inkling

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Being inked causes characters to take more damage proportional to the coverage amount. To achieve this, there is a damage multiplier that is calculated with 1 + ink * (1.5 - 1) / 180. With this equation, the maximum damage multiplier of 1.5× is reached when the character is covered by 180 units. Characters can be covered by up to 300 units of ink, and each individual attack has its own ink cost and coverage amount. For more information on Ink, check Smash Wiki.

Ground Attacks

Hitbox Image
Jab 1
3
19
--
**
2.0
7
3
--
-13
3—4
15
Hitbox Image
Jab 2
2
21
--
--
2.0
7
3
--
-16
2—3
18
Hitbox Image
Jab 3
4
29
--
--
3.5
10
4
--
-21
4—5
24
Hitbox Image
Rapid Jab
4/7/10...
--
--
Will not hit opponents when out of Ink
0.4
4
3
--
**
4/7/10...
--
Hitbox Image
Rapid Jab Finisher
6
48
--
Will not hit opponents when out of Ink
2.5
4
3
--
-38
6
42
Hitbox Image
Forward Tilt
8
34
--
--
9.0
7
9
--
-17
8—10
24
Hitbox Image
Up Tilt
7
29
--
--
6.0
6
6
--
-16
7—12
17
Hitbox Image
Down Tilt
5/12
31
--
--
3.0/6.0
5/6
4/6
--
-13
5—8/12—15
16
Hitbox Image
Dash Attack
8
35
--
--
8.0/6.0
7/6
11/9
--
-16
8—9/10—13
22
Hitbox Image
Forward Smash
16
51
--
Gets weaker when out of ink. Charge hold is frame 5
14.0/16.0
10/10
10/11
Close/Far
-25/-24
16—17
34
InkHitbox Image No InkHitbox Image
Up Smash
9/18
57
--
Gets weaker when out of ink. Charge hold is frame 3
4.0/15.0/10.0
5/10/8
4/10/7
First/Close/Far
-44/-29/-32
9—10/18—20
37
Hitbox Image
Down Smash
11/20
49
--
Gets weaker when out of ink. Charge hold is frame 2
12.5/11.0
9/8
9/8
--
-29/-21
(11—12/13—15)/(20—21/22—24)
25

Aerial Attacks

Hitbox Image
Neutral Air
6
31
5
Autocancels on frame 27 onward
7.0
7
3
--
-2
6—9
SH, FH, SHFF, FHFF
SH, FH, FHFF
22
Hitbox Image
Forward Air
10
41
12
Autocancels on frame 1-4 and frame 40 onward
12.0/10.0/7.0
8/7
4/3
Tipper/Early/Late
-8/-9
10—11/12—21
SH, FH
SH, FH
20
Hitbox Image
Back Air
7
36
6
Autocancels on frame 1-6 and frame 30 onward
10.0/7.5
8/7
4/3
Far/Close
-2/-3
7—11
SH, FH, FHFF
SH, FH, FHFF
25
Hitbox Image
Up Air
12/17
43
6
Autocancels on frame 40 onward
4.5/6.5
5/6
3/3
--
-3/-3
12—15/17—20
SH, FH
FH
23
*May have model scaling issues*Hitbox Image
Down Air
16
61
10
Autocancels on frame 1-4 and 33 onward
12.0/10.0
9/8
5/4
Far/Close
-5/-6
16—17
SH, FH, FHFF
--
44

Special Attacks

Neutral B (Splattershot)
12/16/20/24
36
--
Startup and total frames is the minimum. When out of Ink this move enters the refill state.
0.3
4
2
--
-6
16/16/20/24
12
AerialHitbox Image GroundedHitbox Image No InkHitbox Image
Side B (Splat Roller)
16
17/35
--
17 frame animation to jump cancel. 35 animation to cancel on the ground. Inkling suffers more shieldlag than defender. Advantage assumes buffered jump cancel.
4.0—11.0
5—8 (Inkling 8—13)
5—10
--
-15 to -12
16...
1
Hitbox Image
Up B (Super Jump)
12
--
40
Inkling will not suffer hitlag from this attack. Landing hitbox on frame 1.
8.0/6.0
7/6
3/3
Ground/Aerial/Landing
**/-29/-30
12/15—21/1—10
--
Splat BombHitbox Image ExplosionHitbox Image
Down B (Splat Bomb)
20—40
47—65
--
Holding the button allows for a longer yet slower throw. Bombs explode on contact or on frame 99—159.
9.4—15.0
8—10
4—5
--
**
**
--

Grabs / Throws

Hitbox Image
Grab
8
34
--
--
--
8—9
25
* Has model scaling issues *Hitbox Image Inkibod Crane
Dash Grab
9
41
--
--
--
9—10
31
* Has model scaling issues *Hitbox Image The Legend of Inky Hollow
Pivot Grab
10
37
--
--
--
10—11
26
Hitbox Image
Pummel
1
18
**
Total frames includes 12 frames of hitlag
1.3
Hitbox Image
Forward Throw
22/23
39
--
--
5.0/3.0
Hitbox Image
Backward Throw
17
36
--
--
9.0
Hitbox Image
Up Throw
21/22
36
--
--
3.0/3.0
Hitbox Image
Down Throw
20
34
--
--
7.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15.
Backward Roll
34
--
Intangible on frame 5-16.
Neutral Air Dodge
50
10
Intangible on frame 3-29.
Air Dodge, Down
70
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Down
76
11-19
Intangible on frame 3-21.
Air Dodge, Left/Right
84
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Up
100
11-19
Intangible on frame 3-21.
Air Dodge, Up
112
11-19
Intangible on frame 3-21.

Misc Info

Stats
Weight — 94
Gravity — 0.087
Walk Speed — 1.134
Run Speed — 1.925
Initial Dash — 2.118
Air Speed — 1.208
Total Air Acceleration — 0.08
SH / FH / SHFF / FHFF Frames — 40 / 52 / 27 / 36
Fall Speed / Fast Fall Speed — 1.58 / 2.528
Out of Shield, Neutral Air or Up Smash — 9 frames
Out of Shield, Back Air — 10 frames
Out of Shield, Up B — 12 frames
Shield Grab (Grab, post-Shieldstun) — 12 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image