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Ground Attacks

Hitbox Image
Jab 1
2
19
--
Transitions to Jab 2 as early as frame 5
2.5
8
4
--
-13
2
17
Hitbox Image
Jab 2
3
19
--
Transitions to Jab 3 as early as frame 5
1.5
8
3
--
-13
3
16
Hitbox Image
Jab 3
6
29
--
--
3.5
11
4
--
-19
6—7
22
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
7
25
--
--
7.5/11.0
7/13
8/10
Cose/far
-10/-8
7—9
16
Hitbox Image
Up Tilt
4/7
33
--
--
1.5/8.0/5.0
7/11/9
-/8/6
first/second/late
-18
4/7—10(11—14/15—16)
17
* Does Not Have Model Scaling *Hitbox Image
Down Tilt
3
15
--
--
5.0
6
6
--
-6
3—4
11
Hitbox Image
Dash Attack
13
37
--
--
9.0/13.0
11/15
9/12
Close/Far
-15/-12
13—17
20
Hitbox Image
Forward Smash
14
45
--
Reflects on frame 11-19. Charge hold is frame 7
14.0/15.0
10/12
10/10
Close/far
-21
14—15
30
Hitbox Image
Up Smash
28/30
98
--
Invincible on frame 1-7. Head intangibility on frame 15-29. Charge hold is frame 4. **Invincibility during the first 4 frames of charging (but goes away after the initial 4), upon release you gain the other 3 frames immediately.
2.0/21.0[20.0/18.0/16.0/14.0]
4/16
-/14
Launcher/Main Hit[diminishing over time]
-54
28/30—32(33—37/38—42/43—47/48—52/53—54)
44
Hitbox Image
Down Smash
20/29/39
59
--
Charge hold is frame 5. Shield damage: -10.0/-8.0/-6.0.
17.0/14.0/11.0
15/15/13
-/-/8
--
-12
20—22/29—31/39—41
18

Aerial Attacks

Hitbox Image
Neutral Air
7.../26
44
12
Autocancels on frame 37 onward
2.0/4.0
7/10
2/3
Multi/Final
-10/-9
7—21 (rehit: 5) / 26
FH
FH
23
* Does not include model scaling *Hitbox Image
Forward Air
9
41
7
Autocancels on frame 34 onward
9.0/12.5
7/15
4/5
Close/Far
-3/-2
9—10/11—12
SH, FH, FHFF
FH
29
Hitbox Image
Back Air
15
39
9
Autocancels on frame 1-2 and 34 onward
9.0 / 12.0 / 7.0
11/13/10
4/5/3
Close/medium/far
-5/-4/-6
15—19(19—22)
SH, FH, FHFF
FH
17
* Does Not Have Model Scaling *Hitbox Image
Up Air
7
31
7
Autocancels on frame 34 onward
11.0
9
4
--
-3
7—10
SH, FH, FHFF
SH, FH, FHFF
21
Hitbox Image
Down Air
10/18/26/34
56
16
Autocancels on frame 47 onward
3.5/5.0
8/9
2/3
Multi/Final
-14/-13
10—12/18—20/26—28/34—35
FH
--
21
Hitbox Image
Z Air
9
51
8
Tethers on frame 7.
5.0/3.0
6
6
--
-2
9—12(13—21)
SH, FH, SHFF, FHFF
--
30

Special Attacks

Hitbox Image
Neutral B (PK Freeze)
40-92
66-118
--
From charge release, startup is 5 and total frames is 31
10.0—23.0
8—14
4—7
--
-14 to -5
40—43(92—95)
--
BurstHitbox Image GroundHitbox Image AirHitbox Image
Side B (PK Fire)
21
52
19
Explosion 1 frame after projectile hits something. Does not erupt on shields. PK Fire Burst is frames 1-20.
3.0/7.0/4.0
5
2
Spark/Burst Close/Burst Far
-24
21—38(1—19)
14
Up B (PK Thunder)
20
--
--
Hits every six frames as it passes through somebody. 44 endlag when projectile ends
2.5/0.7
5
2
Head/Tail
--
20—**
--
Hitbox Image
Up B, Self-hit (PK Thunder 2)
1/4/6/8/10/12/14/17/20/23/26/29
60
30
Total frames refers to travel along the ground. Intangibility on frames 1-9.
5.0/2.0/1.5/10.0
9/7/7/15
-/-/-10
First/early/late/final
-21
1—2/4—5/6—7/8—9/10—11/12—13/14—15/17—19/20—21/23—24/26—27/29—30
30
Hitbox Image
Down B (PSI Magnet)
19 (7 is start of absorb)
27
--
Absorbs as early as frame 7. On release, startup is 1 with 9 total frames
8.0
11
8
--
+0
19
8

Grabs / Throws

Hitbox Image
Grab
12
46
--
--
--
12—17
29
Hitbox Image
Dash Grab
14
54
--
--
--
14—19
35
Hitbox Image
Pivot Grab
15
49
--
--
--
15—20
29
Hitbox Image
Pummel
1
19
--
Total frames includes 13 frames of hitlag
1.3
Hitbox Image
Forward Throw
23
52
--
--
10.0
Hitbox Image
Backward Throw
20
52
--
--
10.0
Hitbox Image
Up Throw
25
55
--
--
10.0
Hitbox Image
Down Throw
41
57
--
--
11.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
56
10
Intangible on frame 3-30
Air Dodge, Down
75
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
85
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
95
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
117
11-19
Intangible on frame 3-21
Air Dodge, Up
126
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 94
Gravity — 0.090
Walk Speed — 0.893
Run Speed — 1.65
Initial Dash — 1.815
Air Speed — 1.155
Total Air Acceleration — 0.095
SH / FH / SHFF / FHFF Frames — 34 / 50 / 23 / 35
Fall Speed / Fast Fall Speed — 1.37 / 2.192
Out of Shield, Neutral Air, Up Air — 10 frames
Out of Shield, Forward Air or Z Air — 12 frames
Out of Shield, Down Air or Jab — 13 frames
Shield Grab (Grab, post-Shieldstun) — 16 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image TetherHitbox Image Tethered ledgeHitbox Image Up BHitbox Image
Ledge Hang
Hitbox Image
Ledge Roll
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image