lucario

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Data listed as follows: "at 0% | at 65% | at 190%"

Ground Attacks

Hitbox Image
Jab 1
5
24
--
Transitions to jab 2 as early as frame 12
1.6 | 2.5 | 4.0
6 | 7 | 8
3 | 4 | 5
--
-16 | -15 | -14
5—6
18
Hitbox Image
Jab 2
5
26
--
Transitions to jab 3 as early as frame 8
1.3 | 2.0 | 3.2
5 | 5 | 6
3 | 3 | 4
--
-18 | -18 | -17
5—6
20
Hitbox Image
Jab 3
9
35
--
--
1.9 | 3.0 | 4.8
7 | 8 | 9
3 | 4 | 5
--
-23 | -22 | -21
9—10
25
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
12/15
32
--
--
2.6/3.9 | 4.0/6.0 | 6.4/9.6
5/5 | 5/6 | 6/8
-/5 | -/6 | -/9
First/Second
-12 | -11 | -8
12—14/15—16
16
Hitbox Image
Up Tilt
6
32
--
--
3.3/3.9 | 5.0/6.0 | 8.0/9.6
5/5 | 6/6 | 7/8
4/5 | 6/6 | 8/9
Close/far
-22/-21 | -20/-20 | -18/-17
6—13
19
Hitbox Image
Down Tilt
7
20
--
--
3.3 | 5.0 | 8.0
5 | 6 | 7
4 | 6 | 8
--
-9 | -7 | -5
7—10
10
Hitbox Image
Dash Attack
7
41
--
--
5.6/6.6/4.6/3.9 | 8.5/10.0/7.0/6.0 | 13.6/16.0/11.2/9.6
6/6/6/5 | 7/8/7/6 | 9/10/8/8
6/7/55 | 8/10/7/6| 12/14/10/9
Early close/far, Late close/far
-28/-27 | -26/-24 | -22/-20
7—10(11—15)
26
Hitbox Image
Forward Smash
19
54
--
Charge hold is frame 3
10.5/8.5 | 16.0/13.0 | 25.6 / 20.8
8/7 | 10/9 | 15/13
8/6 | 11/9 | 16/14
Close/far
-27/-25 | -24/-26 | -19/-21
19—20(21—22)
32
Hitbox Image
Up Smash
15/19
63
--
Charge hold is frame 11
2.6/9.2/7.9 | 4.0/14.0/12.0 | 6.4/22.4/19.2
5/8/7 | 5/10/9 | 6/13/12
3/7/6 | 4/10/8 | 5/14/13
First, second far, second close
-37/-38 | -34/-36 | -30/-31
15—17/19—20/21—23
40
Hitbox Image
Down Smash
16
51
--
Charge hold is frame 4
9.2 | 14.0 | 22.4
8 | 10 | 13
7 | 10 | 14
--
-28 | -25 | -21
16—18
33

Aerial Attacks

Hitbox Image
Neutral Air
10/18
42
5
Autocancels on frame 1-4 and 36 onward
5.2/3.9 | 8.0/6.0 | 12.8/9.6
6/5 | 7/6 | 9/8
3/3 | 4/3 | 5/4
--
-2/-2 | -1/-2 | 0/-1
10—14/18—21
SH, FH, FHFF
SH, FH
21
Hitbox Image
Forward Air
7
27
9
Autocancels on frame 28 onward
3.9 | 6.0 | 9.6
5 | 6 | 8
3 | 3 | 4
--
-6 | -6 | -5
7—8
SH, FH, SHFF, FHFF
SH, FH, SHFF, FHFF
19
Hitbox Image
Back Air
13
49
14
Autocancels on frame 1-4 and 41 onward
9.2/8.5 | 14.0/13.0 | 22.4/20.8
8/7 | 10/9 | 13/13
4/4 | 5/5 | 7/7
--
-10/-10 | -9/-9 | -7/-7
13—14(15—16)
SH, FH
FH
33
Hitbox Image
Up Air
10
38
13
Autocancels on frame 29 onward
7.2/3.9 | 11.0/6.0 | 17.6/9.6
7/5 | 8/6 | 11/8
3/3 | 4/3 | 6/4
Far/close
-10/-10 | -9/-10 | -7/-9
10—11(12—13)
SH, FH, SHFF, FHFF
SH, FH, FHFF
25
Hitbox Image
Down Air
4/11
30
12
Autocancels on frame 25 onward
3.3/3.9 | 5.0/6.0 | 8.0/9.6
5/5 | 6/6 | 7/8
2/3 | 3/3 | 4/4
--
-10/-9 | -9/-9 | -8/-8
4—5/11—12
SH, FH, SHFF, FHFF
SH, FH, FHFF
18

Special Attacks

Neutral B (Aura Sphere)
9 (+8)
43
--
9 startup from charge.Takes 8 frames to enter charge state and 4 frames to cancel charge with shield. Charging sphere becomes hitbox on 9 and hits every six frames
4.5 -11.3 | 6.0 - 17.2 | 11.0 - 27.6
6-8 | 7-11 | 8-15
3-4 | 3-6 | 4-8
--
-26 | -25 | -23
17—**
--
Aura Sphere, Full Charge
17
51
--
Takes 99 frames to reach full charge.
11.3 | 17.2 | 27.6
8 | 11 | 15
4 | 6 | 8
--
-23 | -18 | -11
17—**
--
GroundHitbox Image AirHitbox Image
Side B (Force Palm)
(9)24
63
--
Grabs on frame 9 if on the ground.
7.8/3.5 | 11.5/5.4 | 19.0/8.6
7/5 | 9/6 | 12/7
8/4 | 11/6 | 17/8
Close/far
-24/-30 | -19/-27 | -10/-24
24—25
38
ThrowHitbox Image
Force Palm, Throw
Throw Hit: 23, Throw: 29
42
--
--
Throw Hit: ** | 10.0 | **
Throw: 8.5 | 13.0 | 20.8
--
--
--
--
Throw Hit: 23—24
18
GroundHitbox Image AirHitbox Image
Up B (Extreme Speed)
46
--
40/37
28 endlag if you end on the ground. Hitbox on frame 1 if you crash directly into ground/wall/ceiling. This bounce is a 37 frame animation on the ground
3.9/2.6 | 6.0/4.0 | 9.6/6.4
6/6 | 7/6 | 9/8
5/5 | 6/5 | 9/7
--
-23/-31 | -22/-31 | -19/-29
46—47(1)
--
Hitbox Image
Down B (Double Team)
5 (Start of Counter)
70
--
Invulnerable on frame 4. Counters on frame 5-24
--
--
--
--
--
5—24(counter)
--
Hitbox Image
Double Team, Counterattack
8
47
--
Invulnerable on frame 1-17 in addition to counter freeze frames.
8.2 | 12.5 | 20.0
15 | 16 | 18
8 | 12 | 18
--
-31 | -27 | -21
**
--

Grabs / Throws

Hitbox Image
Grab
7
39
--
--
--
7—8
31
Hitbox Image
Dash Grab
10
46
--
--
--
10—11
35
Hitbox Image
Pivot Grab
11
42
--
--
--
11—12
30
Hitbox Image
Pummel
1
19 | 20 | 21
--
Total frames includes 12 | 13 | 14 frames of hitlag
0.8 | 1.3 | 2.0
Hitbox Image
Forward Throw
6/7
21
--
--
3.3 / 1.9 | 5.0 / 3.0 | 8.0 / 4.8
Hitbox Image
Backward Throw
14
35
--
--
6.6 | 10.0 | 16.0
Hitbox Image
Up Throw
16/17
37
--
--
3.3 / 3.9 | 5.0 / 6.0 | 8.0 / 9.6
Hitbox Image
Down Throw
28
50
--
--
4.6 | 7.0 | 11.2

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
48
10
Intangible on frame 3-28
Air Dodge, Down
65
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
74
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
91
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
98
11-19
Intangible on frame 3-21
Air Dodge, Up
108
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 92
Gravity — 0.084
Walk Speed — 1.103
Run Speed — 1.705
Initial Dash — 2.255
Air Speed — 1.281
Total Air Acceleration — 0.09
SH / FH / SHFF / FHFF Frames — 41 / 56 / 28 / 38
Fall Speed / Fast Fall Speed — 1.68 / 2.688
Out of Shield, Down Air — 7 frames
Out of Shield, Forward Air — 10 frames
Out of Shield, Neutral Air or Up Air — 13 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image Up BHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image