isabelle

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Thanks to Lath and the Isabelle Discord for Isabelle updates!

Ground Attacks

Hitbox Image
Jab
3
19
--
Transitions to another jab on frame 13.
2.0
4
3
--
-13
3—4
15
Hitbox Image
Forward Tilt
8
36
--
--
9.0
7
9
--
-19
8—11
25
Hitbox Image
Up Tilt
6
29
--
--
8.0
7
8
--
-15
6—13
16
Hitbox Image
Down Tilt
9
31
--
--
13.0/8.0
9/7
12/8
--
-10/-14
9—10
21
NormalHitbox Image Off LedgeHitbox Image PotHitbox Image
Dash Attack
7
39
--
Projectile Attack. If done off ledge, the late hit of the projectile will fall 15—68 instead.
10.0/6.0
8/6
4/3
Clean/Late
-21

7—12/13—19 (Normal)
7-12/13-66 (Off Ledge)
--
Hitbox Image
Forward Smash
14
45
--
Charge hold is frame 6
17.0/8.0
10
11
--
-20
14—16/17—19
26
Hitbox Image
Up Smash
9/14
45
--
Isabelle will not suffer hitlag from this attack, improving combo potential. Charge hold is frame 8
2.0/12.0
0/11
4/8
Early/Clean/Late
-12
9—10/14—16/17—18
27
Hitbox Image
Down Smash
8/12
43
--
Charge hold is frame 4
10.0/8.0
8/7
7/6
--
-28/-25
8—9/12—13
30

Aerial Attacks

Hitbox Image
Neutral Air
5/8
33
6
Autocancels on frame 1-2 and 34 onward
10.0/6.0
8/6
4/3
--
-2/-3
5—7/8—25
SH, FH, FHFF
SH, FH, FHFF
8
Hitbox Image
Forward Air
10
39
14
Projectile attack. Autocancels on frame 1-2 and 30 onward
7.0/4.0/2.5
7/5/5
3/2/2
--
-6 — +4
10—12(13—18/19—23)
SH, FH, SHFF, FHFF
SH, FH, FHFF
16
Hitbox Image
Back Air
13
35
14
Projectile attack. Autocancels on frame 1-2 and 30 onward
9.0/5.0/3.0
7/6/5
4/3/2
--
-4 — +5
13—15(16—21/22—26)
SH, FH, SHFF, FHFF
SH, FH, FHFF
9
Hitbox Image
Up Air
6
42
9
Autocancels on frame 1-5 and 39 onward
10.0/5.0
8/6
4/3
--
-5/-6
6—7/8—31
SH, FH, FHFF
SH, FH
11
Hitbox Image
Down Air
11
42
9
Autocancels on frame 1-13 and 39 onward
10.0/5.0
8/6
4/3
--
-5/-6
11—12/13—28
SH, FH, FHFF
SH, FH
14

Special Attacks

Hitbox Image
Neutral B (Pocket)
8 (Start of projectile pocket)
50
--
Invulnerable on frame 5-23. Pockets projectiles on frame 8-23.
**
**
**
--
--
8—23
27
Pocket, Throw
9
30
--
This is not the same throw as with a holdable item
**
**
**
--
**
--
Side B (Fishing Rod)
21
--
--
Frame 50 is the earliest you can reel in.
**
**
**
--
**
21—43 (Ground), 21—70+ (Air), 18 (Tether)
--
Fishing Rod, Reel In
2
38
--
--
**
**
**
--
**
2—11
27
Hitbox Image
Fishing Rod, Throw Forward
15
45
--
--
14.0—17.0
**
**
--
**
**
--
Hitbox Image
Fishing Rod, Throw Back
13
35
--
--
11.0—14.0
**
**
--
**
**
--
Hitbox Image
Fishing Rod, Throw Up
22
43
--
--
12.0—15.0
**
**
--
**
**
--
Hitbox Image
Fishing Rod, Throw Down
18/22
39
--
--
9.5—15.0
**
**
--
**
**
--
Balloon HurtboxHitbox Image
Up B (Balloon Trip)
**
--
20/30
20 landing lag if you land inside the swing. 30 if you land from special fall. Has a "fuel" mechanic.
**
**
**
--
**
**
--
Lloid Trap FlyHitbox Image Self ExplodeHitbox Image Destroyed ExplodeHitbox Image Ground-only DetectionHitbox Image
Down B (Lloid Trap)
9/17/25/34/43/51
49/26
--
Proximity activation as early as 51. 49 total frames to plant. 26 total frames to manually activate. Several characters can safely run past this trap.
**
4/4/11
2/2/4
--
**
9/17/25/34/43/51
--

Grabs / Throws

Hitbox Image
Grab
14
43
--
--
--
14—16
27
Hitbox Image
Dash Grab
15
46
--
--
--
16—17
29
Hitbox Image
Pivot Grab
17
44
--
--
--
17—19
25
Hitbox Image
Pummel
**
**
**
--
**
Hitbox Image
Forward Throw
15
45
--
--
**
Hitbox Image
Backward Throw
14
49
--
--
**
Hitbox Image
Up Throw
20
52
--
--
**
Hitbox Image
Down Throw
18
35
--
--
**

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15.
Backward Roll
34
--
Intangible on frame 5-16.
Neutral Air Dodge
58
10
Intangible on frame 3-30.
Air Dodge, Down
80
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Down
91
11-19
Intangible on frame 3-21.
Air Dodge, Left/Right
97
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Up
115
11-19
Intangible on frame 3-21.
Air Dodge, Up
133
11-19
Intangible on frame 3-21.

Misc Info

Stats
Weight — 88
Gravity — 0.07
Walk Speed — 1.14
Run Speed — 1.48
Initial Dash — 1.815
Air Speed — 1.02
Total Air Acceleration — 0.06
SH / FH / SHFF / FHFF Frames — 42 / 58 / 29 / 40
Fall Speed / Fast Fall Speed — 1.3 / 2.08
Out of Shield, Neutral Air — 8 frames
Out of Shield, Up Air or Up Smash — 9 frames
Out of Shield, Forward Air — 13 frames
Shield Grab (Grab, post-Shieldstun) — 18 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image TetherHitbox Image Tethered LedgeHitbox Image
Ledge Hang
Hitbox Image
Ledge Roll
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image