Hero

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character-image

Ground Attacks

Jab 1
6
25
--
Transitions to jab 2 as early as frame 9
3.0
6
4
--
-15
6—7
Jab 2
6
25
--
Transitions to jab 3 as early as frame 9
3.0
5
4
--
-15
6—7
Jab 3
7
37
--
--
4.0
10
5
--
-25
7—9
Forward Tilt 1
9
36
--
Transitions to next attack as early as frame 18. Arm, head, leg invincibility on frame 9. Arm invincibility on frame 10-11.
5.0
8
6
--
-21
9—11
Forward Tilt 2
8
47
--
--
8.0
8
8
--
-31
8—9
Up Tilt
8
41
--
--
9.0/11.0/11.0
8
10
Early/Late
-23
8—9/10—11
Down Tilt
6
32
--
--
7.0
7
7
--
-19
6—10
Dash Attack
21
51
--
--
13.0/15.0
9/11
12/14
Close/Far
-16
21/22—23
Forward Smash
17
65
--
--
18.0 (36.0)
14/27
12/22
Normal/Crit
-36 (-26)
17—19
Up Smash
13
53
--
Normal/Crit
16.0 (32.0)
13/27
11/20
Early/Late (Crit Early/Late)
-29 (-19)
13—17
Down Smash
9/20
55
--
--
11.0/13.0 (22.0/26.0)
8/9 / 25/27
8/9 / 14/17
First/Second (Crit First/Second)
-37/-26 (-29/-18)
9—10/20—21

Aerial Attacks

Neutral Air
8
45
10
**
9.0
7
4
--
-6
8—16
Forward Air
14
42
12
**
10.0/12.0
10/9
5/4
Early/Late
-7
14—17
Back Air
18
47
14
**
12.0/14.0
10/9
5/5
Early/Late
-9
18—20
Up Air
6
32
8
--
7.0
7
3
--
-5
6—10
Down Air
16
62
18
Autocancels on frame 1-4 and 46 onward
16.0/10.0
12/8
6/4
Early/Late
-12
16—18/19—24

Special Attacks

Neutral B (Frizz/Frizzle/Kafrizz)
[10(+7)]
[11(+25)]
[16(2/8/14/20)]
43/51/67
--
Frizz: Takes 7 frames to enter charge state and 5 frames to exit charge state. Cost: 6MP
Frizzle: Takes 25 frames to reach this level of charge. Cost: 16MP
Kafrizz: Eruption upon reaching a target hits on frame (2/8/14/20). Cost: 36 MP
9.0/18.0/19.0(3.0)
7/8/25
4/4/2
-- / -- / projectile/eruption
-22/-28/-24
[10—65]
[11—56]
[16—73]
Side B, (Zap/Zapple/Kazap)
[9/13(+7)]
[10/15(+16)]
[43/50/72/75/81]
30/50/126
**
Zap: 7 frames to enter charge state. Bolt does not occur on block. Cost: 8MP
Zapple: Takes 16 frames to reach this level of charge. Second hit does not occur on block. Cost: 18 MP
Kazap: Final hit does not occur on a blocking opponent. Cost: 42MP
4.0
11/17 / 9 / 14/9/12
6/4 / 6 / 4/**/4
close/far/bolt / first/second bolt / "first/second/ third/bolt"
-12/-25/-29
[9—13/1—8]
[10—15/1—8]
[43—49/50/72/75/81—83/1—8]
Up B (Woosh/Swoosh/Kaswoosh)
[4(+3)]
[6/13/20/27(+13)]
[39/49/59/69/79/89]
**
12/23/29
Woosh: Takes 3 frames to enter charge state. Cost: 5MP
Swoosh: Takes 13 frames to reach this level of charge. Cost: 9MP
Kaswoosh: Cost: 18 MP. Failing to cast any level of charge results in 12 landing lag.
7.0 / 3.0/4.0 / 3.0/4.0
7 / 5/5 / 5/5
3 / 2/2 / 2/2
Multi/Final
**
**
Down B (Menu/Select)
--
19
--
--
**
**
**
--
--
--
Bang
5
38
--
Cost: 9MP
1.5/14.0
--/11
--/5
Projectile/Explosion
-16
5—39/1—21
Kaboom
6
43
--
Cost: 37MP
2.0/26.0
4/15
2/8
Projectile/Explosion
+2
6—27/1—16
Sizz
6
39
--
Cost: 8MP (doesn't erupt on shields)
1.5/12.0
5
2
Projectile/Explosion
-26
6—19/1—24
Sizzle
6
43
--
Cost: 20MP (doesn't erupt on shields)
3.0/22.0
5
2
Projectile/Explosion
-30
6—17/1—24
Whack
6
41
--
Cost: 10MP (chance to instantly obliterate opponent, higher chance with higher opponent %)
1.0
4
2
--
-29
6—125
Thwack
23
58
--
Cost: 30MP (chance to instantly obliterate opponent, higher chance with higher opponent %)
3.0
5
2
--
-28
22—33
Kamikaze
~41?
??
--
Invulnerable for entire duration. Unblockable. Cost: 1MP. Time slows after frame 41, giving victims about two frames to act.
50.0
Unblockable
Unblockable
--
--
??
Magic Burst
23/32/41/50/59/68/77/86/95/104
151
--
Cost: All MP. Hitbox size and damage increases based on how much MP you have. Hero does not suffer hitlag from this attack.
1.0—4.2/2.7—11.0
4—5/7—13
2—4/4—10
Multi/Final
-36 — -24
23/32/33/41/50/59/68/77/86/95/104
Snooze
6
47
--
Cost: 16MP. Can put airborne opponents to sleep
--
--
--
--
--
**
Heal
**
39
--
Cost: 7MP. Heals 11.0 damage on frame 6. Amount not affected by 1v1 multiplier.
Heals 11.0
--
--
--
--
--
Oomph
**
42
--
Cost: 16MP. Damage of (only) melee attacks multiplied by 1.6. Damage received multiplied by 1.2. Lasts 10 seconds.
--
--
--
--
--
**
Acceleratle
**
34
--
Cost: 13MP. Zoom-zoom!
--
--
--
--
--
**
Bounce
**
34
--
Cost: 14MP. Begins reflecting on frame 6
--
--
--
--
--
**
Kaclang
**
344
--
Cost: 6MP. Invincible on frame 15-315
--
--
--
--
--
**
Zoom
**
**
--
Cost: 8MP. Can act before landing back onstage
--
--
--
--
--
**
Hocus Pocus
**
**
--
Cost: 4MP. Casts a random spell. Can also put Hero to sleep, turn Hero invisible, shrink Hero, or mushroom grow Hero.
--
--
--
--
--
**
Flame Slash
6
38
--
Cost: 12MP
22.0
12
19
--
-13
6—8
Kacrackle Slash
6
35
--
Cost: 11MP
17.0
10
15
--
-12
6—8
Hatchet Man
37
88
--
Cost: 15MP. Shield Breaks.
35.0
Shield Breaks
Shield Breaks
--
Shield Breaks
37—40
Metal Slash
11
39
--
Cost: 6MP
1.0
4
2
--
-26
11—12
Psych Up
**
45
--
Cost: 14MP. Raises the damage and knockback of Hero’s next attack, will last until a move fully connects or is blocked by an opponent’s shield.
--
--
--
--
--
--

Grabs / Throws

Grab
6
34
--
--
--
Dash Grab
9
42
--
--
--
Pivot Grab
10
37
--
--
--
Pummel
**
**
--
**
**
Forward Throw
16
44
--
--
7.0
Backward Throw
18
43
--
--
9.0
Up Throw
17
35
--
--
7.0
Down Throw
19
38
--
--
6.0

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 3-17
Forward Roll
29
--
Invulnerable on frame 4-15
Backward Roll
34
--
Invulnerable on frame 5-16
Neutral Air Dodge
50
**
Invulnerable on frame 3-30
Air Dodge, Down
69
**
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
**
**
Invulnerable on frame 3-21
Air Dodge, Left/Right
83
**
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
**
**
Invulnerable on frame 3-21
Air Dodge, Up
109
**
Invulnerable on frame 3-21

Misc Info

Weight — 101
Gravity — 0.094
Walk Speed — 0.98
Run Speed — 1.84
Initial Dash — 1.88
Air Speed — 1.01
Total Air Acceleration — 0.055
SH / FH / SHFF / FHFF Frames — 36 / 47/ 25 / 33
Fall Speed / Fast Fall Speed — 1.57 / 2.512
Out of Shield, Up B — 7 frames
Out of Shield, Up Air — 9 frames
Out of Shield, Neutral Air — 11 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)