king k. rool

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Ground Attacks

Jab 1
4
24
--
--
2.5
9
4
--
-16
4—5
Jab 2
3
27
--
--
2.5
6
4
--
-20
3—4
Jab 3
5
33
--
--
7.0
13
7
--
-21
5—8
Forward Tilt
12
42
--
Belly armor on frame 5-11
11.0/13.0
12/13
10/12
Close/Far
-20/-18
12—13
Up Tilt
5
37
--
Arm intangibility on frame 4-9
11.5/8.2/6.8
10/9/8
11/8/7
Early/Late Far/Close
-21
5—6/7—13
Down Tilt
13
42
--
--
13.0/8.0/7.0
9/8/7
12/10/7
Frame 13/Close/Far
-17
13/14—15
Dash Attack
7
60
--
Belly armor on frame 7-28
15.0/11.0
11/9
15/10
Early/Late
-38
7—11/12—25
Forward Smash
19
61
--
Charge hold on frame 9
19.0/16.5/19.5/16.9/19.9/17.3
13/--/14/--/14/12
13/--/13/--/13/12
(neutral far/close)/(Down far/close)/(Up far/close)
-29/--/-29/--/-29/-30
19—20
Up Smash
6/19/22
71
--
Head intangibility on frame 6-11. Belly armor on frame 6-19. Charge hold is frame 2
15.0/3.0/8.0
11/0/10
10/--/7
Hit 1/Hit 2/Hit 3
-55/-42
(6—9/10—11)(19/20/21—23)(22—23)
Down Smash
22
63
--
Belly armor on frame 8-21. Charge hold is frame 1
18.0/4.0
10/5
12/4
Body/Shockwave
-29/-34
22—24/25

Aerial Attacks

Neutral Air
7
45
13
Belly armor on frame 6-30. Autocancels on frame 1-3 and 40 onward
12.0/8.0
9/7
5/4
Early/Late
-8/-9
7—8/9—30
Forward Air
11
57
11
Autocancels on frame 1-2 and 40 onward
14.0/12.0/10.0/8.0
10/10/8/7
5/5/4/4
Early far/close, Late far/close
-6/-6/-7/-7
11/12—13/14—17
Back Air
18
49
14
Autocancels on frame 1-3 and 50 onward
19.0/14.5
13/10
7/5
Far/Close
-7/-9
18—20
Up Air
7
71
13
Head intangibility on frame 7-13. Belly armor on frame 6-20. Autocancels on frame 1-2 and 70 onward
14.0/10.0
10/8
5/4
Early/Late
-8/-9
7—8/9—16
Down Air
14
61
14
Belly armor on frame 14-25. Autocancels on frame 1-3 and 40 onward
12.0/9.0
9/7
5/4
Early/Late
-9/-10
14—15/16—21

Special Attacks

Neutral B (Blunderbuss Kannonball)
30
69
--
Transitions to Vacuum on frame 50. K Rool can pass under platforms during any stage of this attack.
13.0
9
5
--
-25
30—150
Blunderbuss, Vacuum
7
--
--
Max hold of 120 frames
--
--
--
--
--
7—36
Blunderbuss, Second Shot
35
55
--
12.0 damage dealt to vacuumed victim
18.0/17.0
11/11
16/5
Person/Cannonball
+7/-4
**
Throw Projectile
Side B (Crownerang)
27
63
--
17 frame animation of catching the crown. Knockback based armor on frame 6-63
9.0/7.0
7/7
4/3
Throw/Return
-26
27—64/65—...
Up B (Propellerpack)
11
--
30
Rehit rate of 14 frames. K Rool does not suffer hitlag from this attack
3.0
5
4
--
**
11/26/41/56/71/...108
Down B (Gut Check)
5 (Start of Counter)
62
--
Invulnerable on frame 4-15. Counters or reflects on 5-28. Must be facing attacker to activate.
**
**
**
--
**
**
Gut Check, Counterattack
2, 9
42
--
**
--
--
--
Front, Reverse
--
2—5, 9—12

Grabs / Throws

Grab
8
40
--
--
--
Dash Grab
11
48
--
--
--
Pivot Grab
12
43
--
--
--
Pummel
**
**
--
**
**
Forward Throw
28
39
--
--
**
Backward Throw
32
62
--
--
**
Up Throw
67
103
--
--
**
Down Throw
40
73
--
Buries
**

Dodges / Rolls

Spot Dodge
23/28
--
Invulnerable on frame 3-18
Forward Roll
32
--
Invulnerable on frame 4-16
Backward Roll
37
--
Invulnerable on frame 5-17
Neutral Air Dodge
46
10
Invulnerable on frame 4-30
Air Dodge, Down
64
11-19
Invulnerable on frame 4-22
Air Dodge, Diagonally Down
74
11-19
Invulnerable on frame 4-22
Air Dodge, Left/Right
78
11-19
Invulnerable on frame 4-22
Air Dodge, Diagonally Up
88
11-19
Invulnerable on frame 4-22
Air Dodge, Up
102
11-19
Invulnerable on frame 4-22

Misc Info

Weight — 133
Gravity — 0.105
Walk Speed — 0.903
Run Speed — 1.485
Initial Dash — 1.936
Air Speed — 0.945
Total Air Acceleration — 0.05
SH / FH / SHFF / FHFF Frames — 32 / 48 / 21 / 34
Fall Speed / Fast Fall Speed — 1.7 / 2.72
Out of Shield, Up Smash — 6 frames
Out of Shield, Neutral Air or Up Air — 10 frames
Out of Shield, Up B — 11 frames
Shield Grab (Grab, post-Shieldstun) — 12 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)