6.0
6
6
--
-12
6—8
Up Tilt
5/12
29
--
--
3.5/2.7/4.0
5/5/8
4/4/5
first (early/late)/second
-12
5(6—9)/12(13—18)
Down Tilt
10
31
--
--
13.0/12.0/10.5
9/9/8
12/11/10
Close/far/farthest
-9/-10/-11
10—12
Dash Attack
8
39
--
--
9.0/6.0
7/6
9/6
Early/Late
-22
8—11
Forward Smash
17
48
--
Charge hold is frame 9
16.0
10
11
--
-20
17—19
Up Smash
7/13
49
--
Leg intangibility on frame 7-18. Charge hold is frame 3
4.0/13.0
5/12
4/9
--
-27
7(8—12)/13—18
Down Smash
8
46
--
Leg intangibility on frame 3-8. Charge hold is frame 1
15.0
10
10
--
-28
8—10

Aerial Attacks

Neutral Air
3/6/10/19
48
9
Autocancels on frame 1-2 and 43
3.0/2.0/4.0
5/4/11
2/2/3
First/Multi/Final
-7/-6
3—5/6—9/10—13/19—20
Forward Air
7/11/15/19/23/26
49
15
Landing hit on frame 1. Autocancels on frame 1-4 and 42 onward
1.0/4.0/3.0
4/14/10
2/3/4
Multi/Final/Landing
-10
7/11/15/19/23/26—27
Back Air
9
37
13
Autocancels on frame 1-3 and 20 onward
13.0/7.0
9/7
5/3
Early/Late
-8/-10
9—10
Up Air
7
33
9
Autocancels on frame 1-3 and 23 onward
9.0
7
4
--
-5
7—11
Down Air
10
51
14
Autocancels on frame 1-3 and 30 onward
13.0/8.0
12/7
5/4
Early/late
-9/-10
10—14/15—24

Special Attacks

Neutral B (Blaster)
8/7
41/38
--
Fire rate of one shot per 26 frames.
3.0
7
2
Ground/Air
-24/-22
8—34/7—33
Side B (Falco Phantasm)
18/18
55/66
16
A frame 18 hit is impossible unless unnaturally inside of an opponent. Endlag is 31 when blocked on the ground, and 24 from the air. At lowest possible altitude Falco does not suffer hitlag from this attack.
7.0
9/7
3/3
Ground/Air
-19/-14
(18—21/21—24)/(18—24)
Up B (Fire Bird)
20/26/28/30/32/34/36/38/ 44/49/51/53/55/57/59/61
85
18
Starts traveling on 44. That hit is the only one that deals 3 damage. Total frames assumes travel along the ground
2.0/3.0
4
3
--
-21
20/26/28/30/32/34/36/38/ 44/49/51/53/55/57/59/61
Down B (Reflector)
5
44
--
Reflects on frame 1-33
5.0
9
6
--
-33
5—14

Grabs / Throws

Grab
6
34
--
--
--
Dash Grab
9
42
--
--
--
Pivot Grab
10
37
--
--
--
Pummel
1
19
Total frames includes 14 frames of hitlag.
--
1.3
Forward Throw
10/12
33
--
--
4.0/3.0
Backward Throw
9
41
--
Victim thrown at 9. Shoots blaster on 18.
6.0/3.0
Up Throw
7
38
--
Victim thrown at 7. Shoots blaster on 18.
4.0/4.0
Down Throw
26/33
43
--
--
2.0/3.0

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 3-17.
Forward Roll
29
--
Invulnerable on frame 4-15.
Backward Roll
34
--
Invulnerable on frame 5-16.
Neutral Air Dodge
43
10
Invulnerable on frame 2-27.
Air Dodge, Down
61
11-19
Invulnerable on frame 2-20.
Air Dodge, Diagonally Down
67
11-19
Invulnerable on frame 2-20.
Air Dodge, Left/Right
73
11-19
Invulnerable on frame 2-20.
Air Dodge, Diagonally Up
85
11-19
Invulnerable on frame 2-20.
Air Dodge, Up
94
11-19
Invulnerable on frame 2-20.

Misc Info

Weight — 82
Gravity — 0.130
Walk Speed — 1.344
Run Speed — 1.619
Initial Dash — 2.035
Air Speed — 0.977
Total Air Acceleration — 0.1
SH / FH / SHFF / FHFF Frames — 32 / 57 / 23 / 41
Fall Speed / Fast Fall Speed — 1.8 / 2.88
Out of Shield, Neutral Air — 6 frames
Out of Shield, Up Smash — 7 frames
Out of Shield, Forward Air or Up Air — 10 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)