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Ground Attacks

Hitbox Image
Jab 1
7
23
--
Transitions to Jab 2 as early as frame 12
3.0
8
4
--
-12
7—8
15
Hitbox Image
Jab 2
5
25
--
Transitions to Jab 3 as early as frame 8.
3.0
6
4
--
-16
5—6
19
Hitbox Image
Jab 3
6
34
--
--
4.0
11
5
--
-23
6—7
27
Hitbox Image
Forward Tilt
15
39
--
Hits targets above him on frame 15
13.0
9
12
--
-12
15(16—19)
20
Hitbox Image
Up Tilt
8
35
--
--
11.0
9
11
--
-16
8—12
23
Hitbox Image
Down Tilt
10
30
--
--
9.0
7
9
--
-11
10—11
19
Hitbox Image
Dash Attack
20
56
--
--
14.0/13.0/12.0
9
17
Tip/Middle/Hilt
-19
20—23
33
Hitbox Image
Forward Smash 1
17
50
--
Transitions to second swing as early as frame 22. Sword Sword Beam is active 17-48 when at minimum charge and 17-56 when at maximum charge (only when Link is at 0%). Beam does 5.0%. Charge hold frame is 9.
7.0/14.0
7/10/6
6/10/4
Blade or Hilt/Tip
-27/-23/**
17—18
32
Hitbox Image
Forward Smash 2
10
60
--
--
13.0/12.0
14
9
Far/Close
-41
10—11
49
Hitbox Image
Up Smash
10/25/41
77
--
Charge hold frame is 5.
4.0%/3.0%/(11.0%/10.0%/9.0%)
5/5/8
4/3/8
(Hit 1/Hit 2/Hit 3(Sword/Arm/Body))
-28
10—13(14—15) / 25—28(29—30) / 41—45
32
Hitbox Image
Down Smash
12/24
56
--
Charge hold frame is 4
(16.0%/17.0%/14.0%)/(12.0%/11.0%/10.0%)
(11/11/??)/(10/9/??)
(11/12/??)/(9/9/??)
(Front hit (Middle/Tip/Body)/Back hit (Sword/Arm/Body))
(-31/-32/??)/(-23/-23/??)
12—13/24—25
31

Aerial Attacks

Hitbox Image
Neutral Air
7
38
6
Autocancels on frame 1-3 and 36 onward
(11.0/9.0)/6.0
9/6
5/3
(Clean (Foot/Legs)/Late)
-1/-3
7—8(9—31)
FH
FH
7
Hitbox Image
Forward Air
16/24
51
11
Autocancels on frame 53 onward
8.0/10.0
7/10
4/4
--
-7/-7
16—17/24—25
--
--
26
Hitbox Image
Back Air
6/15
30
6
Autocancels on frame 29 onward
5.0/7.0
6/7
3/3
First/Second
-3/-3
6—8/15—17
SH, FH, FHFF
SH, FH, FHFF
13
Hitbox Image
Up Air
11
59
14
Autocancels on frame 1-10 and 43 onward
15.0/13.0
13/11
6/5
Early/Late
-8/-9
11—13(14—40)
FH
--
19
Hitbox Image
Down Air
14
79
19
Autocancels on frame 1-9 and 65 onward. Can hit same target once again after 30 frames due to pogo effect.
18.0/15.0
14/13
6/6
Early/Late
Bounce: ** | Fast Fall: -13/-13
14—19(20—64)
--
--
15

Special Attacks

ArrowHitbox Image
Neutral B (Hero's Bow)
16-52
44-80
--
Reaches full charge on frame 52. Arrows travel for 46 frames after being fired. Arrows will stick into the ground for 3 seconds and can be picked up to either item-throw or fire two arrows. When firing two arrows at once, the second one generates three frames after the first.
4.0—12.0
5—9
2—4
Uncharged—Full Charge
-21 to -15
16—61
--
Hitbox Image
Side B (Boomerang)
27
45
--
9 frame animation of catching boomerang if no other action is being performed.
8.0/9.6
9/8
5/4
Clean/Late/Returning
-7/-9
27—35(36—63/64—155)
--
Hitbox Image
Up B (Spin Attack)
7
76
--
Can charge attack for an additional 60 frames. Startup is 4 from charge state. 7f startup is only the front hit. Damage drops from 14% down to 7% gradually as active frames progress.
(14.0%/11.2%)/(12.0%/9.6%)/(9.0%/7.2%)/(7.0%/5.6%)
14
13
(Clean/Mid/Late/Latest with all of them split Blade/Tip)
-56
7—8(9—13/14—23/24—39)
37
Hitbox Image
Up B, Air (Spin Attack, Air)
8/16/22/31/47
--
30
--
4.0/2.0/4.0
5/4/11
5/3/5
First/multi/Final
--
8—9/12—13/16—17/19—20/22—23/26—27/31—32/38—39/47—49
--
Hitbox Image
Down B (Remote Bomb, Pull)
--
39
--
--
--
--
--
--
--
--
--
Hitbox Image
Down B (Remote Bomb, Detonate)
12
39
--
Can self-damage
7.0
7
3
--
-19
12—13
26

Grabs / Throws

Hitbox Image
Grab
6
34
--
--
--
6—7
27
Hitbox Image
Dash Grab
9
42
--
--
--
9—10
32
Hitbox Image
Pivot Grab
10
37
--
--
--
10—11
26
Hitbox Image
Pummel
1
18
--
Total frames includes 13 frames of hitlag
1.3
Hitbox Image
Forward Throw
12/13
37
--
--
3.0/2.5
Hitbox Image
Backward Throw
12/14
38
--
--
3.0/2.5
Hitbox Image
Up Throw
26/28
49
--
--
5.0/2.0
Hitbox Image
Down Throw
22/24
48
--
--
3.0/3.0

Dodges / Rolls

Spot Dodge
21/26
--
Intangible on frame 3-17
Forward Roll
30
--
Intangible on frame 4-15
Backward Roll
35
--
Intangible on frame 5-16
Neutral Air Dodge
49
10
Intangible on frame 3-30
Air Dodge, Down
69
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
74
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
82
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
95
11-19
Intangible on frame 3-21
Air Dodge, Up
108
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 104
Gravity — 0.096
Walk Speed — 1.247
Run Speed — 1.534
Initial Dash — 1.98
Air Speed — 0.924
Total Air Acceleration — 0.05
SH / FH / SHFF / FHFF Frames — 33 / 45 / 22 / 30
Fall Speed / Fast Fall Speed — 1.6 / 3.04
Out of Shield, Up B — 7 frames (front only)
Out of Shield, Back Air — 9 frames
Out of Shield, Neutral Air or Up Smash — 10 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image