incineroar

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Ground Attacks

Hitbox Image
Jab 1
5
23
--
Transitions to jab 2 on frame 8
2.5
5
4
--
-14
5—6
17
Hitbox Image
Jab 2
4
31
--
Transitions to jab 3 on frame 13
2.8
6
4
--
-23
4—5
26
Hitbox Image
Jab 3
4
37
--
--
6.7
6
5
--
-28
4—5
32
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
12
36
--
--
13.0/12.0
11
12
Far/Close
-12
12—14
22
Hitbox Image
Up Tilt
6
34
--
Head intangibility on frame 6-11
9.0
7
9
--
-19
6—11
23
* Does not have model scaling *Hitbox Image
Down Tilt
9
29
--
Leg intangibility on frame 8-12
9.0
7
9
--
-11
9—11
18
Hitbox Image
Dash Attack
8
41
--
--
13.0/9.0
9/7
12/9
Early/Late
-21
8—11/12—15
26
* Does not have model scaling *Hitbox Image
Forward Smash
16
51
--
Charge hold is frame 1
20.0/16.0
14/10
13/11
Close/Far
-22/-24
16—18
33
Hitbox Image
Up Smash
13
47
--
Arm intangibility on frame 13-18. Charge hold is frame 5
17.0
10
11
--
-23
13—18
29
Hitbox Image
Down Smash
18
57
--
Charge hold is frame 1
17.0
10
11
--
-28
18—20
37

Aerial Attacks

Hitbox Image
Neutral Air
5
41
11
Autocancels on frame 1-3 and 36 onward
13.0/7.0
9/7
5/3
Early/Late
-6/-8
5—6/7—25
FH
FH
16
Hitbox Image
Forward Air
8
44
14
Autocancels on frame 1-6 and 46 onward
12.0/13.0/9.0/9.6
9/10
5/5
Close/Far
-9/-9
8—10(11—14)
--
--
30
Hitbox Image
Back Air
7
41
11
Autocancels on frame 1-5 and 36 onward
11.0/13.0
8/10
4/5
Close/Far
-7/-6
7—10
FH
FH
31
Hitbox Image
Up Air
7
31
8
Autocancels on frame 1-5 and 26 onward
8.0
7
4
--
-4
7—11
SH, FH, FHFF
SH, FH, FHFF
20
Hitbox Image
Down Air
16
44
16
Autocancels on frame 1-3 and 45 onward
15.0/14.0/9.0/8.0
10/10/7
5/5/4
Meteor/Close/Late
-11/-11/-12
16—19/20—21
--
--
23

Special Attacks

GroundHitbox Image AirHitbox Image
Neutral B (Darkest Lariat)
5/15/23/37/50/56
84
--
On the ground: Invincible on frame 5-6, head/arm invincible on frame 7, and arm invincible on frame 7-57.
16.0—6.0
12—7
14—8
--
-65
5—10/15—16/23—30/37—44/50—51/56—57
27
GroundHitbox Image AirHitbox Image
Side B (Alolan Whip, Grab)
16
57
--
Follow with: Lariat, Back Body Drop, or Chest Bounce.
--
--
--
--
--
16—32(grab)
--
Hitbox Image
Alolan Whip, Lariat Attack
7
47
--
Following a grab, successful window for a lariat is frame 43-47. Any later is a failure and results in Back Body Drop or Chest Bounce. Damage-based armor 1—58 (14.338% in 1v1, 11.99% base).
20.0
--
--
--
--
**
--
Hitbox Image
Alolan Whip, Back Body Drop
8
42
--
You can hold the button to guarantee this particular attack. Damage-based armor 1—... (14.338% in 1v1, 11.99% base).
12.0
--
--
--
--
**
--
Hitbox Image
Alolan Whip, Chest Bounce (Failure)
**
32
--
Damage-based armor 1—4 (14.338% in 1v1, 11.99% base).
4.0
--
--
--
--
**
--
RiseHitbox Image FallHitbox Image LandingHitbox Image
Up B (Cross Chop)
11/38
79
61/35
Landing hitbox on frame 1. Arm intangibility on frame 13-26. Damage=based armor on frame 4-15 (14.338% in 1v1, 11.99% base). Total frames is if you never land during the dive. Second landing lag is if you land too late.
3.0/7.0/11.0/9.0
9/10/10/10
4/7/10/9
rising/falling early/falling late/landing
-51
(11/13—15/16—24)(38...)
41
Hitbox Image
Down B (Revenge)
3 (Start of Counter)
49
--
Counter window 3-27. Next attack's damage increased by "((3-x) + (Max KB Multiplier) * (x-1)) / 2" where x = current damage dealt multiplier. Stores up to 3x Revenges for total damage combined. Revenge store is lost when you are grabbed or take 36% damage. Lasts 60 seconds at base. Jab 1/2 and the rising hits of Cross Chop don't remove revenge. For more info, including exact knockback multipliers, check Smash Wiki's page on Revenge.
--
--
--
--
--
**
--
Hitbox Image
Revenge, Counter Attack
8
25
--
Invulnerable on frame 1-14 in addition to counter freeze frames.
2.4
**
**
--
**
8—9
16

Grabs / Throws

Hitbox Image
Grab
7
37
--
--
--
7—9
28
Hitbox Image
Dash Grab
11
45
--
--
--
11—13
32
Hitbox Image
Pivot Grab
12
43
--
--
--
12—14
29
Hitbox Image
Pummel
1
20
**
Total frames includes 14 frames of hitlag
1.6
Hitbox Image
Forward Throw
58
81
--
--
12.0
Hitbox Image
Backward Throw
28/30
51
--
--
14.0
Hitbox Image
Up Throw
27
55
--
--
12.0
Hitbox Image
Down Throw
22
35
--
--
9.0

Dodges / Rolls

Spot Dodge
21/26
--
Intangible on frame 3-17
Forward Roll
30
--
Intangible on frame 4-15.
Backward Roll
35
--
Intangible on frame 5-16.
Neutral Air Dodge
44
10
Intangible on frame 3-29.
Air Dodge, Down
63
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Down
72
11-19
Intangible on frame 3-21.
Air Dodge, Left/Right
76
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Up
86
11-19
Intangible on frame 3-21.
Air Dodge, Up
96
11-19
Intangible on frame 3-21.

Misc Info

Stats
Weight — 116
Gravity — 0.126
Walk Speed — 0.62
Run Speed — 1.18
Initial Dash — 1.76
Air Speed — 0.88
Total Air Acceleration — 0.07
SH / FH / SHFF / FHFF Frames — 30 / 43 / 21 / 31
Fall Speed / Fast Fall Speed — 1.76 / 2.816
Out of Shield, Neutral Air or Neutral B (Air) — 8 frames
Out of Shield, Back Air or Up Air — 10 frames
Out of Shield, Up B — 11 frames (armor on frame 4)
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image Side BHitbox Image Up B DescentHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image