joker

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Arsene's data is in parentheses.

Ground Attacks

Jab 1
4
23
--
Transitions to jab 2 on frame 7
2.0(2.7)
**
**
--
-16
4—5(4—5)
Jab 2
3
23
--
Transitions to jab 3 on frame 11
1.5(2.2)
--
**
--
-17
3—4(3—4)
Jab 3
3
34
--
--
4.0(7.1)
--
**
--
-26
3—4(3—4)
Normal Arsene Up, Normal Up, Arsene Down, Normal Down, Arsene
Forward Tilt
8/13
34
--
--
3.0/5.0(3.0/10.0)
**
**
--
**/-15(**/-11)
8—9/13—15(8—9/13—19)
Normal Arsene
Up Tilt
8/11/14/17/20
40
--
Rehit rate: 3
4.0/1.0/1.0 (4.0/1.7/3.9)
**
**
First/Multi/Final
-27
8/9(11—19) [Final Hit: 20—23(20—23)]
Normal Arsene
Down Tilt
8
37
--
--
6.0(13.0)
**
**
--
-22(-19)
8—9/10—11/12—14(8—9/10—11/12—14)
Dash Attack
6/15
45
--
--
2.0/6.0 (2.0/12.0)
**
**
--
**/-23
6—7/15—23(--/15—21)
Normal Arsene
Forward Smash
16
47
--
Charge hold is frame 5
14.0(22.0)
**
**
--
-21
16—18(16—19)
Normal Arsene
Up Smash
10
51
--
Charge hold is frame 4
12.0(17.0)
**
**
--
-32(-30)
10—14(10—14)
Normal Arsene
Down Smash
12/16
51
--
Charge hold is frame 5
12.0(18.0)
**
**
--
-24/-20(--/-18)
12—13/16—17(12—13/16—17)

Aerial Attacks

Normal Arsene
Neutral Air
12
54
8
Arsene version has a separate hit covering Joker's back. Autocancels on frame 1-4 and 48 onward
7.0/—(7.0/4.0)
**
**
front/back
-5
12—27(12—27)
Normal Arsene
Forward Air
7/12
47
12
Autocancels on frame 1-3 and 42 onward
2.0/5.0(2.0/13.0)
**
**
--
-10/-9
7—8/12—14(--/12—14)
Normal Arsene
Back Air
7
31
9
Autocancels on frame 1-3 and 30 onward
9.0(16.0)
**
**
--
-5
7—8(7—8)
??? ???
Up Air
5/9/13/17/20
39
14
Autocancels on frame 1-4 and 40 onward. Rehit rate: 4
0.7/3.0 (0.7/10.0)
**
**
multi/final
-12
5/9/13/17/20—21(20—21)
Normal Arsene
Down Air
13
46
11
Arsene version has separate meteor hit on frame 15. Autocancels on frame 1-3 and 40 onward
8.0/—(8.0/8.0)
**
**
Knife/Meteor
-7
13—16(15—16)

Special Attacks

Gun Gun, Forward Gun, Air Forward Gun, Air Back Gun, Air Up Gun, Air Down
Neutral B (Gun)
12/37/65
36/61/92
--
Earliest you can input another shot, dash, or jump is frame 26. Earliest you can input spiral or shoot below is frame 14. Hitstun decreases with range, up to no hitstun at all when far.
5.0/3.0/1.0
**
**
Close/Med/Far
**
12
Gun, Dash Forward
20
39
--
Invulnerable on frame 4-13. Is affected by and contributes to dodge staling
6.0/4.0/2.0
**
**
Close/Med/Far
**
20
Gun, Dash Back
22
45
--
Invulnerable on frame 5-14. Is affected by and contributes to dodge staling
5.0/3.0/1.0
**
**
Close/Med/Far
**
22
Gun, Jump (From Ground Only)
10/17/24/31
59
14
Invulnerable on frame 1-6. Is *not* affected by nor contributes to dodge staling
3.0/0.8
**
**
Close/far
**
10/17/24/31
Gun, Spiral (From Air Only)
12/15/18/24/27/30/ 36/39/42/48/51/54
69
20
Can be extended for more shots
3.0
**
**
--
**
12/15/18/24/27/30/ 36/39/42/48/51/54
Gun, Shoot Below (From Air Only)
7/21/35/44
48
10
Can be extended for more shots
4.0/1.2
**
**
Close/Far
**
7/21/35/44
Neutral B, Arsene (Gun Special, Arsene)
12/18/24
41/**/**
--
Earliest you can input another shot, dash, or jump is frame 34. Earliest you can input spiral or shoot below is frame 15
6.0/3.0/1.0
**
**
close/med/far/farthest
**
12/18/24
Gun Special, Dash Forward
21/27/33
45
--
Invulnerable on frame 4-13. Is affected by and contributes to dodge staling
7.0/4.0/1.5/1.0
**
**
Close/Med/Far/Farthest
**
21/27/33
Gun Special, Dash Back
23/29/35
49
--
Invulnerable on frame 5-14. Is affected by and contributes to dodge staling
5.0/3.0/1.0
**
**
Close/Med/Far
**
23/29/35
Gun Special, Jump (From Ground Only)
10/13/17/20/24/27/31
59
14
Invulnerable on frame 1-6. Is *not* affected by or contributes to dodge staling. Added shots in Arsene version deal just 1.0 damage.
3.0/0.8
**
**
Close/far
**
10/13/17/20/24/27/31
Gun Special, Spiral (From Air Only)
12/15/18/24/27/30/ 36/39/42/48/51/54
69
20
Can be extended for more shots
4.5
**
**
--
**
12/15/18/24/27/30/ 36/39/42/48/51/54
Gun Special, Shoot Below (From Air Only)
7/14/21/28/35/44
48
10
Can be extended for more shots. Added shots in Arsene version deal just 0.8
4.0/1.6
**
**
Close/Far
**
7/14/21/28/35/44
Side B (Eiha)
16
49
--
Erupts a frame after contact, but won't erupt on shields
1.0/2.0
**
**
Contact/Erupt
-27
16—42/1—19
Side B, Arsene (Eigaon)
16 (1/6/11/16)
57
--
Eruption hits in parenthesis, but won't erupt on shields
1.0/0.5/2.5
**
**
Contact/Erupt
**
16—32(1—15/16—27)
Up B (Grappling Hook)
20
59/44
--
Tethers on frame 12. Second total frames is for the air. Does not induce special fall
--
--
--
--
**
20—26
Air, Grappling Attack
5
28
--
The air version cannot grab, instead hitting the target for 5.0 damage.
11.0
--
--
--
--
5
Up B, Arsene (Wings of Rebellion)
**
**
30
Invulnerable on frame 1-25 (3-25 in air)
--
--
--
--
--
**
Down B (Rebel's Guard)
3 (Start of Block)
52
--
Total frames is for minimum usage. 33 endlag for extended usage. Begins blocking on frame 3. Can only counterattack after a block
--
--
--
--
--
--
Rebel's Guard, Counterattack
8
30
--
Invulnerable on frame 1-14
2.4
--
--
--
--
8—9
Down B, Arsene (Tetrakarn/Makarakarn)
4 (Start of Counter)
53
--
Invulnerable on frame 3. Counters/reflects on frame 4-31
--
--
--
--
--
4—31(Counter/Reflect active)
Arsene, Tetrakarn Counterattack
4
38
--
Invulnerable on frame 1-7 in addition to counter freeze frames
--
--
--
--
--
5—7
Arsene, Makarakarn Reflect
--
41
--
Arm intangible on frame 1-29
--
--
--
--
--
1—29

Grabs / Throws

Grab
6
34
--
--
--
Dash Grab
8
42
--
--
--
Pivot Grab
9
37
--
--
--
Pummel
1
19
**
Total frames includes 14 frames of hitlag
1.5
Forward Throw
9
29
--
--
8.0
Backward Throw
14
39
--
--
10.0
Up Throw
16
37
--
--
7.0
Down Throw
23
40
--
--
7.0

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 3-17
Forward Roll
29
--
Invulnerable on frame 4-15.
Backward Roll
34
--
Invulnerable on frame 5-16.
Neutral Air Dodge
47
10
Invulnerable on frame 3-30.
Air Dodge, Down
67
11-19
Invulnerable on frame 3-21.
Air Dodge, Diagonally Down
73
11-19
Invulnerable on frame 3-21.
Air Dodge, Left/Right
83
11-19
Invulnerable on frame 3-21.
Air Dodge, Diagonally Up
90
11-19
Invulnerable on frame 3-21.
Air Dodge, Up
100
11-19
Invulnerable on frame 3-21.

Misc Info

Weight — 93
Gravity — 0.127
Walk Speed — 1.12
Run Speed — 2.06
Initial Dash — **
Air Speed — 1.1
Total Air Acceleration — 0.08
SH / FH / SHFF / FHFF Frames — 30 / 45 / 20 / 30
Fall Speed / Fast Fall Speed — 1.63 / 3.097
Out of Shield, Up AIr — 8 frames
Out of Shield, Forward Air or back Air or Up Smash — 10 frames
Out of Shield, Neutral Air or Gun or Jab — 15 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)