little mac

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Ground Attacks

Hitbox Image
Jab 1
1
16
--
Transitions to jab 2 as early as frame 5. Meter filled: 0.045 arrows.
1.5
8
3
--
-12
1
15
Hitbox Image
Jab 2
1
16
--
Transitions to jab 3 as early as frame 5. Meter filled: 0.045 arrows.
1.5
5
3
--
-12
1
15
Hitbox Image
Jab 3
4
29
--
Meter filled: 0.15 arrows.
5.0
12
6
--
-19
4—5
24
Hitbox Image
Rapid Jab
4/6/8...
--
--
Meter filled: 0.015 arrows.
0.5
4
2
--
--
**
--
Hitbox Image
Rapid Jab Finisher
5
34
--
Meter filled: 0.09 arrows.
3.0
13
4
--
-25
5
29
Hitbox Image
Forward Tilt
4/12
37
--
Meter filled: 0.12/0.24 arrows.
4.0/8.0
5/9
5/8
--
-17
4—5/12—13
24
Hitbox Image
Up Tilt
4
29
--
Meter filled: 0.195 arrows.
6.5
6
7
--
-18
4—10
19
Hitbox Image
Down Tilt
3
25
--
Meter filled: 0.24 arrows.
8.0
7
8
--
-14
3—4
21
Hitbox Image
Dash Attack
7
33
--
Wind box on frames 1-4. Meter filled: 0.3 arrows.
10.0
8
10
--
-16
7—9
24
Hitbox Image Hitbox Image Hitbox Image
Forward Smash
14/14/15
43/43/43
--
Super armor on frame 8-15 (9-15 for down angled version). Charge hold is frame 4. Meter filled: 0.6/0.84(up or mid min/max), 0.72/1.008(down min/max) arrows.
20.0/20.0/24.0
15/15/16
13/13/15
Normal/Up/Down
-16/-16/-13
14—15/14—15/15
28
Hitbox Image
Up Smash
10
47
--
Super armor on frame 8-13. Charge hold is frame 6. Meter filled: (early min/max) 0.63/0.882, (late min/max) 0.48/0.672 arrows.
21.0/15.0
17/14
14/11
Early/Late
-23
10(11—14)
33
Hitbox Image
Down Smash
10/17
42
--
Super armor on frame 7-10 and 15-17. Charge hold is frame 5. Meter filled: (min/max) 0.39/0.546 arrows.
13.0
9
9
--
-23/-16
10—11/17—18
24

Aerial Attacks

Hitbox Image
Neutral Air
2
15
10
Autocancels on frame 16 onward. Meter filled: (full/short) 0.06/0.051 arrows.
2.0
4
2
--
-8
2
--
SH, FH, SHFF, FHFF
13
Hitbox Image
Forward Air
10
36
13
Autocancels on frame 35 onward. Meter filled: (full/short) 0.15/0.1275 arrows.
5.0
6
3
--
-10
10—12
--
FH
24
Hitbox Image
Back Air
11
37
16
Autocancels on frame 36 onward. Meter filled: (full/short) 0.18/0.153 arrows.
6.0
6
3
--
-13
11—12
--
FH
25
Hitbox Image
Up Air
5
41
13
Autocancels on frame 40 onward. Meter filled: (full/short) 0.15/0.1275 arrows.
5.0
6/5
3/3
Strong/Weak
-10
5—8
--
FH
33
Hitbox Image
Down Air
7
27
18
Autocancels on frame 25 onward. Meter filled: (full/short) 0.12/0.102 arrows.
5.0/4.0
6/5
3/3
Strong/Weak
-15/-15
7—10
--
SH, FH, FHFF
17

Special Attacks

GroundedHitbox Image AerialHitbox Image
Neutral B, Partial Charge (Straight Lunge, Partial Charge)
4(+32)
49
--
Must charge for 32 frames minimum before you are allowed to punch. Damage-based armor begins on frame 1 of charge and lasts until the punch begins, starts at 8% (9.6% in 1v1) and builds to 14% (16.8% in 1v1) on max charge release. Meter filled: (uncharge, sweet) 0.036, (early uncharged) 0.3, (late uncharged) 0.24 arrows.
12.0—28.6
9—17
11—26
Uncharged—Charged
-34 to -19
**
--
GroundedHitbox Image AerialHitbox Image
Neutral B, Full Charge (Straight Lunge, Full Charge)
123
231
--
30.0
17
26
Meter filled: (fully charged) 0.9, (fully charged, reversed) 0.84 arrows.
-82
**
--
GroundedHitbox Image AerialHitbox Image
K.O. Punch
9
76/75
--
75 total frames in the air. Super armor on frame 8-9 but only on the ground. Unblockable on the ground. Mac is guaranteed KO Uppercut if he takes 100%. Mac is guaranteed KO Uppercut if he deals 333.33*%, as he has a 0.3x unit filling multiplier. Mac is given 4 seconds before he can lose KO Uppercut. Mac loses KO Uppercut if he is sent into tumble, which requires 80 KB Points to do (this can also be taken as "when you have to tech" in layman's terms). For more information on Mac's meter, check Plague von Karma's document. Meter filled: 1.05 arrows.
35.0/13.0
-/14
-/12
Ground/Air
Unblockable/-54
9—11
65
Hitbox Image
Side B (Jolt Haymaker)
8/25
60/77
--
Total frames assumes level ground. Going over an edge applies air total frames. Invulnerable on frame 1-3. Leg intangibility on frame 4-17, or until punch. Meter filled: 0.42 arrows.
14.00
12
13
Earliest/Latest
-39 to -36
8—14/25—31 (windbox: 7—17)
29
Hitbox Image
Side B, Air (Jolt Haymaker, Air)
8/25
53/70
--
If you land, the lag corresponds to the remaining total frames of the ground version. Meter filled: 0.42 arrows.
14.00
12
13
Earliest/Latest
-32 to -31
8—14/25—31
22
Hitbox Image
Up B (Rising Uppercut)
3...
--
30
Invulnerable on frame 1-3. Meter filled: 0.09/0.03/0.09 arrows.
3.0/1.0/3.0
7/4/13
4/2/4
--
**
3/6—21(rehit: 4)/26
--
Hitbox Image
Down B (Slip Counter)
5 (Start of Counter)
56
--
Invulnerable on frames 4-5. Counters on frame 5-27.
--
--
--
--
--
5—27 (counter)
--
GroundedHitbox Image AerialHitbox Image
Slip Counter, Counterattack
16
49
--
Invulnerable on frame 1-18. Meter filled: (min/max) 0.3/1.26 arrows.
--
--
--
--
--
16—21
28

Grabs / Throws

Hitbox Image
Grab
9
38
--
--
--
9—10
28
Hitbox Image
Dash Grab
13
46
--
--
--
13—14
32
Hitbox Image
Pivot Grab
14
41
--
--
--
14—15
26
Hitbox Image
Pummel
1
15
--
Total frames includes 10 frames of hitlag
1.0
Hitbox Image
Forward Throw
15/17
44
--
Meter filled: 0.12/0.12 arrows.
4.0/4.0
Hitbox Image
Backward Throw
17/19
47
--
Meter filled: 0.12/0.15 arrows.
4.0/5.0
Hitbox Image
Up Throw
10/12
40
--
Meter filled: 0.12/0.09 arrows.
4.0/3.0
Hitbox Image
Down Throw
14/16
44
--
Meter filled: 0.12/0.09 arrows.
4.0/3.0

Dodges / Rolls

Spot Dodge
18/23
--
Intangible on frame 3-14
Forward Roll
26
--
Intangible on frame 4-12
Backward Roll
32
--
Intangible on frame 4-14
Neutral Air Dodge
49
10
Intangible on frame 2-26
Air Dodge, Down
62
11-19
Intangible on frame 2-18
Air Dodge, Diagonally Down
64
11-19
Intangible on frame 2-18
Air Dodge, Left/Right
72
11-19
Intangible on frame 2-18
Air Dodge, Diagonally Up
81
11-19
Intangible on frame 2-18
Air Dodge, Up
89
11-19
Intangible on frame 2-18

Misc Info

Stats
Weight — 87
Gravity — 0.090
Walk Speed — 1.386
Run Speed — 2.464
Initial Dash — 2.365
Air Speed — 1.208
Total Air Acceleration — 0.04
SH / FH / SHFF / FHFF Frames — 33 / 44 / 21 / 29
Fall Speed / Fast Fall Speed — 1.95 / 3.12
Out of Shield, Up B — 3 frames
Out of Shield, Neutral Air — 5 frames
Out of Shield, Up Air — 8 frames
Shield Grab (Grab, post-Shieldstun) — 13 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image