luigi

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Ground Attacks

Hitbox Image
Jab 1
2
18
--
Transitions to Jab 2 as early as frame 5
2.0
8
3
--
-13
2—3
15
Hitbox Image
Jab 2
3
18
--
Transitions to Jab 3 as early as frame 6
2.0
5
3
--
-12
3—4
14
Hitbox Image
Jab 3
6
30
--
--
4.0
11
5
--
-19
6—7
23
Hitbox Image Hitbox Image Hitbox Image
Forward Tilt
5
32
--
--
9.0
7
9
--
-18
5—7
25
Hitbox Image
Up Tilt
5
27
--
--
6.0
7
9
--
-15
5—10
17
Hitbox Image
Down Tilt
5
13
--
--
5.0
6
6
--
-2
5—8
5
Hitbox Image
Dash Attack
4/8/12/16/25
47
--
--
2.0/4.0
4/14
3/5
Multi/final
-17
4/8/12/16/25
22
Hitbox Image Hitbox Image Hitbox Image
Forward Smash
12
41
--
Charge hold is frame 4
15.0
10
11
--
-18
12—13
28
Hitbox Image
Up Smash
9
39
--
Head intangibility on frame 9-13. Charge hold is frame 6
14.0/12.0
10
10
Far/Close
-20
9—13
26
Hitbox Image
Down Smash
6/14
37
--
Charge hold is frame 2.
15.0/14.0
10/10
11/11
Close/Far
-20/-12
6—7/14—15
22
Hitbox Image
Down Taunt
45
69
--
--
2.0
-21
--

Aerial Attacks

Hitbox Image
Neutral Air
3
44
8
Auto cancels on frame 1-2 and frame 36 onward.
12.0/6.0
9/6
5/3
Early/Late
-3/-5
3—5(6—31)
SH, FH, FHFF
SH, FH, FHFF
13
Hitbox Image
Forward Air
7
23
13
Autocancels on frame 21 onward
8.0
7
4
--
-9
7—10
SH, FH, SHFF, FHFF
SH, FH, SHFF, FHFF
13
Hitbox Image
Back Air
6
44
10
Autocancels on frame 1-2 and 33 onward
14.0/8.0
10/7
5/4
Early/Late
-5/-6
6—7(8—13)
SH, FH, SHFF, FHFF
SH, FH, FHFF
31
Hitbox Image
Up Air
5
26
7
Autocancels on frame 19 onward
11.0/7.0
9/7
5/3
Early/Late
-2/-4
5—7(8—11)
SH, FH, SHFF, FHFF
SH, FH, SHFF, FHFF
15
Hitbox Image
Down Air
10
28
12
Autocancels on frame 1-5 and 24 onward
10.0/8.0
12/7
4/4
Early/Late
-8/-8
10(11—14)
SH, FH, SHFF, FHFF
SH, FH, SHFF, FHFF
14
Hitbox Image
Z Air
14
52
20
If you land before firing, it will fire on frame 6 of landing. Advantage is that shot.
5.0
6
6
--
-2
14—68
SH, FH, SHFF, FHFF
FH
--

Special Attacks

Hitbox Image
Neutral B (Fireball)
17
43
--
--
6.0/5.0
6/6
3/3
Early/Late
-17
17—45(46—66)
--
NormalHitbox Image MisfireHitbox Image
Side B (Green Missile)
22
79/95
39
On hit endlag is 18 or 32 total if you landed during that 18 frame animation. Total frames is 79 in the air, 95 on level ground. 41 landing lag is consistent as long as you land during the 79 frame animation. Invulnerable on frame 18-22.
6.1—21.0/25.0
10—16/15
8—19/22
--
-23 to -13/-10
22—60
19
Hitbox Image
Up B (Super Jump Punch, Ground)
8
109
45
Invulnerable on frame 8-10 on the ground. Total frames assumes level ground.
25.0/1.0
14/4
22/2
Sweet/sourspot
-79/-99
8(9—23)
86
Hitbox Image
Up B (Super Jump Punch, Air)
6
--
45
Invulnerable on frame 6-8 in the air
20.0/1.0
**
**
Sweet/sourspot
**
6(7—23)
--
Ground * Model Scaling Issues *Hitbox Image Air * Model Scaling Issues *Hitbox Image
Down B (Luigi Cyclone)
10.../40
85
--
Invincible on frame 4-8 on the ground. 1-7 in the air.
2.0/4.0
4/11
3/5
Multi/Final
-40
10—33(rehit:6)/40
45

Grabs / Throws

Hitbox Image
Grab
14
47
--
Body grabbox only active for the first 2 frames
--
14—20
27
Hitbox Image
Dash Grab
16
51
--
Body grabbox only active for the first 2 frames
--
16—22
29
Hitbox Image
Pivot Grab
17
49
--
Body grabbox only active for the first 2 frames
--
17—24
25
Hitbox Image
Pummel
1
19
Total frames includes 13 frames of hitlag.
--
1.3
Hitbox Image
Forward Throw
15
37
--
--
9.0
Hitbox Image
Backward Throw
15
37
--
--
10.0
Hitbox Image
Up Throw
18
39
--
Collateral hitbox on frame 15, does 6.0%.
8.0
Hitbox Image
Down Throw
18/29
40
--
Collateral hitbox on frames 18—28.
3.0/3.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17.
Forward Roll
29
--
Intangible on frame 4-15.
Backward Roll
34
--
Intangible on frame 5-16.
Neutral Air Dodge
57
10
Intangible on frame 3-29.
Air Dodge, Down
81
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Down
88
11-19
Intangible on frame 3-21.
Air Dodge, Left/Right
96
11-19
Intangible on frame 3-21.
Air Dodge, Diagonally Up
113
11-19
Intangible on frame 3-21.
Air Dodge, Up
127
11-19
Intangible on frame 3-21.

Misc Info

Stats
Weight — 97
Gravity — 0.083
Walk Speed — 1.134
Run Speed — 1.65
Initial Dash — 1.815
Air Speed — 0.77
Total Air Acceleration — 0.075
SH / FH / SHFF / FHFF Frames — 45 / 67 / 32 / 47
Fall Speed / Fast Fall Speed — 1.32 / 2.112
Out of Shield, Neutral Air — 6 frames
Out of Shield, Up Air or Up B — 8 frames
Out of Shield, Back Air or Up Smash — 9 frames
Shield Grab (Grab, post-Shieldstun) — 18 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image