mega man

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Ground Attacks

Hitbox Image
Jab
7/19/31
35/47/59
--
Cannon and projectile hits generate on same frame.
3.0/4.0/2.0
4/4/4
3/2/2
Cannon/Projectiles
-25/-23/-20
7 [7-8/9-12/13-36] / 19 [19-20/11-24/25-42] / 31 [31-32/33-36/37-54]
--
*Animation Missing Forever*
Forward Tilt
7/19/31
33/45/57
--
Does not have a hitbox before the projectile comes out.
3.0/4.0/2.0
4/4/4
3/2/2
Cannon/Projectiles
-25/-23/-20
7-8(9-12/13-36) / 19-20(11-24/25-42) / 31-32(33-36/37-54)
--
Hitbox Image
Up Tilt
6
70/52/54
--
Total frames refer to use on level ground/over an edge/under a platform. Invulnerable on frame 5-7
17.0/12.0/8.0
15/9/7
15/11/8
Early/late/later
-49/-31/-33
6(7—9/10—16)
54
Hitbox Image
Down Tilt
5
46
--
Leg intangibility on frame 3-12
8.0/5.0
7/6
8/6
Early/late
-33
5—8(9—21)
25
Hitbox Image
Dash Attack
7/10/13/16/19/22/25/35
59
--
--
1.2/4.0
4/5
2/8
Multi/final
-16
7/10/13/16/19/22/25/35
24
Minimum ChargeHitbox Image Maximum ChargeHitbox Image
Forward Smash
19
54
--
Charge hold is frame 9
11.5
13
4
--
-18
19—42(79—108/199—222)
--
Hitbox Image
Up Smash
8/11/15/19/23/27/31
68
--
Charge hold is frame 4
2.0/1.5/6.0
-/3/9
-/0/5
First/multi/final
-32
8/11—12/15—16/19—20/23—24/27—28/31
37
Hitbox Image
Down Smash
17
78
--
Charge hold is frame 4
17.0
11
11
--
-50
17(18—19/20—33)
45

Aerial Attacks

Hitbox Image
Neutral Air
7/19/31
33/45/57
--
Cannon and projectile hits generate on same frame.
3.0/4.0/2.0
4/4/4
3/2/2
Cannon/Cannon(air)/Projectile
-25/-23/-20
7—9 [7-8/9-12/13-36] / 19—21 [19-20/11-24/25-42] / 31—34 [31-32/33-36/37-54]
--
FH, FHFF
--
Hitbox Image
Forward Air
9
40
11
Autocancels on frame 1-2 and 39 onward
8.5/8.0/5.0
7/7/6
4/4/3
Far/Close/Late
-7/-7/-8
9—11(12—17)
FH
FH
23
Hitbox Image
Back Air
4/7/10
44
20
Autocancels on frame 1-3 and 40 onward
3.0/4.0/5.0
5/5/6
2/3/3
--
-18/-17/-17
4—5/7—8/10—11
FH
FH
33
Hitbox Image
Up Air
11...
53
20
Autocancels on frame 51 onward
3.0/1.0/2.0
-/4/4
-/2/2
Early/late/final
--
11—17/18—31/32—54/55—61 (rehit: 3/5/5/5)
--
--
--
Hitbox Image
Down Air
23
64
14
Autocancels on frame 1-4 and 55 onward
14.0/12.0
10/9
5/5
Early/Meteor
+1/+0
23—25(26—35)
--
--
29

Special Attacks

Hitbox Image
Neutral B (Metal Blade)
16
42
--
Projectile hits every 6 frames. Add 2 to startup and total frames when throwing backward
5.0
6
3
--
-17
**
--
BombHitbox Image ExplosionHitbox Image
Side B (Crash Bomber)
19
44
--
Does not attach to shields. Explosion occurs about 2.5 seconds later and hits on frame 1/6/11/16/21
1.0/4.0
4/5
-/2
Multi/Final
**
19—69
--
Up B (Rush Coil)
--
41
--
Invulnerable on frame 7-10. Rush dissapears at Frame ~130
--
--
--
--
--
--
--
Hitbox Image
Down B (Leaf Shield)
9—**
35
--
Hits every 11 frames. Leaves do not disappear after hitting something. Hold the button to move with the shield. Can delay 40 frames before an automatic throw.
1.5
4
3
--
**
9—**
--
Hitbox Image
Leaf Shield, Throw
--
55
--
Hits every 11 frames.
3.8
5
2
--
**
**
--

Grabs / Throws

* Model Scaling Issues *Hitbox Image
Grab
6
37
--
--
--
6—7
30
* Model Scaling Issues *Hitbox Image
Dash Grab
9
45
--
--
--
9—10
35
* Model Scaling Issues *Hitbox Image
Pivot Grab
10
40
--
--
--
10—11
29
Hitbox Image
Pummel
1
19
--
Total frames includes 13 frames of hitlag
1.3
Hitbox Image
Forward Throw
10
32
--
--
8.0
Hitbox Image
Backward Throw
18
43
--
--
11.0
Hitbox Image
Up Throw
12
39
--
--
7.0
Hitbox Image
Down Throw
17
39
--
--
4.5

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
45
10
Intangible on frame 3-30
Air Dodge, Down
63
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
70
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
76
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
84
11-19
Intangible on frame 3-21
Air Dodge, Up
98
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 102
Gravity — 0.107
Walk Speed — 1.132
Run Speed — 1.602
Initial Dash — 1.958
Air Speed — 1.155
Total Air Acceleration — 0.11
SH / FH / SHFF / FHFF Frames — 29 / 47 / 19 / 33
Fall Speed / Fast Fall Speed — 1.8 / 2.88
Out of Shield, Back Air — 7 frames
Out of Shield, Up Smash — 8 frames
Out of Shield, Neutral Air — 10 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image