meta knight

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Ground Attacks

Rapid Jab
4/7/10...
15
--
--
1.0
4
-
--
--
4/7/10...
Rapid Jab Finisher
3
30
--
--
2.0
12
3
--
-24
3
Forward Tilt 1
6
25
--
Transitions to next hit as early as frame 10.
2.0
4
3
--
-16
6
Forward Tilt 2
2
27
--
Transitions to next hit as early as frame 7
2.0
4
3
--
-22
2
Forward Tilt 3
2
30
--
--
4.0
11
5
--
-23
2
Up Tilt
8
34
--
--
6.0/7.0
7/8
6/7
Close/Tipper
-20/-19
8—10/11—14
Down Tilt
3
18
--
--
5.0
6
6
--
-9
3
Dash Attack
7
32
--
--
7.0/6.0
7/7
7/7
Early/Late
-18
7—11
Forward Smash
24
41
--
Charge hold is frame 20
16.0
15
11
--
-6
24
Up Smash
8/12/17
49
--
Charge hold is frame 3
4.0/3.0/5.0
5/5/12
3/3/4
--
-28
8/12/17
Down Smash
4/9
37
--
Charge hold is frame 1
10.0/13.0
8/9
7/9
--
-26/-19
4/9

Aerial Attacks

Neutral Air
6
43
7
Autocancels on frame 1-5 and 40 onward
10.0/7.5
8/7
4/3
Early/Late
-3/-4
6—7/8—20
Forward Air
9/12/15
45
10
Autocancels on frame 44 onward
1.5/3.0
4/10
2/2
Multi/Final
-8/-8
9/12/15
Back Air
7/13/20
51
11
Autocancels on frame 1-6 and 40 onward
1.5/4.0
4/11
2/3
Multi/Final
-9/-8
7—8/13—14/20—21
Up Air
6
26
9
Autocancels on frame 1-5 and 24 onward
4.0
5
3
--
-6
6
Down Air
4
27
9
Autocancels on frame 1-3 and 26 onward
6.0
6
3
--
-6
4

Special Attacks

Neutral B (Mach Tornado)
12
104
29
Landing lag only occurs after entering special fall.
12.0/8.0
11/9
11/8
--
-81
12—21/22—46
Start End
Side B (Drill Rush)
26/30/34/38/42/46/ 50/54/58/62/66/70
98
26
Total frames is assuming you travel along the ground.
1.1/3.0
4/15
2/4
--
-24
26—69/70
Up B (Shuttle Loop)
8/22
--
30
--
9.0/6.0/6.0
11/6/9
9/6/6
Early/Late/Second
**
(8/9—10/11—12)22—27
Up B, Air (Shuttle Loop, Air)
7/20
--
30
--
6.0/6.0
6/9
6/6
First/Second
**
(7/8—10)20—26
Down B (Dimensional Cape)
--
57
30
Invulnerable on frame 12-39. Landing lag only occurs if you enter special fall.
--
--
--
--
--
**
Air, Back Air, Forward Ground, Back Ground, Forward
Dimensional Cape, Attack
34
92
30
Invulnerable on frame 12-32. Landing lag only occurs if you enter special fall.
16.0
15
14
--
-44
34

Grabs / Throws

Grab
7
36
--
--
--
Dash Grab
11
44
--
--
--
Pivot Grab
12
39
--
--
--
Pummel
1
15
--
Total frames includes 11 frames of hitlag
1.0
Forward Throw
8/10
27
--
--
6.0/3.0
Backward Throw
16/18
34
--
--
7.0/3.0
Up Throw
46
77
--
Meta Knight is airborne when he can act. Startup assumes level ground
10.0
Down Throw
11—13/17—19/23—25/29—31/35—37/41—43/47—49/53—55/59—61/73—74
86
--
--
0.5/1.0/2.0

Dodges / Rolls

Spot Dodge
19/24
--
Invulnerable on frame 3-16
Forward Roll
28
--
Invulnerable on frame 4-14
Backward Roll
33
--
Invulnerable on frame 4-15
Neutral Air Dodge
47
10
Invulnerable on frame 2-26
Air Dodge, Down
66
11-19
Invulnerable on frame 2-19
Air Dodge, Diagonally Down
74
11-19
Invulnerable on frame 2-19
Air Dodge, Left/Right
80
11-19
Invulnerable on frame 2-19
Air Dodge, Diagonally Up
94
11-19
Invulnerable on frame 2-19
Air Dodge, Up
101
11-19
Invulnerable on frame 2-19

Misc Info

Weight — 80
Gravity — 0.110
Walk Speed — 1.239
Run Speed — 2.09
Initial Dash — 2.211
Air Speed — 1.04
Total Air Acceleration — 0.075
SH / FH / SHFF / FHFF Frames — 31 / 47 / 22 / 33
Fall Speed / Fast Fall Speed — 1.66 / 2.656
Out of Shield, Down Air — 7 frames
Out of Shield, Up Smash or Up B — 9 frames
Out of Shield, Neutral Air or Up Air — 10 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)