jigglypuff

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Ground Attacks

Hitbox Image
Jab 1
5
16
--
Transitions to Jab 2 as early as frame 7.
3.0
6
4
--
-7
5—6
10
Hitbox Image
Jab 2
5
16
--
--
3.0
9
4
--
-7
5—6
10
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
7
24
--
--
10.0
8
10
--
-7
7—10
14
Hitbox Image
Up Tilt
9
24
--
--
9.0/8.0
7/7
9/8
Early/Late
-6
9—10(11—13)
11
Hitbox Image
Down Tilt
10
30
--
--
10.0
8
10
--
-10
10—12
18
Hitbox Image
Dash Attack
5
39
--
--
12.0/8.0
9/7
12/8
Early/Late
-22/-23
5—7(8—20)
19
Hitbox Image
Forward Smash
16
49
--
Charge hold is frame 4
16.0/14.0
10/10
11/10
Early/Late
-22
16—19(20—24)
25
Hitbox Image
Up Smash
16
45
--
Charge hold is frame 8
15.0
10
11
--
-18
16—19
26
Hitbox Image
Down Smash
14
48
--
Charge hold is frame 4
11.0
8
8
--
-26
14—16
32

Aerial Attacks

Hitbox Image
Neutral Air
6
43
9
Autocancels on frame 1-3 and 40 onward
11.0/6.0
9/6
5/3
Early/Late
-4/-6
6—7(8—30)
SH, FH
FH
13
Hitbox Image
Forward Air
8
36
9
Autocancels on frame 1-3 and 28 onward
9.0/6.0
8/6
4/3
Early/Late
-5/-6
8—9(10—20)
SH, FH, SHFF, FHFF
SH, FH
16
Hitbox Image
Back Air
10
35
8
Autocancels on frame 1-3 and 26 onward. Turns the character around.
13.0
10
5
--
-3
10—11
SH, FH, SHFF, FHFF
SH, FH, FHFF
24
Hitbox Image
Up Air
9
39
9
Autocancels on frame 1-3 and 35 onward
9.0
8
4
--
-5
9—21
SH, FH, FHFF
SH, FH
18
Hitbox Image
Down Air
7/10/13/16/19/22/25/28/31
52
12
Autocancels on frame 42 onward
1.5/2.0
4/10
2/2
Multi/Final
-13
7—8/10—11/13—14/16—17/19—20/22—23/25—26/28—29/31—32
SH, FH
--
20

Special Attacks

GroundedHitbox Image AerialHitbox Image
Neutral B (Rollout)
~40/~60
--
--
Reaches full charge at about frame 60. Partial charge at about 40. Endlag on hit is 52 on level ground. Jigglypuff is helpless if she does not land or grab an edge after a hit, but she will pass through shields
10.0—20.0
9—12
11—18
--
**
**
--
Hitbox Image
Side B (Pound)
13
39
--
--
11.0
8
15
--
-11
13—28
11
Hitbox Image
Up B (Sing)
27/61/100
149
--
--
--
--
--
--
--
27—36/61—70/100—115
34
Hitbox Image
Down B (Rest)
2
209 (186 on hit)
--
Invulnerable on frame 1-27
20.0
12
18
--
-166
2—4
205

Grabs / Throws

Hitbox Image
Grab
6
32
--
--
--
6—7
25
Hitbox Image
Dash Grab
9
39
--
--
--
9—10
29
Hitbox Image
Pivot Grab
10
34
--
--
--
10—11
23
Hitbox Image
Pummel
1
19
**
Total frames includes 13 frames of hitlag. Active 1—2.
1.3
Hitbox Image
Forward Throw
10/12
35
--
--
5.0/5.0
Hitbox Image
Backward Throw
26
49
--
--
10.0
Hitbox Image
Up Throw
9
37
--
--
8.0
Hitbox Image
Down Throw
60/62
83
--
--
6.0/6.0

Dodges / Rolls

Spot Dodge
21/26
--
Intangible on frame 3-17
Forward Roll
30
--
Intangible on frame 4-15.
Backward Roll
35
--
Intangible on frame 5-16.
Neutral Air Dodge
63
10
Intangible on frame 4-32.
Air Dodge, Down
85
11-19
Intangible on frame 4-22.
Air Dodge, Diagonally Down
96
11-19
Intangible on frame 4-22.
Air Dodge, Left/Right
106
11-19
Intangible on frame 4-22.
Air Dodge, Diagonally Up
132
11-19
Intangible on frame 4-22.
Air Dodge, Up
158
11-19
Intangible on frame 4-22.

Misc Info

Stats
Weight — 68
Gravity — 0.053
Walk Speed — 0.735
Run Speed — 1.271
Initial Dash — 1.65
Air Speed — 1.332
Total Air Acceleration — 0.13
SH / FH / SHFF / FHFF Frames — 41 / 51 / 29 / 35
Fall Speed / Fast Fall Speed — 0.98 / 1.568
Out of Shield, Down B (Air) — 5 frames
Out of Shield, Neutral Air — 9 frames
Out of Shield, Down Air — 10 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image