king k. rool

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For all of the information you could ever possibly want regarding the Belly Armor mechanic, check out this document from EyeDonutz and Plague Von Karma. For everything else under the sun, check the King K. Rool Lab Repository.

Ground Attacks

Hitbox Image
Jab 1
4
24
--
--
2.5
9
4
--
-16
4—5
19
Hitbox Image
Jab 2
3
27
--
--
2.5
6
4
--
-20
3—4
23
Hitbox Image
Jab 3
5
33
--
--
7.0
13
7
--
-21
5—8
25
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
12
42
--
Belly armor on frame 5-11
11.0/13.0
12/13
10/12
Close/Far
-20/-18
12—13
29
Hitbox Image
Up Tilt
5
37
--
Arm intangibility on frame 4-9
12.5/8.9/7.4
10/9/8
11/8/7
Early/Late Far/Close
-21
5—6/7—13
24
Hitbox Image
Down Tilt
13
42
--
--
13.0/8.0/7.0
9/8/7
12/10/7
Frame 13/Close/Far
-17
13/14—15
27
Hitbox Image
Dash Attack
7
60
--
Belly armor on frame 7-28
15.0/11.0
11/9
15/10
Early/Late
-38
7—14/15—25
35
Hitbox Image Hitbox Image Hitbox Image
Forward Smash
19
61
--
Charge hold on frame 9
19.0/16.5/19.5/16.9/19.9/17.3
13/--/14/--/14/12
13/--/13/--/13/12
(neutral far/close)/(Down far/close)/(Up far/close)
-29/--/-29/--/-29/-30
19—21
40
Hitbox Image
Up Smash
6/19/22
71
--
Head intangibility on frame 6-11. Belly armor on frame 6-19. Charge hold is frame 2
15.0/3.0/8.0
11/0/10
10/--/7
Hit 1/Hit 2/Hit 3
-55/-42
(6—9/10—11)(19/20/21—23)(22—23)
48
Hitbox Image
Down Smash
22
63
--
Belly armor on frame 8-21. Charge hold is frame 1
18.0/4.0
10/5
12/4
Body/Shockwave
-29/-34
22—24/25
38

Aerial Attacks

Hitbox Image
Neutral Air
7
45
9
Belly armor on frame 6-30. Autocancels on frame 1-3 and 40 onward
12.0/8.0
9/7
5/4
Early/Late
-4/-5
7—8/9—30
FH
FH
15
Hitbox Image
Forward Air
11
54
11
Autocancels on frame 1-2 and 40 onward
15.5/13.5/10.0/8.0
10/9/8/7
6/5/4/4
Early far/close, Late far/close
-5/-6/-7/-7
11/12—14/15—17
FH
--
37
* Has Model Scaling Issues *Hitbox Image
Back Air
18
49
14
Autocancels on frame 1-3 and 50 onward
19.0/14.5
13/10
7/5
Far/Close
-7/-9
18—20
--
--
29
Hitbox Image
Up Air
7
71
13
Head intangibility on frame 7-13. Belly armor on frame 7-20. Autocancels on frame 1-2 and 70 onward
14.0/10.0
10/8
5/4
Early/Late
-8/-9
7—13/14—19
--
--
52
Hitbox Image
Down Air
14
61
14
Belly armor on frame 14-25. Autocancels on frame 1-3 and 40 onward
12.0/9.0
9/7
5/4
Early/Late
-9/-10
14—15/16—21
FH
--
40

Special Attacks

KannonballHitbox Image Kannonball DetectionHitbox Image
Neutral B (Blunderbuss Kannonball)
25
65
--
Transitions to Vacuum on frame 50. K Rool can pass under platforms during any stage of this attack.
13.0
9
5
--
-25
30—150
--
Grab/WindHitbox Image
Blunderbuss, Vacuum
7
--
--
Max hold of 120 frames
--
--
--
--
--
7—36
--
Blunderbuss, Second Shot
35
55
--
12.0 damage dealt to vacuumed victim
18.0/17.0
11/11
16/5
Person/Cannonball
+7/-4
**
--
ThrowHitbox Image ProjectileHitbox Image Thrown ItemHitbox Image
Side B (Crownerang)
27
63
--
17 frame animation of catching the crown. Armor on frame 6-63 (12.0% / 14.4% in 1v1) . If picked up as an item, Crown pickup is 27 frames (as a Projectile, 17 frames).
9.0/7.0
7/7
4/3
Throw/Return
-26
27—64/65—...
--
Hitbox Image
Up B (Propellerpack)
11
--
30
Rehit rate of 14 frames. K Rool does not suffer hitlag from this attack
3.0
5
4
--
**
11/26/41/56/71/...108
--
Hitbox Image
Down B (Gut Check)
5 (Start of Counter)
62
--
Invulnerable on frame 4-15. Counters or reflects on 5-28. Must be facing attacker to activate.
**
**
**
--
**
**
--
NormalHitbox Image TurnHitbox Image
Gut Check, Counterattack
3, 9
38
--
**
--
--
--
Front, Reverse
--
3—6, 9—12
26

Grabs / Throws

Hitbox Image
Grab
8
40
--
--
--
8—10
30
Hitbox Image
Dash Grab
11
48
--
--
--
11—13
35
Hitbox Image
Pivot Grab
12
43
--
--
--
12—14
29
Hitbox Image
Pummel
**
**
--
**
**
Hitbox Image
Forward Throw
28
39
--
--
**
Hitbox Image
Backward Throw
32
62
--
--
**
Hitbox Image
Up Throw
67
103
--
--
**
Hitbox Image
Down Throw
40
73
--
Buries
**

Dodges / Rolls

Spot Dodge
23/28
--
Intangible on frame 3-18
Forward Roll
32
--
Intangible on frame 4-16
Backward Roll
37
--
Intangible on frame 5-17
Neutral Air Dodge
46
10
Intangible on frame 4-30
Air Dodge, Down
64
11-19
Intangible on frame 4-22
Air Dodge, Diagonally Down
74
11-19
Intangible on frame 4-22
Air Dodge, Left/Right
78
11-19
Intangible on frame 4-22
Air Dodge, Diagonally Up
88
11-19
Intangible on frame 4-22
Air Dodge, Up
102
11-19
Intangible on frame 4-22

Misc Info

Stats
Weight — 133
Gravity — 0.105
Walk Speed — 0.903
Run Speed — 1.485
Initial Dash — 1.936
Air Speed — 0.945
Total Air Acceleration — 0.05
SH / FH / SHFF / FHFF Frames — 32 / 48 / 21 / 34
Fall Speed / Fast Fall Speed — 1.7 / 2.72
Out of Shield, Up Smash — 6 frames
Out of Shield, Neutral Air or Up Air — 10 frames
Out of Shield, Up B — 11 frames
Shield Grab (Grab, post-Shieldstun) — 12 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image Up BHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image