incineroar

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Ground Attacks

Jab 1
5
23
--
Transitions to jab 2 on frame 8
2.5
5
4
--
-14
5—6
Jab 2
4
31
--
Transitions to jab 3 on frame 13
2.8
6
4
--
-23
4—5
Jab 3
4
37
--
--
4.7
6
5
--
-28
4—5
Forward Tilt
12
36
--
--
13.0
11
12
--
-12
12—14
Up Tilt
6
34
--
Head intangibility on frame 6-11
9.0
7
9
--
-19
6—11
Down Tilt
9
29
--
Leg intangibility on frame 8-12
9.0
7
9
--
-11
9—11
Dash Attack
8
41
--
--
13.0/9.0
9/7
12/9
Early/Late
-21
8—11/12—15
Forward Smash
16
51
--
Charge hold is frame 1
20.0/16.0
14/10
13/11
Close/Far
-22/-24
16—18
Up Smash
13
47
--
Arm intangibility on frame 13-18. Charge hold is frame 5
17.0
10
11
--
-23
13—18
Down Smash
18
57
--
Charge hold is frame 1
16.0
10
11
--
-28
18—20

Aerial Attacks

Neutral Air
5
41
11
Autocancels on frame 1-3 and 36 onward
13.0/7.0
9/7
5/3
Early/Late
-6/-8
5—6/7—25
Forward Air
8
44
14
Autocancels on frame 1-6 and 46 onward
12.0/13.0
9/10
5/5
Close/Far
-9/-9
8—10
Back Air
7
41
11
Autocancels on frame 1-5 and 36 onward
11.0/13.0
8/10
4/5
Close/Far
-7/-6
7—10
Up Air
7
31
8
Autocancels on frame 1-5 and 26 onward
8.0
7
4
--
-4
7—11
Down Air
16
44
16
Autocancels on frame 1-3 and 45 onward
15.0/14.0/9.0
10/10/7
5/5/4
Meteor/Close/Late
-11/-11/-12
16—19/20—21

Special Attacks

Neutral B (Darkest Lariat)
5/15/23/37/50/56
84
--
On the ground: Invincible on frame 5-6, head/arm invincible on frame 7, and arm invincible on frame 7-57.
16.0—6.0
12—7
14—8
--
-65
5—10/15—16/23—30/37—44/50—51/56—57
Side B (Alolan Whip, Grab)
18
59
--
Follow with: Lariat, Back Body Drop, or Chest Bounce
--
--
--
--
--
18—34(grab)
Alolan Whip, Lariat Attack
7
47
--
Following a grab, successful window for a lariat is frame 43-47. Any later is a failure and results in Back Body Drop or Chest Bounce.
20.0
--
--
--
--
**
Alolan Whip, Back Body Drop
8
42
--
You can hold the button to guarantee this particular attack.
12.0
--
--
--
--
**
Alolan Whip, Chest Bounce (Failure)
--
32
--
--
4.0
--
--
--
--
**
Up B (Cross Chop)
11/38
79
61/35
Landing hitbox on frame 1. Arm intangibility on frame 13-26. Super armor on frame 4-15. Total frames is if you never land during the dive. Second landing lag is if you land too late.
3.0/7.0/11.0/9.0
9/10/10/10
4/7/10/9
rising/falling early/falling late/landing
-51
(11/13—15/16—24)(38...)
Down B (Revenge)
3 (Start of Counter)
58
--
Counter window 3-22. Next attack's damage increased by 1 + (0.25 + 0.075 * Base damage). Stores up to 3x Revenges. Revenge store is lost when you are grabbed or take 36% damage.
--
--
--
--
--
**
Revenge, Counter Attack
7
28
--
Invulnerable on frame 1-13 in addition to counter freeze frames.
2.4
**
**
--
**
7...

Grabs / Throws

Grab
8
38
--
--
--
Dash Grab
12
46
--
--
--
Pivot Grab
13
44
--
--
--
Pummel
1
20
**
Total frames includes 15 frames of hitlag
1.6
Forward Throw
58
81
--
--
12.0
Backward Throw
28/30
51
--
--
14.0
Up Throw
27
55
--
--
12.0
Down Throw
22
33
--
--
9.0

Dodges / Rolls

Spot Dodge
21/26
--
Invulnerable on frame 3-17
Forward Roll
30
--
Invulnerable on frame 4-15.
Backward Roll
35
--
Invulnerable on frame 5-16.
Neutral Air Dodge
44
10
Invulnerable on frame 3-29.
Air Dodge, Down
63
11-19
Invulnerable on frame 3-21.
Air Dodge, Diagonally Down
72
11-19
Invulnerable on frame 3-21.
Air Dodge, Left/Right
76
11-19
Invulnerable on frame 3-21.
Air Dodge, Diagonally Up
86
11-19
Invulnerable on frame 3-21.
Air Dodge, Up
96
11-19
Invulnerable on frame 3-21.

Misc Info

Weight — 116
Gravity — 0.126
Walk Speed — 0.62
Run Speed — 1.18
Initial Dash — 1.76
Air Speed — 0.88
Total Air Acceleration — 0.07
Fall Speed / Fast Fall Speed — 1.76 / 2.816
Out of Shield, Neutral Air or Neutral B (Air) — 8 frames
Out of Shield, Back Air or Up Air — 10 frames
Out of Shield, Up B — 11 frames
Shield Grab (Grab, post-Shieldstun) — 12 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)