luigi

Menu
character-image

Ground Attacks

Jab 1
2
18
--
Transitions to Jab 2 as early as frame 5
2.0
8
3
--
-13
2—3
Jab 2
3
18
--
Transitions to Jab 3 as early as frame 6
2.0
5
3
--
-12
3—4
Jab 3
6
30
--
--
4.0
11
5
--
-19
6—7
Forward Tilt
5
32
--
--
9.0
7
9
--
-18
5—7
Up Tilt
5
27
--
--
6.0
7
9
--
-18
5—10
Down Tilt
5
13
--
--
5.0
6
6
--
-2
5—8
Dash Attack
4/8/12/16/25
45
--
--
2.0/4.0
4/14
3/5
Multi/final
-18
4/8/12/16/25
Forward Smash
12
41
--
Charge hold is frame 4
15.0
10
10
--
-19
12—13
Up Smash
9
39
--
Head intangibility on frame 9-13. Charge hold is frame 6
14.0
10
10
--
-20
9—13
Down Smash
6/14
37
--
Charge hold is frame 2.
15.0/14.0
10/10
10/10
Close/Far
-21/-13
6—7/14—15

Aerial Attacks

Neutral Air
3
45
8
Auto cancels on frame 1-2 and frame 36 onward.
12.0/6.0
9/6
5/3
Early/Late
-3/-5
3—5(6—31)
Forward Air
7
23
13
Autocancels on frame 21 onward
8.0
7
4
--
-9
7—10
Back Air
6
44
10
Autocancels on frame 1-2 and 33 onward
14.0/8.0
10/7
5/4
Early/Late
-5/-6
6—7(8—13)
Up Air
5
26
7
Autocancels on frame 19 onward
11.0/7.0
8/7
4/3
Early/Late
-3/-4
5—7(8—11)
Down Air
10
28
12
Autocancels on frame 1-5 and 24 onward
10.0/8.0
11/7
4/4
Early/Late
-8/-8
10(11—14)
Z Air
14
52
20
If you land before firing, it will fire on frame 6 of landing. Advantage is that shot.
5.0
6
6
--
-2
14—68

Special Attacks

Neutral B (Fireball)
17
43
--
--
6.0/5.0
6/6
3/3
Early/Late
-20
17—45(46—66)
Side B (Green Missile)
22
80/95
39
On hit endlag is 18 or 32 total if you landed during that 18 frame animation. Total frames is 80 in the air, 95 on level ground. 41 landing lag is consistent as long as you land during the 80 frame animation. Invulnerable on frame 18-22.
6.1—21.0/25.0
8—15/15
6—18/22
--
-26 to -14/-10
22—60
Up B (Super Jump Punch, Ground)
8
109
45
Invulnerable on frame 8-10 on the ground. Total frames assumes level ground.
25.0/1.0
14/4
22/2
Sweet/sourspot
-79/-99
8(9—23)
Up B (Super Jump Punch, Air)
6
--
45
Invulnerable on frame 6-8 in the air
20.0/1.0
**
**
Sweet/sourspot
**
6(7—23)
Ground Air
Down B (Luigi Cyclone)
10/16/22/28/40
85
--
Invincible on frame 4-8 on the ground. 1-7 in the air.
2.0/4.0
4/11
3/5
Multi/Final
-40
10/16/22/28/40

Grabs / Throws

Grab
14
47
--
--
--
Dash Grab
16
51
--
--
--
Pivot Grab
17
49
--
--
--
Pummel
1
19
Total frames includes 14 frames of hitlag.
--
1.3
Forward Throw
15
37
--
--
9.0
Backward Throw
15
37
--
--
10.0
Up Throw
18
39
--
--
8.0
Down Throw
18/29
40
--
--
3.0/3.0

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 3-17.
Forward Roll
29
--
Invulnerable on frame 4-15.
Backward Roll
34
--
Invulnerable on frame 5-16.
Neutral Air Dodge
57
10
Invulnerable on frame 3-29.
Air Dodge, Down
81
11-19
Invulnerable on frame 3-21.
Air Dodge, Diagonally Down
88
11-19
Invulnerable on frame 3-21.
Air Dodge, Left/Right
96
11-19
Invulnerable on frame 3-21.
Air Dodge, Diagonally Up
113
11-19
Invulnerable on frame 3-21.
Air Dodge, Up
127
11-19
Invulnerable on frame 3-21.

Misc Info

Weight — 97
Gravity — 0.083
Walk Speed — 1.134
Run Speed — 1.65
Initial Dash — 1.815
Air Speed — 0.77
Total Air Acceleration — 0.075
SH / FH / SHFF / FHFF Frames — 45 / 67 / 32 / 47
Fall Speed / Fast Fall Speed — 1.32 / 2.112
Out of Shield, Neutral — 6 frames
Out of Shield, Up Air or Up B — 8 frames
Out of Shield, Back Air or Up Smash — 9 frames
Shield Grab (Grab, post-Shieldstun) — 18 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)