isabelle

Menu

Ground Attacks

Jab
3
19
--
Transitions to another jab on frame 13.
2.0
**
**
--
-14
3—4
Forward Tilt
8
36
--
--
9.0
**
**
--
-20
8
Up Tilt
6
32
--
--
8.0
**
**
--
-19
6—12
Down Tilt
9
34
--
--
13.0/8.0
**
**
--
-13/-17
9—10
Dash Attack
10
41
--
Projectile Attack
10.0/6.0
**
**
--
-21
10—22
Forward Smash
14
45
--
Charge hold is frame 5
17.0/8.0
**
**
--
-20
14—15/16—19
Up Smash
11/16
47
--
Isabelle will not suffer hitlag from this attack, improving combo potential. Charge hold is frame 7
2.0/14.0
**
**
--
-13
11—12/16—20
Down Smash
8/12
43
--
Charge hold is frame 3
10.0/8.0
**
**
--
-29/-26
8—9/12—13

Aerial Attacks

Neutral Air
5/8
33
6
Autocancels on frame 1-2 and 34 onward
10.0/6.0
**
**
--
-2/-3
5—7/8—25
Forward Air
10
39
14
Projectile attack. Autocancels on frame 1-2 and 30 onward
7.0/4.0/3.0
7/5/5
3/2/2
--
-4
10—11/12—17/18—23
Back Air
13
35
14
Projectile attack. Autocancels on frame 1-2 and 30 onward
9.0/5.0/3.0
7/6/5
4/3/2
--
-3
13—14/15—20/21—26
Up Air
6
42
9
Autocancels on frame 1-5 and 39 onward
10.0/5.0
8/6
4/3
--
-5/-6
6—7/8—31
Down Air
14
45
9
Autocancels on frame 1-13 and 39 onward
10.0/5.0
8/6
4/3
--
-5/-6
14—15/16—31

Special Attacks

Neutral B (Pocket)
8 (Start of projectile pocket)
50
--
Invulnerable on frame 5-23. Pockets projectiles on frame 8-23.
**
**
**
--
--
8—23
Pocket, Throw
9
30
--
This is not the same throw as with a holdable item
**
**
**
--
**
Side B (Fishing Rod)
21
--
--
Frame 50 is the earliest you can reel in.
**
**
**
--
**
25—47 (Ground), 25—70+ (Air), 22 (Tether)
Fishing Rod, Reel In
2 (Aerial Hook), 7 (Grounded Tilt Hook), 9 (Grounded Smash Hook)
38
--
--
**
**
**
--
**
2—11/7—11/9—11
Fishing Rod, Throw Forward
15
45
--
--
14.0—17.0
**
**
--
**
**
Fishing Rod, Throw Back
13
35
--
--
11.0—14.0
**
**
--
**
**
Fishing Rod, Throw Up
22
43
--
--
12.0—15.0
**
**
--
**
**
Fishing Rod, Throw Down
18/22
39
--
--
9.5—15.0
**
**
--
**
**
Balloon Hurtbox
Up B (Balloon Trip)
**
--
20/30
20 landing lag if you land inside the swing. 30 if you land from special fall. Has a "fuel" mechanic.
**
**
**
--
**
**
Down B (Lloid Trap)
9/17/25/34/43/51
49/26
--
Proximity activation as early as 51. 49 total frames to plant. 26 total frames to manually activate. Several characters can safely run past this trap.
**
**
**
--
**
9/17/25/34/43/51

Grabs / Throws

Grab
14
43
--
--
--
Dash Grab
15
46
--
--
--
Pivot Grab
17
44
--
--
--
Pummel
**
**
**
--
**
Forward Throw
15
45
--
--
**
Backward Throw
14
49
--
--
**
Up Throw
20
52
--
--
**
Down Throw
18
35
--
--
**

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 3-17
Forward Roll
29
--
Invulnerable on frame 4-15.
Backward Roll
34
--
Invulnerable on frame 5-16.
Neutral Air Dodge
58
10
Invulnerable on frame 3-30.
Air Dodge, Down
80
11-19
Invulnerable on frame 3-21.
Air Dodge, Diagonally Down
91
11-19
Invulnerable on frame 3-21.
Air Dodge, Left/Right
97
11-19
Invulnerable on frame 3-21.
Air Dodge, Diagonally Up
115
11-19
Invulnerable on frame 3-21.
Air Dodge, Up
133
11-19
Invulnerable on frame 3-21.

Misc Info

Weight — 88
Gravity — 0.07
Walk Speed — 1.14
Run Speed — 1.48
Initial Dash — 1.815
Air Speed — 1.02
Total Air Acceleration — 0.06
SH / FH / SHFF / FHFF Frames — 42 / 58 / 29 / 40
Fall Speed / Fast Fall Speed — 1.3 / 2.08
Out of Shield, Neutral Air — 8 frames
Out of Shield, Up Air — 9 frames
Out of Shield, Up Smash — 11 frames
Shield Grab (Grab, post-Shieldstun) — 18 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)