fox

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Ground Attacks

Hitbox Image
Jab 1
2
17
--
Transitions to Jab 2 as early as frame 5.
1.8
8
3
--
-12
2
15
Hitbox Image
Jab 2
2
20
--
Transitions to Rapid Jab as early as frame 6.
1.0
5
2
--
-16
2
18
Hitbox Image
Rapid Jab
5/7/9/...
--
--
--
0.6
4
--
--
--
5/7/9...
--
Hitbox Image
Rapid Jab Finisher
3
38
--
--
2.0
14
3
--
-32
3
35
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
6
23
--
Deals 1.0 more damage when angled.
6.0/7.0
6/7
7/7
No Angle/Angled
-10/-10
6—8
15
Hitbox Image
Up Tilt
3
27
--
--
(6.0%/7.0%/8.0%)/(5.0%/6.0%)
6/7
7/8
(Clean (Leg/Aerial Foot/Grounded Foot)/Late (Leg/Foot))
-17/-16
3—5(6—7)
20
Hitbox Image
Down Tilt
7
27
--
--
8.0/7.0
7/7
8/7
Close/far
-12/-13
7—8
19
Hitbox Image
Dash Attack
4
31
--
--
6.0/4.0
7/6
11/7
Early/Late
-16
4—7(8—15)
16
Hitbox Image
Forward Smash
13
45
--
Charge hold is frame 4
14.0(11.0)
10
10
--
-22
13—14(15-16)
31
Hitbox Image
Up Smash
8
55
--
Charge hold is frame 2
16.0/11.0
10/8
11/8
Early/Late
-36
8—9/10—11
44
Hitbox Image
Down Smash
6
52
--
Leg intangibility on frame 6-7. Charge hold is frame 2
14.0/12.0
10
10
Outer/Inner
-36
6—7
45

Aerial Attacks

Hitbox Image
Neutral Air
4
38
7
Autocancels on frame 1-3 and 32 onward
9.0/6.0
8/6
4/3
Early/Late
-3/-4
4—6/7—23
FH
--
15
NormalHitbox Image LandingHitbox Image
Forward Air
7/11/16/21/26
43
18
Landing hit on frame 1. Autocancels on frame 46 onward
1.8/1.2/1.72.7/4.8/2.0
4/4/4/5/12/9
2/2/2/2/3/3
Last one is landing hitbox
-14
7—8/11—12/16—17/21—22/26—27
FH
FH
16
Hitbox Image
Back Air
9
48
9
Autocancels on frame 1-6 and 18 onward
13.0
9
5
--
-4
9—11
SH, FH, SHFF, FHFF
--
37
Hitbox Image
Up Air
9/12
35
13
Autocancels on frame 1-8 and 25 onward
5.0/10.0
6/8
3/4
First/Second
-10/-9
9—10/12—13
SH, FH, FHFF
FH
22
NormalHitbox Image LandingHitbox Image
Down Air
5/8/11/14/17/20/23
49
17
Landing hit on frame 1. Autocancels on frame 1-4 and 28 onward
1.4/3.0/1.0
4/10/8
2/2/2
Multi/final/landing
-14
5—6/8—9/11—12/14—15/17—18/20—21/23/**
FH
--
--

Special Attacks

Hitbox Image
Neutral B (Blaster)
11/13/20, 9/11/18
36, 34
--
Fire rate is one shot per 10 frames.
3.0/2.0/1.4
5/4/4
2/2/2
Ground Early/Normal/Late, Air Early/Normal/Late
-18/-19/-19
11—12/13—19/20—32, 9—10/11—17/18—30
6
*Hitbox Image
Side B (Fox Illusion)
25/25
55/72
16
Fox does not suffer hitlag/shieldlag from this attack. Advantage assumes lowest altitude possible. *Hitboxes actually trail behind the character and are not actually on Fox.*
8.0/5.0
7/6
3/3
Ground/Air
-18/-28
25—29/25—29
24
Hitbox Image
Up B (Fire Fox)
20/22/24/26/28/30/32/43/47
91
20
Total frames is when traveling along the ground.
1.7/16.0
4/10
3/14
Multi/Final
-34
20/22/24/26/28/30/32/43—46/47—72
19
StartHitbox Image HoldHitbox Image
Down B (Reflector)
3
36
--
Invulnerable on frame 2-3 Reflects as early as frame 4.
2.0
7
3
--
-30
--
--

Grabs / Throws

Hitbox Image
Grab
6
36
--
--
--
6—7
29
Hitbox Image
Dash Grab
10
44
--
--
--
10—11
33
Hitbox Image
Pivot Grab
11
39
--
--
--
11—12
27
Hitbox Image
Pummel
1
15
Total frames includes 10 frames of hitlag.
--
1.0
Hitbox Image
Forward Throw
10/11
33
--
--
4.0/3.0
Hitbox Image
Backward Throw
10/16/19/22
49
--
Victim is thrown at 10. Blaster shots at 16, 19, 22.
2.0/2.0
Hitbox Image
Up Throw
7/18/21/24
49
--
Victim is thrown at 7. Blaster shots at 18, 21, 24.
2.0/2.0
Hitbox Image
Down Throw
26/29/32/34
54
--
--
2.0/1.0

Dodges / Rolls

Spot Dodge
18/23
--
Intangible on frame 3-14.
Forward Roll
26
--
Intangible on frame 4-12.
Backward Roll
32
--
Intangible on frame 4-14.
Neutral Air Dodge
38
10
Intangible on frame 2-26.
Air Dodge, Down
54
11-19
Intangible on frame 2-19.
Air Dodge, Diagonally Down
59
11-19
Intangible on frame 2-19.
Air Dodge, Left/Right
64
11-19
Intangible on frame 2-19.
Air Dodge, Diagonally Up
70
11-19
Intangible on frame 2-19.
Air Dodge, Up
75
11-19
Intangible on frame 2-19.

Misc Info

Stats
Weight — 77
Gravity — 0.230
Walk Speed — 1.523
Run Speed — 2.402
Initial Dash — 2.09
Air Speed — 1.11
Total Air Acceleration — 0.09
SH / FH / SHFF / FHFF Frames — 24 / 36 / 17 / 27
Fall Speed / Fast Fall Speed — 2.1 / 3.36
Out of Shield, Down B, Air — 6 frames
Out of Shield, Neutral Air — 7 frames
Out of Shield, Down Air or Up Smash — 8 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image Side BHitbox Image Up BHitbox Image
Ledge Hang
Hitbox Image
Ledge Roll
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image