kirby

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Ground Attacks

Jab 1
2
14
--
Transitions to Jab 2 as early as frame 4
1.8
8
3
--
-9
2
Jab 2
3
15
--
Transitions to Rapid Jab as early as frame 5
1.6
5
3
--
-9
3
Rapid Jab
5/7/9/11...
--
--
--
0.2
4
--
--
--
5/7/9/11...
Rapid Jab Finisher
3
39
--
--
3.0
15
4
--
-32
3—4
Forward Tilt
5
23
--
--
8.0/7.0
7/7
8/4
Close/Far
-10/-11
5—8
Up Tilt
4
20
--
Leg intangibility on frame 4-10. Tipper deals reduced knockback.
5.0/4.0
6/5
6/5
Early/Late
-10/-9
4—5/6—10
Down Tilt
4
20
--
--
6.0
6
6
--
-9
4—6
Dash Attack
9
59
--
--
12.0/9.0/6.0
**
**
Early/Late/Latest
-38
9—17/18—26/27—34
Forward Smash
13
47
--
Charge hold is frame 4
15.0/11.0
12/8
10/8
Early/Late
-23
13—15/16—19
Up Smash
12
45
--
Leg intangibility on frame 12-17. Charge hold is frame 8.
15.0/14.0/12.0
10/9/9
10/9/8
close/far/late
-23/-24
12—14/15—16/17
Down Smash
10
53
--
Leg intangibility on frame 5-14. Charge hold is frame 4.
14.0/10.0
10
10
--
-33
10—14/15—22

Aerial Attacks

Neutral Air
8
54
6
Autocancels on frame 1-4 and 51 onward
10.0/8.0/6.0/4.0
8/5
4/3
Early/Late
-2/-3
8—9/10—11/14—18/19—32
Forward Air
10/17/25
47
8
Autocancels on frame 1-9 and 41 onward
4.0/3.0/5.0
5/5/7
3/2/3
--
-5/-6/-5
10—11/17—18/25—27
Back Air
6
40
10
Autocancels on frame 1-2 and 32 onward
13.0/8.0
11/7
5/4
Early/Late
-5/-6
6—8/9—12
Up Air
8
37
7
Autocancels on frame 1-9 and 22 onward
9.0
7
4
--
-3
8—13
Down Air
18/21/24/27/30/34
54
16
Landing hit on frame 1. Autocancels on frame 1-17 and 48 onward
1.2/2.0/2.0
4/4/4
2/3/3
multi/final/landing
-12
18—19/21—22/24—25/27—28/30—31/34

Special Attacks

Startup Loop
Neutral B (Inhale)
10
67
--
Minimum total frames is 67. Endlag is 19 frames upon release. Can eat projectiles. Projectile eat animation is 51 frames long
--
--
--
--
--
14—48 (longer if held)
You can view most of Kirby's copy abilities on Google Drive via @theEyeDonutz.
Inhale, Copy/Spit
8/8
20/30
--
--
10.0(Swallow)/6.0(Spit)
**
**
--
**
**
Side B (Hammer)
11(+15)
54
--
Startup is 11 from charging state. Takes 15 frames to enter charging state.
19.0—28.8
14—16
17—25
--
-26 to -18
26—27 (11—12 from charge)
Hammer, Full Charge
11
59
--
If on the ground, invulnerable on frame 2-10 and Super armor on frame 11-17. Reaches full charge on frame 135.
35.0
18
30
--
-18
11—12
Uncharged Charged
Hammer (Air)
28/42
71
--
--
16.0
10/10
14/14
--
**/**
28—29/42—43
Up B (Final Cutter)
23/(41/50...)/**/**
--
30
Projectile appears on frame 1 of landing and disappears on 16.
5.0/2.0/(5.0/2.0)/6.0
6/4/6/**
6/3/3/**
Rising/Falling/Landing/Projectile
--/--/-21/12
23—26/(41—49/50...)/1—2/1—16
Down B (Stone)
11
--
--
Emerging from stone is a 31 frame animation. Stone armor begins on frame 11. On Shield data assumes release immediately after hit.
14.0
10
13
--
-35
**
Landing
Down B, Air (Stone, Air)
29
--
--
Stone armor begins on frame 19. Active frames can be longer depending on release timing. On Shield data assumes release immediately after hit.
18.0
11
16
--
-17
29—47 (**)

Grabs / Throws

Grab
6
34
--
--
--
6—7
Dash Grab
9
41
--
--
--
9—10
Pivot Grab
10
36
--
--
--
10—11
Pummel
1
15
--
Total frames includes 11 frames of hitlag
1.0
Forward Throw
45
58
--
--
2.0/5.0
Backward Throw
41
49
--
--
8.0
Up Throw
58
86
--
Startup and total frames assume level ground. Endlag is always 30 after landing. Deals 7.0 damage and knockback to anyone near Kirby on frames 45—53.
10.0
Down Throw
9/12/15/18/21/ 24/27/30/33/48/50
79
--
Active for two frames per hit
1.0/2.0

Dodges / Rolls

Spot Dodge
21/26
--
Invulnerable on frame 3-17
Forward Roll
30
--
Invulnerable on frame 4-15
Backward Roll
35
--
Invulnerable on frame 5-16
Neutral Air Dodge
62
10
Invulnerable on frame 3-29
Air Dodge, Down
82
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
91
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
102
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
134
11-19
Invulnerable on frame 3-21
Air Dodge, Up
141
11-19
Invulnerable on frame 3-21

Misc Info

Weight — 79
Gravity — 0.064
Walk Speed — 0.977
Run Speed — 1.727
Initial Dash — 1.9
Air Speed — 0.84
Total Air Acceleration — 0.095
SH / FH / SHFF / FHFF Frames — 39 / 53 / 26 / 36
Fall Speed / Fast Fall Speed — 1.23 / 1.968
Out of Shield, Back Air — 9 frames
Out of Shield, Neutral Air or Forward Air or Up Air — 11 frames
Out of Shield, Up Smash — 12 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)