king dedede

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Ground Attacks

Hitbox Image
Jab 1
10
32
--
Transitions to Jab 2 as early as frame 13
2.5
7
4
--
-18
10—11
21
Hitbox Image
Jab 2
11
27
--
Transitions to Rapid jab as early as frame 22
2.2
7
3
--
-13
11—12
15
Hitbox Image
Rapid Jab
5/8/11...
--
--
--
0.5
4
3
--
--
34—**
--
Hitbox Image
Rapid Jab Finisher
4
49
--
--
3.0
10
4
--
-41
**
--
Hitbox Image
Forward Tilt
12/16/20/23
48
--
--
2.0/3.0
4/10
3/4
Multi/Final
-21
12—21/23
25
Hitbox Image
Up Tilt
7
38
--
Head intangible on frame 7-13.
10.0/8.0
8/7
10/8
Close/Far
-21/-23
7—13
25
Hitbox Image
Down Tilt
6
37
--
Clanks with projectiles doing less than 26.8% damage.
10.0/6.0
8/6
10/6
Early/Late
-21
6—7(8—11)
26
Hitbox Image
Dash Attack
26
66
--
--
16.0/13.0
13/9
14/12
Early/Late
-26
26—27(28—41)
25
Hitbox Image
Forward Smash
40
77
--
This attack hits directly above Dedede only on frame 40. Hammer comes down on 43. Shockwave on 44. Charge hold is frame 33. Multiple hitboxes: an aerial only hitbox that does 0%, sweetspot near tip of hammer, weak hit near Dedede.
16.0/18.5/25.0/11.0
?/12/14/8
?/-/16/8
Early/close/far/Shockwave
?/-/-18/-25
40—41(42—43/44)
33
Hitbox Image
Up Smash
17
67
--
Charge hold is frame 6
16.0
10
11
--
-39
17—24
43
Hitbox Image
Down Smash
14
52
--
Charge hold is frame 3
13.0
9
9
--
-31/-23
14—22
30

Aerial Attacks

Hitbox Image
Neutral Air
7
39
9
Autocancels on frame 1-2 and 35 onward
12.0/7.0
9/7
5/3
Early/Late
-4/-6
7—8(9—29)
SH, FH
FH
10
Hitbox Image
Forward Air
13
41
18
Autocancels on frame 1-4 and 40 onward
12.0
9
5
--
-13
13—15
FH
FH
26
Hitbox Image
Back Air
17
37
13
Autocancels on frame 1-4 and 33 onward
16.0
13
6
--
-7
17—19
SH, FH
SH, FH
18
Hitbox Image
Up Air
10/12/14/16/18/20/22/24
44
13
Autocancels on frame 1-4 and 42 onward
1.0/5.0
4/12
-/3
Multi/Final
-10
10/12/14/16/18/20/22/24—25
FH
FH
19
Hitbox Image
Down Air
22
47
18
Autocancels on frame 1-6 and 44 onward
15.0/8.0
15/7
5/4
Meteor/Late
-13/-14
22—23
FH
FH
24

Special Attacks

Hitbox Image Hitbox Image
Neutral B (Inhale)
14
74
--
Startup and total frames refer to minimum usage. 19 endlag after extended usage. Can inhale projectiles starting on frame 14 and involuntarily spit them back.

Gains invulnerability for 14 frames after the 4th frame of inhaling a character/item out. For example, if a character gets grabbed as soon as inhale comes out, (f14) the i-frames would be 18-32. Invulnerability information from @Landslide___ on Twitter.
--
--
--
--
--
17—**
--
Inhale, Spit
6
29
--
--
--
--
--
--
--
**
--
TossHitbox Image GordoHitbox Image Wall StickHitbox Image
Side B (Gordo Throw)
29
58
--
--
10.0/9.5—14.0
8/12—15/15
10/4—5/14
Hammer/gordo/both
-21/-11/-17
29(5—146)
--
Hitbox Image Hitbox Image
Up B (Super Dedede Jump)
69
--
60/30
Cancelling incurs 30 frames landing lag. Invulnerable on frame 18-21. Super Armor (infinite %) on frames 22-34 and then 69-76. Leg intangibility frame 69-landing. Landing hitbox on frame 3—4. Stars on frame 5—24. Hitbox 69—landing.
15.0/12.0/5.0
10/9/6
14/-/3
Falling/landing/stars
-46
69/4—5/6—20
--
GroundHitbox Image AirHitbox Image
Down B (Jet Hammer, Partial Charge)
10(+17)
59
--
10 startup from release. 17 to enter charge state. 136 frames to reach full charge. Heavy armor (14%) on frame 1-14 from release but only on ground version.
11.0—29.8
8—15
10—25
--
-39 to -24
27—29
30
Hitbox Image Hitbox Image
Down B, Full Charge (Jet Hammer, Full Charge)
10
69
--
Heavy armor on frame 1-14 from release but only on ground version.
40.0
16
34
--
-26
10—11
58

Grabs / Throws

Hitbox Image
Grab
8
39
--
--
--
8—10
29
Hitbox Image
Dash Grab
11
47
--
--
--
11—13
34
Hitbox Image
Pivot Grab
12
42
--
--
--
12—14
28
Hitbox Image
Pummel
2
21
--
Total frames includes 14 frames of hitlag
1.6
Hitbox Image
Forward Throw
14
37
--
Hit is 12/13, throw is 14
4.0/6.0
Hitbox Image
Backward Throw
19
41
--
Hit is 16—18, throw is 19
4.0/9.0
Hitbox Image
Up Throw
19
39
--
Hit is 16—18, throw is 19
4.0/5.0
Hitbox Image
Down Throw
26
41
--
--
6.0

Dodges / Rolls

Spot Dodge
23/28
--
Intangible on frame 3-18
Forward Roll
32
--
Intangible on frame 4-16
Backward Roll
37
--
Intangible on frame 5-17
Neutral Air Dodge
43
10
Intangible on frame 4-32
Air Dodge, Down
58
11-19
Intangible on frame 4-23
Air Dodge, Diagonally Down
66
11-19
Intangible on frame 4-23
Air Dodge, Left/Right
72
11-19
Intangible on frame 4-23
Air Dodge, Diagonally Up
86
11-19
Intangible on frame 4-23
Air Dodge, Up
96
11-19
Intangible on frame 4-23

Misc Info

Stats
Weight — 127
Gravity — 0.097
Walk Speed — 1.029
Run Speed — 1.496
Initial Dash — 1.815
Air Speed — 0.735
Total Air Acceleration — 0.05
SH / FH / SHFF / FHFF Frames — 36 / 48 / 24 / 32
Fall Speed / Fast Fall Speed — 1.95 / 3.12
Out of Shield, Neutral Air — 10 frames
Out of Shield, Up Air — 13 frames
Out of Shield, Forward Air — 16 frames
Shield Grab (Grab, post-Shieldstun) — 12 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image