ganondorf

Menu

Ground Attacks

Jab
7
26
--
--
11.0
13
10
--
-8
7—8
Forward Tilt
10
39
--
--
13.0/14.0
9/10
12/13
Close/Far
-17/-16
10—12
Up Tilt
60
95
--
Flames hit on frame 62 above Ganon
24.0/13.0
14/9
21/12
Explosion/Flames
-14
60—61(62—63) / Windboxes 6—52
Down Tilt
10
35
--
--
14.0
10
13
--
-12
10—12
Dash Attack
10
37
--
--
15.0/11.0
10/8
14/13
Early/Late
-9
10—12/13—19
Forward Smash
29
69
--
Charge hold is frame 14. Hits targets above him on frame 29
24.0
14
15
--
-24
29—31
Up Smash
20
61
--
Charge hold is frame 9
24.0/21.0
14/13
15/14
--
-25
20—25
Down Smash
15/35
59
--
Charge hold is frame 4
5.0/15.0
6/10
4/10
First/Second
-39/-13
15—18/35—38

Aerial Attacks

Neutral Air
7/17
41
10
Autocancels on frame 1-3 and 37 onward
(7.0/5.25)(12.0/ 9.5)
(7/6)(11/9)
(3/3)(5/4)
(First Early/Late)(Second Early/Late)
(-7/-7)(-5/-6)
(7—8/9—12)(17—18/19—26)
Forward Air
14
44
13
Autocancels on frame 1-6 and 45 onward
17.0/18.0
11/13
6/6
Close/Far
-7/-7
14—19
Back Air
10
35
11
Autocancels on frame 1-6 and 22 onward
17/18.5
11/14
6/6
Close/Far
-4/-4
10—12
Up Air
8
33
11
Autocancels on frame 25 onward
13.0/12.0/12.0/10.0/8.0/6.0
9/9/9/8/7/6
5/5/5/4/4/3
Clean/Late/Latest
-6/-6/-6/-7/-7/-8
8—10/11—13/14—16 (Close/Early/Late)
Down Air
16
44
16
Autocancels on frame 1-3 and 32 onward
19.0/17.0
15/16
7/6
Legs/Waist
-9/-10
16—18

Special Attacks

Normal Reversed
Neutral B (Warlock Punch)
70/80
117/127
--
Super armor on frame 11-66
30.0/37.0
15/16
26/31
Forward/Reversed
-20/-14
70—73/80—83
Normal Reversed
Neutral B, Air (Warlock Punch, Air)
70/80
117/127
--
Does not have Super armor.
38.0/40.0
16/16
32/34
Forward/Reversed
-14/-12
70—73/80—83
Side B (Flame Choke)
16
59
--
Damage dealt 32 frames after a grab. 57 total frames.
--
--
--
--
--
16—30
Flame Choke, Success
32
57
--
Armor on frame 18-41
12.0
--
--
--
--
32
Side B, Air (Flame Choke, Air)
16
--
29/20
29 landing lag if you don't enter special fall. 20 if you do. Opponents can mash out of air flame choke to prevent Ganoncides, with opponents who have lower damage than Ganondorf being able to break out more quickly.
--
--
--
--
--
16—28
Side B, Air Success (Flame Choke, Air Success)
--
--
30
Damage dealt on frame 1 of landing. Untechable knockdown.
15.0
--
--
--
--
1 (Landing)
Up B (Dark Dive)
14
--
30
First startup is for the grab.
7.0
7
7
--
--
14—28(Grab)/34—36(Attack)
Dark Dive, Grab Success
3/11/19/27/32
80
--
--
1.9/9.0
--
--
Multi/Final
--
**
Down B (Wizard's Foot)
16
60/68
--
Total frames is 68 if you go over an edge.
14.0/16.0
10/10
13/14
Close/Far
-29
16—35
Air Landing
Down B, Air (Wizard's Foot, Air)
16
57
44
Hitbox on frame 2 of landing.
15.0/14.0/8.0
10/10
14/13/8
Close/Far/Landing
-34
16—18/19—29/2—3

Grabs / Throws

Grab
8
38
--
--
--
Dash Grab
11
46
--
--
--
Pivot Grab
12
41
--
--
--
Pummel
2
21
Total frames includes 15 frames of hitlag.
--
1.6
Forward Throw
11/13
39
--
--
5.0/8.0
Backward Throw
12/14
49
--
--
5.0/5.0
Up Throw
11/13
43
--
--
10.0/3.0
Down Throw
23
39
--
--
7.0

Dodges / Rolls

Spot Dodge
23/28
--
Invulnerable on frame 3-18.
Forward Roll
32
--
Invulnerable on frame 4-16.
Backward Roll
37
--
Invulnerable on frame 5-17.
Neutral Air Dodge
46
10
Invulnerable on frame 4-32.
Air Dodge, Down
66
11-19
Invulnerable on frame 4-22.
Air Dodge, Diagonally Down
73
11-19
Invulnerable on frame 4-22.
Air Dodge, Left/Right
79
11-19
Invulnerable on frame 4-22.
Air Dodge, Diagonally Up
91
11-19
Invulnerable on frame 4-22.
Air Dodge, Up
103
11-19
Invulnerable on frame 4-22.

Misc Info

Weight — 118
Gravity — 0.108
Walk Speed — 0.767
Run Speed — 1.34
Initial Dash — 1.87
Air Speed — 0.83
Total Air Acceleration — 0.04
SH / FH / SHFF / FHFF Frames — 30 / 41 / 20 / 29
Fall Speed / Fast Fall Speed — 1.65 / 2.64
Out of Shield, Neutral Air — 10 frames
Out of Shield, Up Air — 11 frames
Out of Shield, Back Air — 13 frames
Shield Grab (Grab, post-Shieldstun) — 12 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)