lucas

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Ground Attacks

Jab 1
2
19
--
Transitions to Jab 2 as early as frame 5
2.5
8
4
--
-13
2
Jab 2
3
19
--
Transitions to Jab 3 as early as frame 5
1.5
8
3
--
-13
3
Jab 3
6
29
--
--
3.5
11
4
--
-19
6—7
Forward Tilt
7
25
--
--
7.5/11.0
7/13
8/10
Cose/far
-10/-8
7—9
Up Tilt
4/7
33
--
--
1.5/8.0/5.0
7/11/9
-/8/6
first/second/late
-18
4/7—10(11—14/15—16)
Down Tilt
3
15
--
--
5.0
6
6
--
-6
3—4
Dash Attack
13
37
--
--
9.0/13.0
11/15
9/12
Close/Far
-15/-12
13—17
Forward Smash
14
45
--
Reflects on frame 11-20. Charge hold is frame 7
14.0/15.0
10/12
10/10
Close/far
-21
14—15
Up Smash
28/30
98
--
Invincible on frame 1-7. Head intangibility on frame 15-29. Charge hold is frame 4. Lucas is not invincible during charge hold however
2.0/21.0
4/16
-/14
--
-54
28/30—32(33—37/38—42/43—47/48—52/53—54)
Down Smash
20/29/39
59
--
Charge hold is frame 5
17.0/14.0/11.0
15/15/13
-/-/8
--
-12
20—22/29—31/39—41

Aerial Attacks

Neutral Air
7/12/17/26
44
12
Autocancels on frame 37 onward
2.0/4.0
7/10
2/3
Multi/Final
-10/-9
7/12/17/26
* Does not include model scaling *
Forward Air
9
41
7
Autocancels on frame 34 onward
9.0/12.5
7/15
4/5
Close/Far
-3/-2
9—10/11—12
Back Air
15
39
9
Autocancels on frame 1-2 and 34 onward
9.0 / 12.0 / 7.0
11/13/10
4/5/3
Close/medium/far
-5/-4/-6
15—19(20—22)
Up Air
7
32
7
Autocancels on frame 34 onward
11.0
9
4
--
-3
7—10
Down Air
10/18/26/34
56
16
Autocancels on frame 47 onward
3.5/5.0
8/9
2/3
Multi/Final
-14/-13
10—12/18—20/26—28/34—36
Z Air
9
51
8
Tethers on frame 7.
5.0
6
6
--
-2
9—12(13—21)

Special Attacks

Neutral B (PK Freeze)
40-92
66-118
--
From charge release, startup is 5 and total frames is 31
10.0—23.0
8—14
4—7
--
-14 to -5
40—43(92—95)
Fire Burst
Side B (PK Fire)
21
52
19
Explosion 1 frame after projectile hits something. Does not erupt on shields
3.0/7.0
5
2
Spark/explosion
-24
21—38(1—19)
Up B (PK Thunder)
20
--
--
Hits every six frames as it passes through somebody. 44 endlag when projectile ends
2.5/0.7
5
2
Head/Tail
--
20—**
Up B, Self-hit (PK Thunder 2)
1/4/6/8/10/12/14/17/20/23/26/29
60
30
Total frames refers to travel along the ground.
5.0/2.0/1.5/10.0
9/7/7/15
-/-/-10
First/early/late/final
-21
1—2/4—5/6—7/8—9/10—11/12—13/14—15/17—19/20—21/23—24/26—27/29—30
Start Middle End
Down B (PSI Magnet)
19 (7 is start of absorb)
27
--
Absorbs as early as frame 7. On release, startup is 1 with 9 total frames
8.0
11
8
--
+0
19

Grabs / Throws

Grab
12
46
--
--
--
Dash Grab
14
54
--
--
--
Pivot Grab
15
49
--
--
--
Pummel
1
19
--
Total frames includes 14 frames of hitlag
1.3
Forward Throw
23
52
--
--
10.0
Backward Throw
20
52
--
--
10.0
Up Throw
25
55
--
--
10.0
Down Throw
41
57
--
--
11.0

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 3-17
Forward Roll
29
--
Invulnerable on frame 4-15
Backward Roll
34
--
Invulnerable on frame 5-16
Neutral Air Dodge
56
10
Invulnerable on frame 3-30
Air Dodge, Down
75
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
85
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
95
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
117
11-19
Invulnerable on frame 3-21
Air Dodge, Up
126
11-19
Invulnerable on frame 3-21

Misc Info

Weight — 94
Gravity — 0.090
Walk Speed — 0.893
Run Speed — 1.65
Initial Dash — 1.815
Air Speed — 1.155
Total Air Acceleration — 0.095
SH / FH / SHFF / FHFF Frames — 34 / 50 / 23 / 35
Fall Speed / Fast Fall Speed — 1.37 / 2.192
Out of Shield, Neutral Air, Up Air — 10 frames
Out of Shield, Forward Air or Z Air — 12 frames
Out of Shield, Down Air or Jab — 13 frames
Shield Grab (Grab, post-Shieldstun) — 16 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)