little mac

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Ground Attacks

Jab 1
1
16
--
Transitions to jab 2 as early as frame 5
1.5
8
3
--
-17
1
Jab 2
1
16
--
Transitions to jab 3 as early as frame 5
1.5
5
3
--
-17
1
Jab 3
4
29
--
--
5.0
12
6
--
-19
4—5
Rapid Jab
4/6/8...
--
--
--
0.5
4
2
--
--
**
Rapid Jab Finisher
5
34
--
--
3.0
13
4
--
-25
5
Forward Tilt
4/12
37
--
--
4.0/8.0
5/9
5/8
--
-17
4—5/12—13
Up Tilt
4
29
--
--
6.5
6
7
--
-18
4—10
Down Tilt
3
25
--
--
8.0
7
8
--
-14
3—4
Dash Attack
7
33
--
Wind box on frames 1-4.
10.0
8
10
--
-16
7—9
Forward Smash
14/14/15
43/43/43
--
Super armor on frame 8-15 (9-15 for down angled version). Charge hold is frame 4
20.0/20.0/24.0
15/15/16
13/13/15
Normal/Up/Down
-16/-16/-13
14—15/14—15/15
Up Smash
10
47
--
Super armor on frame 8-13. Charge hold is frame 6
21.0/15.0
17/14
14/11
Early/Late
-23
10(11—13)
Down Smash
10/17
42
--
Super armor on frame 7-10 and 15-17. Charge hold is frame 5
13.0
9
9
--
-23/-16
10—11/17—18

Aerial Attacks

Neutral Air
2
15
10
Autocancels on frame 16 onward
2.0
4
2
--
-8
2
Forward Air
10
36
13
Autocancels on frame 35 onward
5.0
6
3
--
-10
10—12
Back Air
11
37
16
Autocancels on frame 36 onward
6.0
6
3
--
-13
11—12
Up Air
5
41
13
Autocancels on frame 40 onward
5.0
6/5
3/3
Strong/Weak
-10
5—8
Down Air
7
27
18
Autocancels on frame 25 onward
5.0/4.0
6/5
3/3
Strong/Weak
-15/-15
7—10

Special Attacks

Grounded Aerial
Neutral B, Partial Charge (Straight Lunge, Partial Charge)
4(+32)
49
--
Must charge for 32 frames minimum before you are allowed to punch. Heavy armor on frame 1 of charge and lasts until the punch begins.
12.0—28.6
9—17
11—26
Uncharged—Charged
-34 to -19
**
Grounded Aerial
Neutral B, Full Charge (Straight Lunge, Full Charge)
123
231
--
--
30.0
17
26
--
-82
**
Grounded Aerial
K.O. Punch
9
96/75
--
75 total frames in the air. Super armor on frame 8-9 but only on the ground. Unblockable on the ground.
35.0/13.0
-/14
-/12
Ground/Air
Unblockable/-54
9—11
Side B (Jolt Haymaker)
8/25
60/74
--
Total frames assumes level ground. Going over an edge applies air total frames. Invulnerable on frame 1-3. Leg intangibility on frame 4-17, or until punch.
14.00
12
13
Earliest/Latest
-39 to -36
8—17/25—31
Side B, Air (Jolt Haymaker, Air)
8/25
53/69
--
If you land, the lag corresponds to the remaining total frames of the ground version.
14.00
12
13
Earliest/Latest
-32 to -31
8—17/25—31
Up B (Rising Uppercut)
3/7/11/15/19/27
--
30
Invulnerable on frame 1-3.
3.0/1.0/3.0
7/4/13
4/2/4
--
**
3/7/11/15/19/27
Down B (Slip Counter)
5 (Start of Counter)
62
--
Invulnerable on frames 4-5. Counters on frame 5-27
--
--
--
--
--
5—27 (counter)
Grounded Aerial
Slip Counter, Counterattack
16
47
--
Invulnerable on frame 1-18
--
--
--
--
--
16—21

Grabs / Throws

Grab
9
38
--
--
--
Dash Grab
13
46
--
--
--
Pivot Grab
14
41
--
--
--
Pummel
1
15
--
Total frames includes 11 frames of hitlag
1.0
Forward Throw
15/17
44
--
--
4.0/4.0
Backward Throw
17/19
47
--
--
4.0/5.0
Up Throw
10/12
40
--
--
4.0/3.0
Down Throw
14/16
44
--
--
4.0/3.0

Dodges / Rolls

Spot Dodge
18/23
--
Invulnerable on frame 3-14
Forward Roll
26
--
Invulnerable on frame 4-12
Backward Roll
32
--
Invulnerable on frame 4-14
Neutral Air Dodge
49
10
Invulnerable on frame 2-26
Air Dodge, Down
62
11-19
Invulnerable on frame 2-18
Air Dodge, Diagonally Down
64
11-19
Invulnerable on frame 2-18
Air Dodge, Left/Right
72
11-19
Invulnerable on frame 2-18
Air Dodge, Diagonally Up
81
11-19
Invulnerable on frame 2-18
Air Dodge, Up
89
11-19
Invulnerable on frame 2-18

Misc Info

Weight — 87
Gravity — 0.090
Walk Speed — 1.386
Run Speed — 2.464
Initial Dash — 2.365
Air Speed — 1.208
Total Air Acceleration — 0.04
SH / FH / SHFF / FHFF Frames — 33 / 44 / 21 / 29
Fall Speed / Fast Fall Speed — 1.95 / 3.12
Out of Shield, Up B — 3 frames
Out of Shield, Neutral Air — 5 frames
Out of Shield, Up Air — 8 frames
Shield Grab (Grab, post-Shieldstun) — 13 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)