king dedede

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Ground Attacks

Jab 1
10
32
--
Transitions to Jab 2 as early as frame 13
2.5
7
4
--
-18
10—11
Jab 2
11
27
--
Transitions to Rapid jab as early as frame 22
2.2
7
3
--
-13
23—24
Rapid Jab
5/8/11...
--
--
--
0.5
4
3
--
--
34—**
Rapid Jab Finisher
4
49
--
--
3.0
10
4
--
-41
**
Forward Tilt
12/16/20/23
48
--
--
2.0/3.0
4/10
3/4
Multi/Final
-21
12—21/23
Up Tilt
7
38
--
Head intangible on frame 7-13.
10.0/8.0
8/7
10/8
Close/Far
-21/-23
7—13
Down Tilt
6
37
--
Clanks with projectiles doing less than 26.8% damage.
10.0/6.0
8/6
10/6
Early/Late
-21
6—7(8—11)
Dash Attack
26
66
--
--
16.0/13.0
13/9
14/12
Early/Late
-26
26—27(28—41)
Forward Smash
40
77
--
This attack hits directly above Dedede only on frame 40. Hammer comes down on 43. Shockwave on 44. Charge hold is frame 33. Multiple hitboxes: an aerial only hitbox that does 0%, sweetspot near tip of hammer, weak hit near Dedede.
16.0/18.5/25.0/11.0
?/12/14/8
?/-/16/8
Early/close/far/Shockwave
?/-/-18/-25
40
Up Smash
17
67
--
Charge hold is frame 6
16.0
10
11
--
-39
17—24
Down Smash
12/20
52
--
Charge hold is frame 3
13.0
9
9
--
-31/-23
14—22

Aerial Attacks

Neutral Air
7
39
9
Autocancels on frame 1-2 and 35 onward
12.0/7.0
9/7
5/3
Early/Late
-4/-6
7—8(9—29)
Forward Air
13
41
18
Autocancels on frame 1-4 and 40 onward
12.0
9
5
--
-13
13—15
Back Air
17
37
13
Autocancels on frame 1-4 and 33 onward
16.0
13
6
--
-7
17—19
Up Air
10/12/14/16/18/20/22/24
44
13
Autocancels on frame 1-4 and 42 onward
1.0/5.0
4/12
-/3
Multi/Final
-10
10/12/14/16/18/20/22/24—25
Down Air
22
47
18
Autocancels on frame 1-6 and 44 onward
15.0/8.0
15/7
5/4
Meteor/Late
-13/-14
22—23

Special Attacks

Neutral B (Inhale)
14
74
--
Startup and total frames refer to minimum usage. 19 endlag after extended usage. Can inhale projectiles starting on frame 14 and involuntarily spit them back.

Gains invulnerability for 14 frames after the 4th frame of inhaling a character/item out. For example, if a character gets grabbed as soon as inhale comes out, (f14) the i-frames would be 18-32. Invulnerability information from @Landslide___ on Twitter.
--
--
--
--
--
17—**
Inhale, Spit
6
29
--
--
--
--
--
--
--
**
Toss Gordo Wall Stick
Side B (Gordo Throw)
29
58
--
--
10.0/9.5—14.0
8/12—15/15
10/4—5/14
Hammer/gordo/both
-21/-11/-17
29(5—146)
Up B (Super Dedede Jump)
69
--
60/30
Cancelling incurs 30 frames landing lag. Invulnerable on frame 18-21. Super Armor (infinite %) on frames 22-34 and then 69-76. Leg intangibility frame 69-landing. Landing hitbox on frame 3—4. Stars on frame 5—24. Hitbox 69—landing.
15.0/12.0/5.0
10/9/6
14/-/3
Falling/landing/stars
-46
69/4—5/6—20
Ground Air
Down B (Jet Hammer, Partial Charge)
10(+17)
59
--
10 startup from release. 17 to enter charge state. 136 frames to reach full charge. Heavy armor (14%) on frame 1-14 from release but only on ground version.
11.0—29.8
8—15
10—25
--
-39 to -24
27—29
Down B, Full Charge (Jet Hammer, Full Charge)
10
69
--
Heavy armor on frame 1-14 from release but only on ground version.
40.0
16
34
--
-26
10—11

Grabs / Throws

Grab
8
39
--
--
--
8—10
Dash Grab
11
47
--
--
--
11—13
Pivot Grab
12
42
--
--
--
12—14
Pummel
2
21
--
Total frames includes 14 frames of hitlag
1.6
Forward Throw
14
37
--
Hit is 12/13, throw is 14
4.0/6.0
Backward Throw
19
41
--
Hit is 16—18, throw is 19
4.0/9.0
Up Throw
19
39
--
Hit is 16—18, throw is 19
4.0/5.0
Down Throw
26
41
--
--
6.0

Dodges / Rolls

Spot Dodge
23/28
--
Invulnerable on frame 3-18
Forward Roll
32
--
Invulnerable on frame 4-16
Backward Roll
37
--
Invulnerable on frame 5-17
Neutral Air Dodge
43
10
Invulnerable on frame 4-32
Air Dodge, Down
58
11-19
Invulnerable on frame 4-23
Air Dodge, Diagonally Down
66
11-19
Invulnerable on frame 4-23
Air Dodge, Left/Right
72
11-19
Invulnerable on frame 4-23
Air Dodge, Diagonally Up
86
11-19
Invulnerable on frame 4-23
Air Dodge, Up
96
11-19
Invulnerable on frame 4-23

Misc Info

Stats
Weight — 127
Gravity — 0.097
Walk Speed — 1.029
Run Speed — 1.496
Initial Dash — 1.815
Air Speed — 0.735
Total Air Acceleration — 0.05
SH / FH / SHFF / FHFF Frames — 36 / 48 / 24 / 32
Fall Speed / Fast Fall Speed — 1.95 / 3.12
Out of Shield, Neutral Air — 10 frames
Out of Shield, Up Air — 13 frames
Out of Shield, Forward Air — 16 frames
Shield Grab (Grab, post-Shieldstun) — 12 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
Normal
Ledge Hang
Getup Attacks
Facing Up Facing Down Trip Ledge