fox

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Ground Attacks

Hitbox Image
Jab 1
2
17
--
Transitions to Jab 2 as early as frame 5.
1.8
8
3
--
-12
2
15
Hitbox Image
Jab 2
2
20
--
Transitions to Rapid Jab as early as frame 6.
1.0
5
2
--
-16
2
18
Hitbox Image
Rapid Jab
5/7/9/...
--
--
--
0.6
4
--
--
--
5/7/9...
--
Hitbox Image
Rapid Jab Finisher
3
38
--
--
2.0
14
3
--
-32
3
35
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
6
23
--
Deals 1.0 more damage when angled.
6.0/7.0
6/7
7/7
No Angle/Angled
-10/-10
6—8
15
Hitbox Image
Up Tilt
3
27
--
--
(6.0%/7.0%/8.0%)/(5.0%/6.0%)
6/7
7/8
(Clean (Leg/Aerial Foot/Grounded Foot)/Late (Leg/Foot))
-17/-16
3—5(6—7)
20
Hitbox Image
Down Tilt
7
27
--
--
8.0/7.0
7/7
8/7
Close/far
-12/-13
7—8
19
Hitbox Image
Dash Attack
4
31
--
--
6.0/4.0
7/6
11/7
Early/Late
-16
4—7(8—15)
16
Hitbox Image
Forward Smash
13
45
--
Charge hold is frame 4
14.0(11.0)
10
10
--
-22
13—14(15-16)
31
Hitbox Image
Up Smash
8
55
--
Charge hold is frame 2
16.0/11.0
10/8
11/8
Early/Late
-36
8—9/10—11
44
Hitbox Image
Down Smash
6
52
--
Leg intangibility on frame 6-7. Charge hold is frame 2
14.0/12.0
10
10
Outer/Inner
-36
6—7
45

Aerial Attacks

Hitbox Image
Neutral Air
4
38
7
Autocancels on frame 1-3 and 32 onward
9.0/6.0
8/6
4/3
Early/Late
-3/-4
4—6/7—23
FH
--
15
NormalHitbox Image LandingHitbox Image
Forward Air
7/11/16/21/26
43
18
Landing hit on frame 1. Autocancels on frame 46 onward
1.8/1.2/1.72.7/4.8/2.0
4/4/4/5/12/9
2/2/2/2/3/3
Last one is landing hitbox
-14
7—8/11—12/16—17/21—22/26—27
FH
FH
16
Hitbox Image
Back Air
9
48
9
Autocancels on frame 1-6 and 18 onward
13.0
9
5
--
-4
9—11
SH, FH, SHFF, FHFF
--
37
Hitbox Image
Up Air
9/12
35
13
Autocancels on frame 1-8 and 25 onward
5.0/10.0
6/8
3/4
First/Second
-10/-9
9—10/12—13
SH, FH, FHFF
FH
22
NormalHitbox Image LandingHitbox Image
Down Air
5/8/11/14/17/20/23
49
17
Landing hit on frame 1. Autocancels on frame 1-4 and 28 onward
1.4/3.0/1.0
4/10/8
2/2/2
Multi/final/landing
-14
5—6/8—9/11—12/14—15/17—18/20—21/23/**
FH
--
--

Special Attacks

Hitbox Image
Neutral B (Blaster)
11/13/20, 9/11/18
36, 34
--
Fire rate is one shot per 10 frames.
3.0/2.0/1.4
5/4/4
2/2/2
Ground Early/Normal/Late, Air Early/Normal/Late
-18/-19/-19
11—12/13—19/20—32, 9—10/11—17/18—30
6
*Hitbox Image
Side B (Fox Illusion)
25/25
55/72
16
Fox does not suffer hitlag/shieldlag from this attack. Advantage assumes lowest altitude possible. *Hitboxes actually trail behind the character and are not actually on Fox.*
8.0/5.0
7/6
3/3
Ground/Air
-18/-28
25—29/25—29
24
Hitbox Image
Up B (Fire Fox)
20/22/24/26/28/30/32/43/47
91
20
Total frames is when traveling along the ground.
1.7/16.0
4/10
3/14
Multi/Final
-34
20/22/24/26/28/30/32/43—46/47—72
19
StartHitbox Image HoldHitbox Image
Down B (Reflector)
3
36
--
Invulnerable on frame 2-3 Reflects as early as frame 4.
2.0
7
3
--
-30
--
--

Grabs / Throws

Hitbox Image
Grab
6
36
--
--
--
6—7
29
Hitbox Image
Dash Grab
10
44
--
--
--
10—11
33
Hitbox Image
Pivot Grab
11
39
--
--
--
11—12
27
Hitbox Image
Pummel
1
15
Total frames includes 10 frames of hitlag.
--
1.0
Hitbox Image
Forward Throw
10/11
33
--
--
4.0/3.0
Hitbox Image
Backward Throw
10/16/19/22
49
--
Victim is thrown at 10. Blaster shots at 16, 19, 22.
2.0/2.0
Hitbox Image
Up Throw
7/18/21/24
49
--
Victim is thrown at 7. Blaster shots at 18, 21, 24.
2.0/2.0
Hitbox Image
Down Throw
26/29/32/34
54
--
--
2.0/1.0

Dodges / Rolls

Spot Dodge
18/23
--
Intangible on frame 3-14.
Forward Roll
26
--
Intangible on frame 4-12.
Backward Roll
32
--
Intangible on frame 4-14.
Neutral Air Dodge
38
10
Intangible on frame 2-26.
Air Dodge, Down
54
11-19
Intangible on frame 2-19.
Air Dodge, Diagonally Down
59
11-19
Intangible on frame 2-19.
Air Dodge, Left/Right
64
11-19
Intangible on frame 2-19.
Air Dodge, Diagonally Up
70
11-19
Intangible on frame 2-19.
Air Dodge, Up
75
11-19
Intangible on frame 2-19.

Misc Info

Stats
Weight — 77
Gravity — 0.230
Walk Speed — 1.523
Run Speed — 2.402
Initial Dash — 2.09
Air Speed — 1.11
Total Air Acceleration — 0.09
SH / FH / SHFF / FHFF Frames — 24 / 36 / 17 / 27
Fall Speed / Fast Fall Speed — 2.1 / 3.36
Out of Shield, Down B, Air — 6 frames
Out of Shield, Neutral Air — 7 frames
Out of Shield, Down Air or Up Smash — 8 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image Side BHitbox Image Up BHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image