ken

Menu

All moves with a heavier variant have at least one more frame of startup in practice unless they are buffered. Special cancels can be buffered during hitlag to start on the next frame of animation.

Thanks to the Shotocord for help with Ryu/Ken data!

Ground Attacks

Hitbox Image
Jab 1 (Light)
2
15
--
Special Cancellable
1.5
9
3
--
-10
2—3
12
Hitbox Image
Jab 2
3
27
--
Special Cancellable
1.5
9
3
--
-21
3—4
23
Hitbox Image
Jab 3
8
35
--
--
5.0
9
3
--
-21
8—10
25
Hitbox Image
Jab (Heavy, Close)
7
37
--
Head, chest and arms invincible: frames 4-10. Special Cancellable.
12.0/8.0
**
**
--
-19
7(8—11)
26
Hitbox Image
Jab (Heavy, Far)
9/16
32
--
--
6.0/10.0
7/12
6/10
--
-10/-6
9—12/16—17
15
NormalHitbox Image
Forward Tilt (Light, Close)
3
29
--
Special Cancellable
6.0
9
6
--
-20
3—4
25
Hitbox Image
Forward Tilt (Light, Far)
8
23
--
Leg intangibility on frame 6-11
6.8
10
7
--
-8
8—11
12
Hitbox Image
Forward Tilt (Heavy)
10
34
--
--
5.0/10.0
9/12
6/10
close/far
-18/-14
10—13
21
Hitbox Image
Up Tilt (Light)
3
14
--
Special Cancellable
2.0
7
3
--
-8
3—6
8
Hitbox Image
Up Tilt (Heavy)
7
37
--
Special Cancellable. Upper body intangibility on frame 4-10.
12.0
13
11
--
-19
7(8—11)
26
Hitbox Image
Down Tilt (Light)
2
14
--
Special Cancellable
1.6
8
3
--
-9
2—3
11
Hitbox Image
Down Tilt (Heavy)
6
27
--
Special Cancellable
7.0/5.5
9
6
Sweet/Sour
-15
6—7
20
Hitbox Image
Dash Attack
7
40
--
--
12.0/8.0
13/11
11/8
Early/Late
-22
7—9(10—15)
25
Hitbox Image
Forward Smash
13
45
--
Charge hold is frame 5
12.0/16.0
9/16
8/11
Close/Far
-24/-21
13—15
30
Hitbox Image
Up Smash
9
44
--
Arm intangibility on frame 9-12. Charge hold is frame 6
17.0/13.5
17/14
11/9
Early/Late
-24
9(10—12)
32
Hitbox Image
Down Smash
5
41
--
Special Cancellable. Charge hold is frame 2.
16.0/12.0
16(13)
11(8)
Sweet/Sour
-25
5—6
35

Aerial Attacks

Hitbox Image
Neutral Air
6
27
5
Special Cancellable. Autocancels on frame 28 onward
6.5/4.0
10/8, 11/10
3/3, 4/3
Early/Late Foot, Early/Late Knee
-2/-2, -1/-2
6—8(9—17)
SH, FH, FHFF
SH, FH, FHFF
10
Hitbox Image
Forward Air
8
36
11
Special Cancellable. Autocancels on frame 1-2 and 38 onward
9.0/14.0, 8.0/12.0
15/11, 13/11
5/4, 5/4
Early foot/knee, Late foot/knee
-7/-6, -7/-6
8—9(10—14)
FH
FH
22
Hitbox Image
Back Air
8
41
10
Special Cancellable. Autocancels on frame 25 onward
16.0/13.0
16/14
6/5
Close/Far
-4/-5
8—9
SH, FH, FHFF
--
32
Hitbox Image
Up Air
5
35
11
Special Cancellable. Autocancels on frame 19 onward
6.5
10
3
--
-8
5—9
SH, FH, SHFF, FHFF
FH
26
Hitbox Image
Down Air
8
45
15
Special Cancellable. Autocancels on frame 1-2 and 33 onward
12.0
13
5
--
-10
8—12
FH
--
33

Special Attacks

LightHitbox Image MediumHitbox Image HeavyHitbox Image
Neutral B (Hadouken)
13
57
--
--
Light: 4.5 // Medium: 5.0 // Heavy: 5.5
8—8, 9—9
3—3, 3—3
Normal, True
-35/-34
13—19(20—87) / 13—18(19—79) / 13—17(18—72)
--
StartHitbox Image WeakHitbox Image StrongHitbox Image
Side B (Tatsumaki Senpukyaku)
8/13—38
32/62/62
--
Wind-up active 8-9, standard hitbox begins on frame 13. Hits on alternating sides of him every five frames from 13 up to 38. Leg intangibility added in 7.0.0.
3.0/3.0, 3.4/3.4
7/5, 8/5
4/4, 4/4
normal early/late, true early/late
-25 to -30
8—9(13—14/18—19/23—24/28—29/33—34/38—39)
--
WeakHitbox Image StrongHitbox Image
Side B, Air (Tatsumaki Senpukyaku, Air)
8/13/18/23/28/33/38
77
--
Leg intangibility on frames 13-42
3.0/2.0, 3.4/2.3
7/4, 8/5
4/3, 4/3
normal early/late, true early/late
-36
8—9(13—14/18—19/23—24/28—29/33—34/38—39)
38
LightHitbox Image MediumHitbox Image
Up B (Shoryuken)
6
--
12
Invulnerable on frame 5
13.0/7.0
14/8
12/7
Early/Late
**
6—8(9—19)
--
LightHitbox Image MediumHitbox Image
True Shoryuken
6
--
8
Invulnerable on frame 4-6. Arm intangible on frame 1-14
15.6/8.4
16/9
14/8
Early/Late
**
6—8(9—19)
--
HeavyHitbox Image
Up B (Flame Shoryuken)
5/6/9
--
18
Invulnerable on frame 5
2.2/8.0/6.5
10/9/9
-/8/7
--
**
5/6—8/9—19
--
HeavyHitbox Image
True Flame Shoryuken
5/6/9
--
12
Invulnerable on frame 4-6. Arm intangible on frame 1-14
2.6/9.6/7.8
10/10/10
-/9/8
--
**
5/6—8/9—19
--
Level 1Hitbox Image Level 2Hitbox Image Level 3Hitbox Image
Down B (Focus Attack)
12 (+21), 12(+31), 12(+59)
55
--
Stage 1: Can dash from frame 26 of entering charge or immediately after a successful hit
Stage 2: Focus armor begins on frame 1 and lasts until the 12 frames of the kick
Stage 3: This stage is unblockable
Damage-bsed armor notes: Armor starts at 16.8% and ends at 33.6% in Stage 3, going up 0.289% per frame held.
12.0, 10.0, 17.0
17, 19, unblockable
11, 10, unblockable
Stage 1, Stage 2, Stage 3
-32, -33, unblockable
32—33/42—43/70—71
--
Focus Attack, Dash Cancel
--
19/19
--
First advantage is on stage 1 hit, second advantage is on stage 2 hit
--
--
--
--
-8/-9
**
--
Hitbox Image
Nata Otoshi Geri (Input Command)
12/15
28
--
Input: Forward, Down-Forward, Down+A.
5.0/5.0
9/9
6/6
first/second
-7
12/15—16
12
Hitbox Image
HELD Nata Otoshi Geri
12/20
51
--
Input: Forward, Down-Forward, Down+A (then HOLD A)
5.0/12.0
9/6
9/6
first/inazuma kick
-17
12/20—22
29
Hitbox Image
Oosoto Mawashi Geri (Input Command)
9
32
--
Input: Back, Down-back, Down, Down-forward, Forward+A. Leg intangible on frame 9-10. Holding A causes second kick. hitting on 17 instead and is 48 total frames
12.0
13
11
normal/inazuma
-12
9—10
22
Hitbox Image
HELD Oosoto Mawashi Geri
9/17
48
--
Input: Back, Down-back, Down, Down-forward, Forward+A (then HOLD A). Leg intangible on frame 9-10.
12.0/12.0
13/14
11/14
normal/inazuma
-17
9—10/17—19
29

Grabs / Throws

Hitbox Image
Grab
6
34
--
--
--
6—7
27
Hitbox Image
Dash Grab
9
42
--
--
--
9—10
32
Hitbox Image
Pivot Grab
10
37
--
--
--
10—11
26
Hitbox Image
Pummel
1
16
--
Total frames includes 10 frames of hitlag
1.3
Hitbox Image
Forward Throw
16
41
--
--
**
Hitbox Image
Backward Throw
41
69
--
--
**
Hitbox Image
Up Throw
18/27
46
--
Kicks on frame 27. Leg intangible 27—32.
**
Hitbox Image
Down Throw
18/19
44
--
--
**

Dodges / Rolls

Spot Dodge
21/26
--
Intangible on frame 3-17
Forward Roll
30
--
Intangible on frame 4-15.
Backward Roll
35
--
Intangible on frame 5-16.
Neutral Air Dodge
49
10
Intangible on frame 3-27.
Air Dodge, Down
67
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Down
73
11-19
Intangible on frame 3-21.
Air Dodge, Left/Right
80
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Up
89
11-19
Intangible on frame 3-21.
Air Dodge, Up
102
11-19
Intangible on frame 3-21.

Misc Info

Stats
Weight — 103
Gravity — 0.12
Walk Speed — 0.825
Run Speed — 1.76
Initial Dash — 1.936
Air Speed — 1.12
Total Air Acceleration — 0.035
SH / FH / SHFF / FHFF Frames — 31 / 40 / 23 / 30
Fall Speed / Fast Fall Speed — 1.6 / 2.24
Out of Shield, Up B — 5 frames (flame), 6 frames (normal)
Out of Shield, Up Air — 8 frames
Out of Shield, Neutral Air or Up Smash — 9 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image