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Ground Attacks

Jab 1
5
25
--
Transitions to Jab 2 as early as frame 11.
3.3
7
4
--
-16
5—6
Jab 2
4
28
--
--
4.7
7
5
--
-19
4—5
Forward Tilt
8
33
--
--
11.0
8
10
--
-15
8—11
Up Tilt
6
33
--
--
7.6/8.0
7/7
8/8
Early/Late
-19
6—8/9—12
Down Tilt
7
23
--
--
8.5
7
8
--
-8
7—8
Dash Attack
13
49
--
--
10.9
8
15
--
-21
13—16
Forward Smash
10
51
--
Charge hold is frame 2.
15.0
10
10
--
-31
10—13
Up Smash
13
58
--
Launcher and sword hits generate on the same frame. Charge hold is frame 9
3.0/14.2
0/10
4/10
Body Launcher/Sword
-41/-35
13—14/13—17
Down Smash
6/21
55
--
Charge hold is frame 3.
9.5/14.0
8/10
7/10
--
-42/-24
6—7/21—23

Aerial Attacks

Neutral Air
6/15
49
7
Autocancels on frame 47 onward
4.2/8.5
5/7
3/4
--
-4/-3
6—7/15—21
Forward Air
6
37
10
Autocancels on frame 36 onward
10.5
8
4
--
-6
6—8
Back Air
7
39
10
Autocancels on frame 1-2 and 32 onward
11.8
9
5
--
-5
7—11
Up Air
5
45
8
Autocancels on frame 1-2 and 38 onward
11.4
8
5
--
-3
5—9
Down Air
9
59
14
Autocancels on frame 1-2 and 55 onward
12.3/14.2
9/12
5/5
Sour/Meteor
-9/-9
11/12—13

Special Attacks

Neutral B (Shieldbreaker)
19—78
50—109
--
On release, startup is 8 and total frames is 39
8.5—23
13—18
8—Shieldbreak
--
-23 to Shieldbreak
19—20 (or frames 1—2 after release)
Side B (Dancing Blade)
9
39/29
--
Second total frames is the air version. Can transition to next slash on frame 12
2.8
5
4
--
-26/-16
9—11
Dancing Blade 2 Neutral
5
38
--
Can transition to next slash on frame 8
2.8
5
4
--
-29
5—7
Dancing Blade 3 Neutral
4
43
--
Can transition to next slash on frame 7
3.3
5
4
--
-35
4—6
Dancing Blade 4 Neutral
7
55
--
--
4.7
7
5
--
-43
7—9
Dancing Blade 2 Up
4
38
--
Can transition to next slash on frame 8
2.8
5
4
--
-30
4—6
Dancing Blade 3 Up
5
43
--
Can transition to next slash on frame 8
3.3
5
4
--
-34
5—7
Dancing Blade 4 Up
6
44
--
--
5.6
6
6
--
-32
6—10
Dancing Blade 3 Down
5
43
--
Can transition to next slash on frame 8
3.3
5
4
--
-34
5—7
Dancing Blade 4 Down
7/10/13/16/19
74
--
--
2.0/4.2
4/5
-/5
Multi/Final
-50
7/10/13/16/19—21
Up B (Dolphin Slash)
5
--
24
Invulnerable on frame 4-5. 1-5 in the air.
11.0/7.0
8/7
10/7
Early/Late
--
5—6/7—11
Down B (Counter)
6 (Start of Counter)
64
--
Invulnerable on frame 5. Counter window 6-27.
--
--
--
--
--
**
Counter, Attack
4
40
--
Invulnerable on frame 1-7 in addition to counter freeze frames.
--
--
--
--
--
4—6

Grabs / Throws

Grab
6
34
--
--
--
Dash Grab
9
42
--
--
--
Pivot Grab
10
37
--
--
--
Pummel
1
19
--
Total frames includes 14 frames of hitlag
1.3
Forward Throw
15
31
--
--
4.0
Backward Throw
19
47
--
--
4.0
Up Throw
13
44
--
--
5.0
Down Throw
16
42
--
--
4.0

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 3-17
Forward Roll
29
--
Invulnerable on frame 4-15
Backward Roll
34
--
Invulnerable on frame 5-16
Neutral Air Dodge
52
10
Invulnerable on frame 3-29
Air Dodge, Down
69
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
79
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
85
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
99
11-19
Invulnerable on frame 3-21
Air Dodge, Up
116
11-19
Invulnerable on frame 3-21

Misc Info

Weight — 90
Gravity — 0.075
Walk Speed — 1.575
Run Speed — 1.964
Initial Dash — 2.255
Air Speed — 1.071
Total Air Acceleration — 0.08
SH / FH / SHFF / FHFF Frames — 41 / 55 / 28 / 38
Fall Speed / Fast Fall Speed — 1.58 / 2.528
Out of Shield, Up B — 5 frames
Out of Shield, Up Air — 8 frames
Out of Shield, Neutral Air or Forward Air — 9 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)