greninja

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Ground Attacks

Jab 1
3
21
--
Transitions to jab 2 as early as frame 6
2.0
8
3
--
-15
Jab 2
3
21
--
Transitions to jab 3 as early as frame 6
2.0
5
3
--
-15
Jab 3
5
35
--
--
3.0
10
4
--
-26
Rapid Jab
4/7/10...
21
--
--
0.5
4
3
--
--
Rapid Jab Finisher
5
47
--
--
2.0
9
3
--
-39
Forward Tilt
10
32
--
--
7.3/8.3
7/7
7/8
No Angle/Angled
-15/-14
Up Tilt
9
32
--
--
4.5
5
5
--
-18
Down Tilt
5
22
--
--
4.0
5
5
--
-12
Dash Attack
7
28
--
--
8.0
7
8
--
-13
Forward Smash
13
49
--
Charge hold is frame 7
14.0
10
10
--
-26
Up Smash
12/18
51
--
Charge hold is frame 8
5.0/14.0/11.0
8/14/8
4/10/8
First/Second/Late
-23
Down Smash
11
49
--
Charge hold is frame 4
13.0/11.0
9/?
9/?
Far/Close
-29

Aerial Attacks

Neutral Air
12
52
7
Autocancels on frame 1-9 and 40 onward
11.0/6.0
8/6
4/3
--
-3/-4
Forward Air
16
54
11
Autocancels on frame 1-12 and 40 onward
14.0
11
5
--
-6
Back Air
5/7/11
40
14
Autocancels on frame 1-3 and 35 onward
3.0/2.5/6.0
5/5/13
2/2/3
--
-8/-7
Up Air
7/10/13/16/19/22
41
14
Autocancels on frame 1-2 and 35 onward
1.3/3.0
4/13
2/2
Multi/Final
-12/-12
Down Air
17
51
30
On-hit bounce animation takes 20 frames before you can act. Autocancels on frame 1-2 and 53 onward
8.0
15
4
--
-16

Special Attacks

Neutral B (Water Shuriken)
20—60
45—81
--
startup is 6 and total frames is 31 on release. Full charge version hits on frames 1/7/13/19/25/28
3.0—10.8, 1.0/9.0
5—8/4/11
2—4/2/4/10/11
partial charge/full charge
-18 to -13
Side B (Shadow Sneak)
24(+5)
63
--
Startup is 24 from release. Must ready this move for at least five frames.
10.0/12.0
10/12
10/11
Front/Back Kick
-29/-28
Up B (Hydro Pump)
19
--
32
--
2.0
8
2
--
--
Down B (Substitute)
8 (Start of Counter)
69
--
Invulnerable on frame 7. Counters on frame 8-34
--
--
--
--
--
Down B, Attack (Substitute, Attack)
19
63
--
Invulnerable on frame 1-33 in addition to 22 freeze frames.
11.0/13.0
9/10
11/12
Side/Up or Down
-33/-32

Grabs / Throws

Grab
10
38
--
--
--
Dash Grab
13
46
--
--
--
Pivot Grab
14
41
--
--
--
Pummel
2
18
Total frames includes 11 frames of hitlag.
--
1.0
Forward Throw
15/16
31
--
--
3.5/4.5
Backward Throw
18
44
--
--
9.0
Up Throw
16
42
--
--
5.0
Down Throw
16
37
--
--
5.0

Dodges / Rolls

Spot Dodge
19/24
--
Invulnerable on frame 3-16.
Forward Roll
28
--
Invulnerable on frame 4-14.
Backward Roll
33
--
Invulnerable on frame 4-15.
Neutral Air Dodge
41
10
Invulnerable on frame 2-27.
Air Dodge, Down
60
11-19
Invulnerable on frame 2-27.
Air Dodge, Diagonally Down
67
11-19
Invulnerable on frame 2-27.
Air Dodge, Left/Right
71
11-19
Invulnerable on frame 2-27.
Air Dodge, Diagonally Up
78
11-19
Invulnerable on frame 2-27.
Air Dodge, Up
85
11-19
Invulnerable on frame 2-27.

Misc Info

Weight — 88
Gravity — 0.180
Walk Speed — 1.502
Run Speed — 2.288
Initial Dash — 2.178
Air Speed — 1.239
Total Air Acceleration — 0.08
Fall Speed / Fast Fall Speed — 1.85 / 2.96
Out of Shield, Back Air — 8 frames
Out of Shield, Up Air — 10 frames
Out of Shield, Up Smash — 12 frames
Shield Grab (Grab, post-Shieldstun) — 14 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)