Ice Climbers

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Nana's data is in parentheses. In general, when both Climbers are together, the AI's attacks land seven frames later. The Climbers share frame data on attacks, but if one climber hits something, the other will delay their attack, essentially sharing in the hitlag in order to stay at a comparable level of desync.

Ground Attacks

Hitbox Image Hitbox Image
Jab 1
4
27
--
Transitions to Jab 2 as early as frame 10.
2.0(1.5)
6(6)
3(3)
--
-20(-15)
4—5
22
Hitbox Image Hitbox Image
Jab 2
4
29
--
--
3.5(2.6)
9(9)
4(4)
--
-21(-12)
4—5
24
Hitbox Image Hitbox Image Hitbox Image Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
9
29
--
--
9.0(6.7)
7(6)
9(7)
--
-14(-10)
9—10
19
Hitbox Image Hitbox Image
Up Tilt
8/11/14/17/20/23/27
48
--
--
0.8/4.5(0.6/3.0)
4/11(4/10)
2/5(2/4)
--
-16(-7)
8—9/11—12/14—15/17—18/20—21/23—24/27
21
Hitbox Image Hitbox Image
Down Tilt
8
30
--
--
6.0(4.5)
6(5)
6(5)
--
-16(-10)
8—11
19
Hitbox Image Hitbox Image
Dash Attack
9
39
--
--
6.0(4.5)
6(5)
6(5)
--
-24(-18)
9—12
27
Hitbox Image Hitbox Image
Forward Smash
11
46
--
Charge hold is frame 4
12.0(9.0)
9(7)
8(7)
--
-27(-22)
11—13
33
Hitbox Image Hitbox Image
Up Smash
12
49
--
Charge hold is frame 7
11.0(8.2)
8(7)
8(6)
--
-29(-24)
12—17
32
Hitbox Image Hitbox Image
Down Smash
9/16
40
--
Charge hold is frame 4
13.0(9.7)
9/8
9/7
--
-22/-17
9—11/16
24

Aerial Attacks

Hitbox Image Hitbox Image
Neutral Air
6
45
7
Autocancels on frame 1-5 and 30 onward
7.0(5.2)
7(6)
3(3)
--
-4(+2)
6—23
SH, FH, SHFF, FHFF
FH
22
Hitbox Image Hitbox Image
Forward Air
19
56
10
Autocancels on frame 1-2 and 49 onward
12.0(9.0)
9(7)
5(4)
--
-5(+3)
19—20
FH
FH
36
Hitbox Image Hitbox Image
Back Air
8
35
7
Autocancels on frame 1-7 and 19 onward
10.0(7.5)
8(7)
4(3)
--
-3(+0)
8—11
SH, FH, SHFF, FHFF
SH, FH, FHFF
24
Hitbox Image Hitbox Image
Up Air
7
35
14
Autocancels on frame 1-6 and 27 onward
9.0(6.7)
7(6)
4(3)
--
-10(-3)
7—11
SH, FH, SHFF, FHFF
SH, FH, FHFF
24
Hitbox Image Hitbox Image
Down Air
12
63
20
Autocancels on frame 54 onward
8.0(6.0)
7(6)
4(3)
--
-16(-12)
12—51
FH
--
12

Special Attacks

Hitbox Image
Neutral B (Ice Shot)
18/19
55
--
--
3.5/3.5
5
2
--
-29(-24)
18/19—**
--
Hitbox Image Hitbox Image
Side B, both (Squal Hammer, both)
10/14/18/23/28/34/40/51
77
29
Landing lag only occurs if you enter special fall.
2.0/4.0
4/8
3/5
--
-21
10/14/18/23/28/34/40/51—52
25
Hitbox Image Hitbox Image
Side B, alone (Squal Hammer, alone)
10/13/15/18/21/24/28/32/37/42/49
77
29
Landing lag only occurs if you enter special fall.
1.2/2.0
4/4
3/3
--
-24
10/13/15/18/21/24/28/32/37/42/49—50
27
Hitbox Image
Up B (Belay)
13
--
27
Hitting somebody with this move reduces its height gain for your climber. The AI is invulnerable frame 1-15 and invincible frame 16-33
16.0
10
14
--
--
16—33
--
Hitbox Image Hitbox Image
Down B (Blizzard)
16/21/26/31/36/41/46/51/56
84
--
The game randomly picks an angle between 60 and 115 for each shot and then flips to face in front of the Ice Climbers. The angles thus vary between -30 and 25.
1.8%/1.0%/1.0%
4
2
--
-22(-15)
lul
--

Grabs / Throws

Hitbox Image
Grab
8
39
--
--
--
8—9
30
Hitbox Image
Dash Grab
10
47
--
--
--
10—11
36
Hitbox Image
Pivot Grab
10
40
--
--
--
10—11
29
Hitbox Image
Pummel
1
16
Total frames includes 10 frames of hitlag.
--
1.0
Hitbox Image
Forward Throw
24/25
49
--
--
3.0/5.0
Hitbox Image
Backward Throw
18
39
--
--
6.0
Hitbox Image
Up Throw
25/27
52
--
--
3.0/5.0
Hitbox Image
Down Throw
37
49
--
--
6.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15.
Backward Roll
34
--
Intangible on frame 5-16.
Neutral Air Dodge
58
10
Intangible on frame 3-28.
Air Dodge, Down
81
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Down
86
11-19
Intangible on frame 3-21.
Air Dodge, Left/Right
96
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Up
115
11-19
Intangible on frame 3-21.
Air Dodge, Up
129
11-19
Intangible on frame 3-21.

Misc Info

Stats
Weight — 92
Gravity — 0.082
Walk Speed — 1.008 (1.1088)
Run Speed — 1.53 (1.683)
Initial Dash — 1.68
Air Speed — 0.83 (0.8715)
Total Air Acceleration — 0.09 (0.0945)
SH / FH / SHFF / FHFF Frames — 41 / 62 / 29 / 44
Fall Speed / Fast Fall Speed — 1.3 / 2.08
Out of Shield, Neutral Air — 9 frames
Out of Shield, Up Air — 10 frames
Out of Shield, Back Air — 11 frames
Shield Grab (Grab, post-Shieldstun) — 12 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
Popo, NormalHitbox Image Popo, Detection for lower ClimberHitbox Image Popo, Up BHitbox Image Nana, NormalHitbox Image Nana, Detection for lower ClimberHitbox Image Nana, Up BHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image