jigglypuff

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Ground Attacks

Jab 1
5
16
--
Transitions to Jab 2 as early as frame 7.
3.0
6
4
--
-7
5—6
Jab 2
5
19
--
--
3.0
9
4
--
-10
5—6
Forward Tilt
7
24
--
--
10.0
8
10
--
-7
7—10
Up Tilt
9
24
--
--
9.0/8.0
7/7
9/8
Early/Late
-6
9—10(11—13)
Down Tilt
10
30
--
--
10.0
8
10
--
-10
10—12
Dash Attack
5
39
--
--
12.0/8.0
9/7
11/8
Early/Late
-23
5—7(8—20)
Forward Smash
16
49
--
Charge hold is frame 4
16.0/14.0
10/10
11/10
Early/Late
-22
16—19(20—24)
Up Smash
16
45
--
Charge hold is frame 8
15.0
10
10
--
-19
16—19
Down Smash
14
48
--
Charge hold is frame 4
11.0
8
8
--
-26
14—16

Aerial Attacks

Neutral Air
6
43
9
Autocancels on frame 1-3 and 40 onward
11.0/6.0
8/6
4/3
Early/Late
-5/-6
6—7(8—30)
Forward Air
8
36
9
Autocancels on frame 1-3 and 28 onward
9.0/6.0
7/6
4/3
Early/Late
-5/-6
8—9(10—20)
Back Air
10
37
11
Autocancels on frame 1-3 and 26 onward
13.0
11
5
--
-6
10—11
Up Air
9
39
9
Autocancels on frame 1-3 and 35 onward
9.0
7
4
--
-5
9—21
Down Air
7/10/13/16/19/22/25/28/31
52
15
Autocancels on frame 45 onward
1.5/2.0
4/10
2/2
Multi/Final
-13
7—8/10—11/13—14/16—17/19—20/22—23/25—26/28—29/31—32

Special Attacks

Grounded Aerial
Neutral B (Rollout)
~40/~60
--
--
Reaches full charge at about frame 60. Partial charge at about 40. Endlag on hit is 52 on level ground. Jigglypuff is helpless if she does not land or grab an edge after a hit, but she will pass through shields
10.0—20.0
9—12
11—18
--
**
**
Side B (Pound)
13
39
--
--
11.0
8
10
--
-16
13—28
Up B (Sing)
27/61/100
149
--
--
--
--
--
--
--
27—36/61—70/100—115
Down B (Rest)
2
209
--
Invulnerable on frame 1-27
20.0
12
18
--
-189
2—4

Grabs / Throws

Grab
6
32
--
--
--
Dash Grab
9
39
--
--
--
Pivot Grab
10
34
--
--
--
Pummel
1
19
**
Total frames includes 14 frames of hitlag
1.3
Forward Throw
10/12
35
--
--
5.0/5.0
Backward Throw
26
49
--
--
10.0
Up Throw
9
37
--
--
8.0
Down Throw
60/62
84
--
--
6.0/6.0

Dodges / Rolls

Spot Dodge
21/26
--
Invulnerable on frame 3-17
Forward Roll
30
--
Invulnerable on frame 4-15.
Backward Roll
35
--
Invulnerable on frame 5-16.
Neutral Air Dodge
74
10
Invulnerable on frame 4-32.
Air Dodge, Down
102
11-19
Invulnerable on frame 4-22.
Air Dodge, Diagonally Down
112
11-19
Invulnerable on frame 4-22.
Air Dodge, Left/Right
122
11-19
Invulnerable on frame 4-22.
Air Dodge, Diagonally Up
152
11-19
Invulnerable on frame 4-22.
Air Dodge, Up
174
11-19
Invulnerable on frame 4-22.

Misc Info

Weight — 68
Gravity — 0.053
Walk Speed — 0.735
Run Speed — 1.271
Initial Dash — 1.65
Air Speed — 1.332
Total Air Acceleration — 0.13
SH / FH / SHFF / FHFF Frames — 41 / 51 / 29 / 35
Fall Speed / Fast Fall Speed — 0.98 / 1.568
Out of Shield, Down B (Air) — 5 frames
Out of Shield, Neutral Air — 9 frames
Out of Shield, Down Air — 10 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)