link

Menu

Ground Attacks

Jab 1
8
24
--
Transitions to Jab 2 as early as frame 12
3.0
8
4
--
-12
8—9
Jab 2
5
25
--
Transitions to Jab 3 as early as frame 8.
3.0
6
4
--
-16
5—6
Jab 3
6
34
--
--
4.0
11
5
--
-23
6—7
Forward Tilt
15
39
--
Hits targets above him on frame 15
13.0
9
12
--
-12
15(16—19)
Up Tilt
8
35
--
--
11.0
8
10
--
-17
8—12
Down Tilt
10
30
--
--
9.0
7
9
--
-11
10—11
Dash Attack
20
56
--
--
14.0
9
15
--
-21
20—23
Forward Smash 1
17
50
--
Transitions to second swing as early as frame 22. Sword Beam active frames 19-58 (only when Link is at 0%). Charge hold frame is 9.
7.0/14.0/5.0
7/10/6
6/10/4
Close/Tipper/projectile
-27/-23/**
17—18
Forward Smash 2
10
60
--
--
13.0
14
9
--
-41
10—11
Up Smash
10/25/41
77
--
Charge hold frame is 5.
4.0/3.0/10.0
5/5/8
4/3/8
--
-28
10—13(14—15) / 25—28(29—30) / 41—45
Down Smash
12/24
56
--
Charge hold frame is 4
16.0/12.0
10/9
11/8
--
-33/-24
12—13/24—25

Aerial Attacks

Neutral Air
7
38
6
Autocancels on frame 1-3 and 36 onward
11.0/6.0
8/6
4/3
Early/Late
-2/-3
7—8(9—31)
Forward Air
16/24
51
11
Autocancels on frame 53 onward
8.0/10.0
7/10
4/4
--
-7/-7
16—17/24—25
Back Air
6/15
30
6
Autocancels on frame 29 onward
5.0/7.0
6/7
3/3
First/Second
-3/-3
6—8/15—17
Up Air
11
59
14
Autocancels on frame 1-10 and 43 onward
15.0/13.0
12/11
5/5
Early/Late
-9
11—13(14—40)
Down Air
14
79
19
Autocancels on frame 1-9 and 65 onward. Can hit same target once again after 30 frames due to pogo effect.
18.0/15.0
14/12
6/5
Early/Late
**
14—19(20—64)

Special Attacks

Arrow
Neutral B (Hero's Bow)
16-52
44-80
--
Reaches full charge on frame 52. Arrows travel for 46 frames after being fired. Arrows will stick into the ground for 3 seconds and can be picked up to either item-throw or fire two arrows. When firing two arrows at once, the second one generates three frames after the first.
4.0—12.0
5—9
2—4
Uncharged—Full Charge
-21 to -15
16—61
Side B (Boomerang)
27
45
--
9 frame animation of catching boomerang if no other action is being performed.
8.0/9.6
7/8
3/4
Tilt/Smash
-8/-6
27—36(37—**)
Up B (Spin Attack)
7
76
--
Can charge attack for an additional 60 frames. Startup is 4 from charge state. 7f startup is only the front hit.
14.0
14
13
--
-56
7—8(9—13/14—23/24—39)
Up B, Air (Spin Attack, Air)
8/16/22/31/47
--
30
--
4.0/2.0/4.0
5/4/11
5/3/5
First/multi/Final
--
8—9/12—13/16—17/19—20/22—23/26—27/31—32/38—39/47—49
Down B (Remote Bomb, Pull)
--
39
--
--
--
--
--
--
--
--
Down B (Remote Bomb, Detonate)
12
39
--
Can self-damage
7.0
7
3
--
-19
12—13

Grabs / Throws

Grab
6
34
--
--
--
Dash Grab
9
42
--
--
--
Pivot Grab
10
37
--
--
--
Pummel
1
18
--
Total frames includes 14 frames of hitlag
1.3
Forward Throw
12/13
37
--
--
3.0/2.5
Backward Throw
12/14
38
--
--
3.0/2.5
Up Throw
26/28
49
--
--
5.0/2.0
Down Throw
22/24
48
--
--
3.0/3.0

Dodges / Rolls

Spot Dodge
21/26
--
Invulnerable on frame 3-17
Forward Roll
30
--
Invulnerable on frame 4-15
Backward Roll
35
--
Invulnerable on frame 5-16
Neutral Air Dodge
49
10
Invulnerable on frame 3-30
Air Dodge, Down
69
11-19
Invulnerable on frame 4-21
Air Dodge, Diagonally Down
74
11-19
Invulnerable on frame 4-21
Air Dodge, Left/Right
82
11-19
Invulnerable on frame 4-21
Air Dodge, Diagonally Up
95
11-19
Invulnerable on frame 4-21
Air Dodge, Up
108
11-19
Invulnerable on frame 4-21

Misc Info

Weight — 104
Gravity — 0.096
Walk Speed — 1.247
Run Speed — 1.534
Initial Dash — 1.98
Air Speed — 0.924
Total Air Acceleration — 0.05
SH / FH / SHFF / FHFF Frames — 33 / 45 / 22 / 30
Fall Speed / Fast Fall Speed — 1.6 / 3.04
Out of Shield, Up B — 7 frames (front only)
Out of Shield, Back Air — 9 frames
Out of Shield, Neutral Air or Up Smash — 10 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)