lucina

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Ground Attacks

Hitbox Image
Jab 1
5
25
--
Transitions to Jab 2 as early as frame 11.
3.3
7
4
--
-16
5—6
19
Hitbox Image
Jab 2
4
28
--
--
4.7
7
5
--
-19
4—5
23
Hitbox Image
Forward Tilt
8
33
--
--
11.0
8
10
--
-15
8—11
22
Hitbox Image
Up Tilt
6
33
--
--
7.6/8.0
7/7
8/8
Early/Late
-19
6—8/9—12
21
Hitbox Image
Down Tilt
7
23
--
--
8.5
7
8
--
-8
7—8
15
Hitbox Image
Dash Attack
13
49
--
--
10.9
8
15
--
-21
13—16
33
Hitbox Image
Forward Smash
10
51
--
Charge hold is frame 3.
15.0
10
10
--
-31
10—13
38
Hitbox Image
Up Smash
13
58
--
Launcher and sword hits generate on the same frame. Charge hold is frame 5
3.0/14.2
0/10
4/10
Body Launcher/Sword
-41/-35
13—14/13—17
41
Hitbox Image
Down Smash
6/21
55
--
Charge hold is frame 4.
9.5/14.0
8/10
7/10
--
-42/-24
6—7/21—23
32

Aerial Attacks

Hitbox Image
Neutral Air
6/15
49
7
Autocancels on frame 47 onward
4.2/8.5
5/7
3/4
--
-4/-3
6—7/15—21
FH
FH
28
Hitbox Image
Forward Air
6
37
10
Autocancels on frame 36 onward
10.5
8
4
--
-6
6—8
SH, FH, FHFF
SH, FH, FHFF
29
Hitbox Image
Back Air
7
39
10
Autocancels on frame 1-2 and 32 onward. Turns the character around.
11.8
9
5
--
-5
7—11
SH, FH, FHFF
SH, FH
28
Hitbox Image
Up Air
5
45
8
Autocancels on frame 1-2 and 38 onward
11.4
8
5
--
-3
5—9
SH, FH, FHFF
FH
36
Hitbox Image
Down Air
9/11
59
14
Autocancels on frame 1-2 and 55 onward
12.3/14.2
9/12
5/5
Sour/Meteor
-9/-9
9—13/11
FH
--
46

Special Attacks

NormalHitbox Image HighHitbox Image LowHitbox Image MaxHitbox Image Max HighHitbox Image Max LowHitbox Image
Neutral B (Shieldbreaker)
19—79
50—110
--
On release, startup is 8 and total frames is 39
8.5—23
13—18
8—Shieldbreak
--
-23 to Shieldbreak
19—20 (or frames 8—9 after release)
31
Hitbox Image
Side B (Dancing Blade)
9
39/29
--
Second total frames is the air version. Can transition to next slash on frame 12-30
2.8
5
4
--
-26/-16
9—11
28
Hitbox Image
Dancing Blade 2 Neutral
5
38
--
Can transition to next slash on frame 8-29
2.8
5
4
--
-29
5—7
31
Hitbox Image
Dancing Blade 3 Neutral
4
43
--
Can transition to next slash on frame 7-24
3.3
5
4
--
-35
4—6
37
Hitbox Image
Dancing Blade 4 Neutral
7
55
--
--
4.7
7
5
--
-43
7—9
46
Hitbox Image
Dancing Blade 2 Up
4
38
--
Can transition to next slash on frame 8-29
2.8
5
4
--
-30
4—7
31
Hitbox Image
Dancing Blade 3 Up
5
43
--
Can transition to next slash on frame 8-24
3.3
5
4
--
-34
5—7
36
Hitbox Image
Dancing Blade 4 Up
6
44
--
--
5.6
6
6
--
-32
6—10
34
Hitbox Image
Dancing Blade 3 Down
5
43
--
Can transition to next slash on frame 8-24
3.3
5
4
--
-34
5—7
36
Hitbox Image
Dancing Blade 4 Down
7
74
--
--
2.0/4.2
4/5
-/5
Multi/Final
-50
7/10/13/16/19—21
53
GroundHitbox Image AirHitbox Image
Up B (Dolphin Slash)
5
--
24
Intangibile on frame 4-5. 1-5 in the air.
11.0/7.0
8/7
10/7
Early/Late
--
5—6/6—11
--
Hitbox Image
Down B (Counter)
6 (Start of Counter)
64
--
Intangibility on 5-6 when detecting. Counter window 6-27.
--
--
--
--
--
**
--
Hitbox Image
Counter, Attack
4
40
--
Intangible on frame 1-8 in addition to counter freeze frames. 8% Minimum base damage, x1.2 enemy's attack.
--
--
--
--
--
4—7
33

Grabs / Throws

Hitbox Image
Grab
6
34
--
--
--
6—7
27
Hitbox Image
Dash Grab
9
42
--
--
--
9—10
32
Hitbox Image
Pivot Grab
10
37
--
--
--
10—11
26
Hitbox Image
Pummel
1
19
--
Total frames includes 13 frames of hitlag
1.3
Hitbox Image
Forward Throw
18
34
--
Visualization does not linclude hitlag
4.0
Hitbox Image
Backward Throw
19
44
--
Visualization does not linclude hitlag
4.0
Hitbox Image
Up Throw
13
44
--
--
5.0
Hitbox Image
Down Throw
20
46
--
Visualization does not linclude hitlag
4.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
52
10
Intangible on frame 3-29
Air Dodge, Down
69
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
79
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
85
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
99
11-19
Intangible on frame 3-21
Air Dodge, Up
116
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 90
Gravity — 0.075
Walk Speed — 1.575
Run Speed — 1.964
Initial Dash — 2.255
Air Speed — 1.071
Total Air Acceleration — 0.08
SH / FH / SHFF / FHFF Frames — 41 / 55 / 28 / 38
Fall Speed / Fast Fall Speed — 1.58 / 2.528
Out of Shield, Up B — 5 frames
Out of Shield, Up Air — 8 frames
Out of Shield, Neutral Air or Forward Air — 9 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image