mewtwo

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Ground Attacks

Jab
5
21
--
Transitions to Rapid Jab as early as frame 12.
3.0
9
4
--
-12
5—6
Rapid Jab
5/8/11...
--
--
--
0.8
4
4
--
--
**
Rapid Jab Finisher
6
40
--
--
2.5
10
4
--
-30
6—7
Forward Tilt
10
35
--
--
11.0/10.0/9.0
10/8/7
10/10/9
Close/Med/Far
-15/-15/-16
10—11
Up Tilt
8
29
--
--
7.0/6.0/5.5, 5.0/4.0
7/6/6, 6/5
7/6/6, 6/5
Early close/med/far, Late med/far
-14/-15/-15
8(9—13)
Down Tilt
6
23
--
--
5.0/4.5/4.0
6/5/5
6/5/5
Close/med/far
-11/-12/-12
6—7
Dash Attack
10
38
--
--
12.0/6.0
11/8
14/8
Early/Late
-14
10—11(12—20)
Forward Smash
19
52
--
Charge hold is frame 12
16.0/20.0
10/15
11/13
Close/Far
-20/-18
19—22
Up Smash
9/14/18/22
68
--
Charge hold is frame 2
2.0/10.0
4/8
3/7
Multi/Final
-39
9(10—11)/14—15/18—19/22—25
Down Smash
21
43
--
Charge hold is frame 15
16.0
14
11
--
-11
21—23

Aerial Attacks

Neutral Air
7/11/15/19/23/27
49
10
Autocancels on frame 46 onward
1.6/4.0
7/10
2/3
Multi/Final
-8/-7
7—8/11—12/15—16/19—20/23—24/27—28
Forward Air
7
39
8
Autocancels on frame 37 onward
13.0
9
5
--
-3
7—9
Back Air
13
39
10
Autocancels on frame 1-2 and 38 onward
13.0/11.0/9.0
9/8/7
5/4/4
Close/med/far
-5/-4/-4
13—17
Up Air
10
39
8
Autocancels on frame 1-2 and 36 onward
12.0/11.0/10.0
9/8/8
5/4/4
Close/med/far
-3/-4/-4
10—14
Down Air
15
47
11
Autocancels on frame 1-3 and frame 42 onward
14.0
12
5
--
-6
15—18

Special Attacks

Neutral B (Shadow Ball)
9(+12)
31
29
9 startup from charge state. 12 to enter charge state. Takes 4 frames to cancel charge with shield.
2.5—24.9
5—14
2—7
--
-15 to -1
**
Shadow Ball, Fully Charged
18
43
--
133 frames to reach full charge.
25.0
14
7
--
-4
18—98
Side B (Confusion)
10 (21/23/25/27/29/31/33/39)
39/44
--
Grab is on frame 10, the following hits are when successful. 44 total frames when you miss.
--
--
--
--
--
10—13
Up B (Teleport)
**
44
30
Total frames is if you end on the ground. Intangible from 9-19.
--
--
--
--
--
--
Down B (Disable)
16
52
--
--
1.0
4
2
--
-30
16—23

Grabs / Throws

Grab
7
39
--
--
--
Dash Grab
10
47
--
--
--
Pivot Grab
11
42
--
--
--
Pummel
1
19
--
Total frames includes 14 frames of hitlag
1.3
Forward Throw
19/33/40/47/54/61
81
--
Fires shadow balls on 33,40,47,54, and 61.
3.0/2.0
Backward Throw
30
54
--
--
10.0
Up Throw
43
79
--
--
12.0
Down Throw
16/18
45
--
--
4.0/5.0

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 3-17
Forward Roll
29
--
Invulnerable on frame 4-15
Backward Roll
34
--
Invulnerable on frame 5-16
Neutral Air Dodge
51
10
Invulnerable on frame 3-26
Air Dodge, Down
70
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
79
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
85
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
101
11-19
Invulnerable on frame 3-21
Air Dodge, Up
114
11-19
Invulnerable on frame 3-21

Misc Info

Weight — 79
Gravity — 0.082
Walk Speed — 1.26
Run Speed — 2.255
Initial Dash — 2.255
Air Speed — 1.313
Total Air Acceleration — 0.07
SH / FH / SHFF / FHFF Frames — 41 / 52 / 29 / 35
Fall Speed / Fast Fall Speed — 1.55 / 2.48
Out of Shield, Up Smash — 9 frames
Out of Shield, Neutral Air or Forward Air — 10 frames
Out of Shield, Up Air — 13 frames
Shield Grab (Grab, post-Shieldstun) — 11 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)