Ike

Menu

Ground Attacks

Hitbox Image
Jab 1
4
23
--
Transitions to Jab 2 as early as frame 9
2.5
8
4
--
-15
4—5
18
Hitbox Image
Jab 2
3
27
--
Transitions to jab 3 as early as frame 9
2.5
6
4
--
-20
3—4
23
Hitbox Image
Jab 3
5
40
--
Attack hits directly above Ike on frame 5 only.
5.0
12
6
--
-29
5—8
32
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
12
41
--
--
12.5
9
12
--
-17
12—13
28
Hitbox Image
Up Tilt
11
39
--
--
12.0/8.0
9
11
Early/Late
-17
11—16/17—21
18
Hitbox Image
Down Tilt
7
28
--
--
8.0
7
8
--
-13
7—8
20
Hitbox Image
Dash Attack
15
47
--
--
14.0
12
15
--
-17
15—16/17—19
28
Hitbox Image
Forward Smash
31
83
--
Sword hits directly above Ike on frame 31. Strong hit on 33. Charge hold is frame 24
19.0/22.0
12/13
13/14
Early/Late
-39/-36
31—32/33—35
48
Hitbox Image
Up Smash
25
70
--
Charge hold is frame 11
17.0/10.0
11
11
Early/Late
-34
25—29/30—31
39
Hitbox Image
Down Smash
13/32
70
--
Charge hold is frame 5
16.0/19.0/9
10/12/**
11/13/**
First/Second/Second Late
-46/-25
13—15/32—33/34—36
34

Aerial Attacks

Hitbox Image
Neutral Air
10
59
8
Autocancels on frame 1-2 and 50 onward
7.5/6.0
7/6
3/3
Early/Late
-5
10—14/15—22
--
--
37
Hitbox Image
Forward Air
11
51
14
Autocancels on frame 42 onward
13.0
9
5
--
-9
11—15
FH
--
36
Hitbox Image
Back Air
7
54
11
Autocancels on frame 1-2 and 35 onward
14.0
10
5
--
-6
7—9
SH, FH
--
45
Hitbox Image
Up Air
13
56
9
Autocancels on frame 1-5 and 51 onward
11.0
8
4
--
-5
13—18
--
--
38
Hitbox Image
Down Air
16
54
14
Autocancels on frame 1-4 and 48 onward
15.0
10
5
--
-9
16—17
FH
--
37

Special Attacks

No ChargeHitbox Image Mid ChargeHitbox Image Max ChargeHitbox Image
Neutral B (Eruption)
30-239
78-287
--
On release, startup is 11 and total frames is 59
10.0—35.0
8—16
10—Shieldbreak
--
-38 to Shieldbreak
**
--
HitHitbox Image DetectionHitbox Image
Side B (Quickdraw)
16
53/34/44
30
Reaches max charge around 85. Startup is 2 upon reaching a target. Swing total frames is 34, or 44 from the air. Landing lag only occurs after entering special fall. Can continue recovery options after an air swing on frame 44.
6.0—13.0
6—9
6—12
--
-28 to -22
**
--
GroundHitbox Image AirHitbox Image FallingHitbox Image LandingHitbox Image SwordHitbox Image
Up B (Aether)
15/44/51/61
--
36
Landing hit on frame 1. Super armor on frame 5-35. (ending the frame he ascends). Super armor on frame 15-35 for the air version.
6.0/1.0/3.0/6.0
6/4/5/6
6/2/4/6
First/multi/falling/landing
-29
**
--
Hitbox Image
Down B (Counter)
9 (Start of Counter)
73
--
Invulnerable on frame 8. Counters on frame 9-33
--
--
--
--
--
--
--
Hitbox Image
Counter, Attack
4
43
--
Invulnerable on frame 1-4 in addition to counter freeze frames
--
--
--
--
--
4—5
38

Grabs / Throws

Hitbox Image
Grab
7
36
--
--
--
7—8
28
Hitbox Image
Dash Grab
10
44
--
--
--
10—11
33
Hitbox Image
Pivot Grab
11
39
--
--
--
11—12
27
Hitbox Image
Pummel
1
20
Total frames includes 14 frames of hitlag.
--
1.6
Hitbox Image
Forward Throw
5/8
32
--
--
3.5/4.0
Hitbox Image
Backward Throw
20/22
37
--
--
3.0/4.0
Hitbox Image
Up Throw
18/20
42
--
--
3.5/4.0
Hitbox Image
Down Throw
35/40
57
--
--
3.0/4.0

Dodges / Rolls

Spot Dodge
21/26
--
Intangible on frame 3-17
Forward Roll
30
--
Intangible on frame 4-15.
Backward Roll
35
--
Intangible on frame 5-16.
Neutral Air Dodge
49
10
Intangible on frame 4-31.
Air Dodge, Down
66
11-19
Intangible on frame 4-22.
Air Dodge, Diagonally Down
76
11-19
Intangible on frame 4-22.
Air Dodge, Left/Right
82
11-19
Intangible on frame 4-22.
Air Dodge, Diagonally Up
96
11-19
Intangible on frame 4-22.
Air Dodge, Up
108
11-19
Intangible on frame 4-22.

Misc Info

Stats
Weight — 107
Gravity — 0.092
Walk Speed — 0.912
Run Speed — 1.507
Initial Dash — 1.815
Air Speed — 1.134
Total Air Acceleration — 0.05
SH / FH / SHFF / FHFF Frames — 37 / 48 / 26 / 33
Fall Speed / Fast Fall Speed — 1.65 / 2.64
Out of Shield, Back Air — 10 frames
Out of Shield, Neutral Air — 13 frames
Out of Shield, Forward Air — 14 frames
Out of Shield, Up B — 15 frames (but armor starts on frame 5)
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image