isabelle

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Thanks to Lath and the Isabelle Discord for Isabelle updates!

Ground Attacks

Hitbox Image
Jab
3
19
--
Transitions to another jab on frame 13.
2.0
4
3
--
-13
3—4
15
Hitbox Image
Forward Tilt
8
36
--
--
9.0
7
9
--
-19
8—11
25
Hitbox Image
Up Tilt
6
29
--
--
8.0
7
8
--
-15
6—13
16
Hitbox Image
Down Tilt
9
31
--
--
13.0/8.0
9/7
12/8
--
-10/-14
9—10
21
NormalHitbox Image Off LedgeHitbox Image PotHitbox Image
Dash Attack
7
39
--
Projectile Attack. If done off ledge, the late hit of the projectile will fall 15—68 instead.
10.0/6.0
8/6
4/3
Clean/Late
-21

7—12/13—19 (Normal)
7-12/13-66 (Off Ledge)
--
Hitbox Image
Forward Smash
14
45
--
Charge hold is frame 6
17.0/8.0
10
11
--
-20
14—16/17—19
26
Hitbox Image
Up Smash
9/14
45
--
Isabelle will not suffer hitlag from this attack, improving combo potential. Charge hold is frame 8
2.0/12.0
0/11
4/8
Early/Clean/Late
-12
9—10/14—16/17—18
27
Hitbox Image
Down Smash
8/12
43
--
Charge hold is frame 4
10.0/8.0
8/7
7/6
--
-28/-25
8—9/12—13
30

Aerial Attacks

Hitbox Image
Neutral Air
5/8
33
6
Autocancels on frame 1-2 and 34 onward
10.0/6.0
8/6
4/3
--
-2/-3
5—7/8—25
SH, FH, FHFF
SH, FH, FHFF
8
Hitbox Image
Forward Air
10
39
14
Projectile attack. Autocancels on frame 1-2 and 30 onward
7.0/4.0/2.5
7/5/5
3/2/2
--
-6 — +4
10—12(13—18/19—23)
SH, FH, SHFF, FHFF
SH, FH, FHFF
16
Hitbox Image
Back Air
13
35
14
Projectile attack. Autocancels on frame 1-2 and 30 onward
9.0/5.0/3.0
7/6/5
4/3/2
--
-4 — +5
13—15(16—21/22—26)
SH, FH, SHFF, FHFF
SH, FH, FHFF
9
Hitbox Image
Up Air
6
42
9
Autocancels on frame 1-5 and 39 onward
10.0/5.0
8/6
4/3
--
-5/-6
6—7/8—31
SH, FH, FHFF
SH, FH
11
Hitbox Image
Down Air
11
42
9
Autocancels on frame 1-13 and 39 onward
10.0/5.0
8/6
4/3
--
-5/-6
11—12/13—28
SH, FH, FHFF
SH, FH
14

Special Attacks

Hitbox Image
Neutral B (Pocket)
8 (Start of projectile pocket)
50
--
Invulnerable on frame 5-23. Pockets projectiles on frame 8-23.
**
**
**
--
--
8—23
27
Pocket, Throw
9
30
--
This is not the same throw as with a holdable item
**
**
**
--
**
--
Side B (Fishing Rod)
21
--
--
Frame 50 is the earliest you can reel in.
**
**
**
--
**
21—43 (Ground), 21—70+ (Air), 18 (Tether)
--
Fishing Rod, Reel In
2
38
--
--
**
**
**
--
**
2—11
27
Hitbox Image
Fishing Rod, Throw Forward
15
45
--
--
14.0—17.0
**
**
--
**
**
--
Hitbox Image
Fishing Rod, Throw Back
13
35
--
--
11.0—14.0
**
**
--
**
**
--
Hitbox Image
Fishing Rod, Throw Up
22
43
--
--
12.0—15.0
**
**
--
**
**
--
Hitbox Image
Fishing Rod, Throw Down
18/22
39
--
--
9.5—15.0
**
**
--
**
**
--
Balloon HurtboxHitbox Image
Up B (Balloon Trip)
**
--
20/30
20 landing lag if you land inside the swing. 30 if you land from special fall. Has a "fuel" mechanic.
**
**
**
--
**
**
--
Lloid Trap FlyHitbox Image Self ExplodeHitbox Image Destroyed ExplodeHitbox Image Ground-only DetectionHitbox Image
Down B (Lloid Trap)
9/17/25/34/43/51
49/26
--
Proximity activation as early as 51. 49 total frames to plant. 26 total frames to manually activate. Several characters can safely run past this trap.
**
4/4/11
2/2/4
--
**
9/17/25/34/43/51
--

Grabs / Throws

Hitbox Image
Grab
14
43
--
--
--
14—16
27
Hitbox Image
Dash Grab
15
46
--
--
--
16—17
29
Hitbox Image
Pivot Grab
17
44
--
--
--
17—19
25
Hitbox Image
Pummel
**
**
**
--
**
Hitbox Image
Forward Throw
15
45
--
--
**
Hitbox Image
Backward Throw
14
49
--
--
**
Hitbox Image
Up Throw
20
52
--
--
**
Hitbox Image
Down Throw
18
35
--
--
**

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15.
Backward Roll
34
--
Intangible on frame 5-16.
Neutral Air Dodge
58
10
Intangible on frame 3-30.
Air Dodge, Down
80
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Down
91
11-19
Intangible on frame 3-21.
Air Dodge, Left/Right
97
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Up
115
11-19
Intangible on frame 3-21.
Air Dodge, Up
133
11-19
Intangible on frame 3-21.

Misc Info

Stats
Weight — 88
Gravity — 0.07
Walk Speed — 1.14
Run Speed — 1.48
Initial Dash — 1.815
Air Speed — 1.02
Total Air Acceleration — 0.06
SH / FH / SHFF / FHFF Frames — 42 / 58 / 29 / 40
Fall Speed / Fast Fall Speed — 1.3 / 2.08
Out of Shield, Neutral Air — 8 frames
Out of Shield, Up Air or Up Smash — 9 frames
Out of Shield, Forward Air — 13 frames
Shield Grab (Grab, post-Shieldstun) — 18 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image TetherHitbox Image Tethered LedgeHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image