greninja

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Ground Attacks

Hitbox Image
Jab 1
3
21
--
Transitions to jab 2 as early as frame 6
2.0
8
3
--
-15
3
18
Hitbox Image
Jab 2
3
21
--
Transitions to jab 3 as early as frame 6
2.0
5
3
--
-15
3—4
17
Hitbox Image
Jab 3
5
35
--
--
3.0
10
4
--
-26
5—6
29
Hitbox Image
Rapid Jab
5/8/11/14...
**
--
--
0.5
4
3
--
--
**
--
Hitbox Image
Rapid Jab Finisher
4
47
--
--
2.0
9
3
--
-39
4—5
42
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
10
32
--
--
7.3/8.3
7/7
8/8
No Angle/Angled
-14/-14
10—12
20
Hitbox Image
Up Tilt
9
32
--
--
4.5
5
5
--
-18
9—12
20
Hitbox Image
Down Tilt
5
22
--
--
4.0
5
5
--
-12
5—6
16
Hitbox Image
Dash Attack
7
28
--
--
8.0
7
8
--
-13
7—11
17
Hitbox Image
Forward Smash
13
49
--
Charge hold is frame 7
14.0
10
10
--
-26
13—15
34
Hitbox Image
Up Smash
12/18
51
--
Charge hold is frame 8
5.0/14.0/11.0
8/14/8
4/10/8
First/Second/Late
-23
12—17/18(19—20/21)
30
Hitbox Image
Down Smash
11
49
--
Charge hold is frame 4
13.0/11.0
9/?
9/?
Far/Close
-29
11—12(13)
36
Hitbox Image
Down Taunt
30
109
--
Does not give aerial opponents hit stun
0.5
**
**
--
**
30—73 (rehit: 3)
6

Aerial Attacks

Hitbox Image
Neutral Air
12
52
7
Autocancels on frame 1-9 and 40 onward
11.0/6.0
9/6
5/3
--
-2/-4
12—13(14—19)
FH
--
33
Hitbox Image
Forward Air
16
54
11
Autocancels on frame 1-12 and 40 onward
14.0
11
5
--
-6
16—17
FH
--
37
Hitbox Image
Back Air
5/7/11
40
10
Autocancels on frame 1-3 and 35 onward
3.0/2.5/6.0
5/5/13
2/2/3
--
-8/-7
5/7/11—14
FH, FHFF
FH
26
Hitbox Image
Up Air
7/10/13/16/19/22
41
14
Autocancels on frame 1-2 and 35 onward
1.3/3.0
4/13
2/2
Multi/Final
-12/-12
7—8/10—11/13—14/16—17/19—20/22
FH, FHFF
FH
19
Hitbox Image
Down Air
17
51
30
On-hit bounce animation takes 20 frames before you can act. Autocancels on frame 1-2 and 53 onward
8.0
15
4
Early/Late
-16
17—19(20—45)
--
-, -
6

Special Attacks

MinHitbox Image
MaxHitbox Image
ChartHitbox Image
Neutral B (Water Shuriken)
20—60
** (see notes)
--
Hits on frames 6—41(rehit:4)/42 on release. Total Frames: 31 for any level of charge before max, 27 for max, 24 for any level of charge on aerial release, 20 for max charge aerial release.
3.0—10.8, 1.0/9.0
5—8/4/11
2—4/2/4/10/11
partial charge/full charge
-18 to -13
20—35 — 60—95
--
FrontHitbox Image BackHitbox Image
Side B (Shadow Sneak)
24(+5)
63
--
Startup is 24 from release. Must ready this move for at least five frames.
10.0/12.0
10/12
10/11
Front/Back Kick
-29/-28
24—25
38
Hitbox Image
Up B (Hydro Pump)
19
--
32
--
2.0
8
2
--
--
**
--
Hitbox Image
Down B (Substitute)
8 (Start of Counter)
69
--
Invulnerable on frame 7. Counters on frame 8-34
--
--
--
--
--
8—34 (counter)
--
SideHitbox Image UpHitbox Image DownHitbox Image Diagonal UpHitbox Image Diagonal DownHitbox Image
Down B, Attack (Substitute, Attack)
19
63
--
Invulnerable on frame 1-33 in addition to 22 freeze frames.
11.0/13.0
9/10
11/12
Side/Up or Down
-33/-32
19
44

Grabs / Throws

Hitbox Image
Grab
10
38
--
--
--
10—11
27
Hitbox Image
Dash Grab
13
46
--
--
--
13—14
32
Hitbox Image
Pivot Grab
14
41
--
--
--
14—15
26
Hitbox Image
Pummel
2
18
Total frames includes 10 frames of hitlag.
--
1.0
Hitbox Image
Forward Throw
15/16
31
--
--
3.5/4.5
Hitbox Image
Backward Throw
18
44
--
--
9.0
Hitbox Image
Up Throw
16
42
--
--
5.0
Hitbox Image
Down Throw
16
37
--
--
5.0

Dodges / Rolls

Spot Dodge
19/24
--
Intangible on frame 3-16.
Forward Roll
28
--
Intangible on frame 4-14.
Backward Roll
33
--
Intangible on frame 4-15.
Neutral Air Dodge
41
10
Intangible on frame 2-27.
Air Dodge, Down
60
11-19
Intangible on frame 2-19.
Air Dodge, Diagonally Down
67
11-19
Intangible on frame 2-19.
Air Dodge, Left/Right
71
11-19
Intangible on frame 2-19.
Air Dodge, Diagonally Up
78
11-19
Intangible on frame 2-19.
Air Dodge, Up
85
11-19
Intangible on frame 2-19.

Misc Info

Stats
Weight — 88
Gravity — 0.180
Walk Speed — 1.502
Run Speed — 2.288
Initial Dash — 2.178
Air Speed — 1.239
Total Air Acceleration — 0.08
SH / FH / SHFF / FHFF Frames — 32 / 49 / 24 / 35
Fall Speed / Fast Fall Speed — 1.85 / 2.96
Out of Shield, Back Air — 8 frames
Out of Shield, Up Air — 10 frames
Out of Shield, Up Smash — 12 frames
Shield Grab (Grab, post-Shieldstun) — 14 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image Up BHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image