mii swordfighter

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Ground Attacks

Hitbox Image
Jab 1
6
19
--
Transitions to jab 2 as early as frame 9
3.0
7
4
--
-9
6—7
12
Hitbox Image
Jab 2
6
22
--
Transitions to jab 3 as early as frame 9
3.0
6
4
--
-12
6—7
15
Hitbox Image
Jab 3
6
38
--
--
5.0
12
6
--
-26
6—8
30
Hitbox Image
Forward Tilt
10
34
--
--
12.0
9
8
--
-16
10—11
23
Hitbox Image
Up Tilt
8
32
--
--
7.0
7
7
--
-17
8—12
20
Hitbox Image
Down Tilt
5
19
--
--
8.0
7
8
--
-6
5—6
13
Hitbox Image
Dash Attack
9
41
--
--
10.0
10
14
--
-18
9—10
31
Hitbox Image
Forward Smash
15
59
--
Charge hold is frame 9
14.0/15.0/16.0
10/10/10
10/10/11
Close/Far
-34/-34/-33
15—17
42
Hitbox Image
Up Smash
11/14/21
59
--
Charge hold is frame 9. Front/low hit is the 11f startup hit.
4.0/3.0/7.0
5/7/14
-/3/6
--
-32
11—12/14—15/21—22
37
Hitbox Image
Down Smash
7/15
53
--
Charge hold is frame 3
12.0/15.0
9/10
8/10
--
-38/-28
7—8/15—16
37

Aerial Attacks

Hitbox Image
Neutral Air
10
48
9
Autocancels on frame 1-5 and 32 onward
8.0
7
4
--
-5
10—23
FH, FHFF
--
25
* Has model scaling issues *Hitbox Image
Forward Air
12/16/21
49
12
Autocancels on frame 48 onward
3.0/5.0
5/12
2/3
Multi/Final
-10/-9
12—13/16—17/21—22
--
--
27
Hitbox Image
Back Air
10
37
9
Autocancels on frame 29 onward
14.0
10
5
--
-4
10—11
SH, FH, FHFF
FH
26
Hitbox Image
Up Air
11
44
10
Autocancels on frame 1-10 and 30 onward
16.0/10.0
10/8
6/4
Early/Late
-4/-6
11—13(14—23)
SH, FH, FHFF
FH
21
NormalHitbox Image LandingHitbox Image
Down Air
14...
58
18
Landing hit on frame 1. Autocancels on frame 1-4 and 50 onward
1.5/5.0
4/6
2/6
Multi/Landing
-11
14—37(rehit: 5)/1—3
--
--
21

Special Attacks

Hitbox Image
Gale Strike
20
67
--
--
13.0/11.0/10.0
9/8/8
5/4/4
Early/Late/Later
-33
20—37(38—55/56—71)
--
Hitbox Image
Shuriken of Light
13
37
--
--
2.0/3.5/5.0/6.5
4/5/6/6
2/2/3/3
Early/late/later/latest
-18
13—20(21—28/29—36/37—50)
--
GroundHitbox Image AirHitbox Image
Blurring Blade
17/21/25/29/33/44
84
--
Startup is 6 from charge release. Can be charged for 50 addittional frames for more damage
0.8—1.9/8.0—19.2
4—4/11—15
2—3/8—17
Multi/Final
-32 to -23
17—18/21—22/25—26/29—30/33—34/44—45
39
Hitbox Image Hitbox Image
Airborne Assault
Ground: 25, Air: 30
109
--
Startup is 2 upon reaching a target. Endlag on hit is 52 on level ground, 48 in the air. Stops at an edge with 44 frame endlag animation.
12.0
12
11
--
-41

Ground: 25—60
Air: 30—65
Hit: 2—5
79
Hitbox Image
Gale Stab
2(+7)
55
29
2 startup from charge release. 55 total frames on miss. 32 endlag on hit. Cannot attempt a recovery after air hit like Ike can. Landing lag only incurred if you enter special fall
8.0—18.5
7—12
8—16
--
-24 to -16
**
--
Hitbox Image
Chakram
18
52
--
Weak throw has rehit rate of 9 but will bounce off shields. Strong throw hits just once.
1.1/8.0
5/9
2/3
Weak Throw/Strong Throw
-27/-20
18—89/18—40
--
NormalHitbox Image LandingHitbox Image
Stone Scabbard
13/42
--
44
Invulnerable on frame 5-12. Landing hit on frame 1
4.0/3.0/5.0
7/5/13
5/4/6
Rising/Falling/landing
-37
**
--
Hitbox Image
Skyward Slash Dash
15/19/22/25/28/31/34
77
20
Total frames assumes you end on the ground.
2.2/3.0/4.0
4/5/5
3/4/5
First/multi/final
-38
15/19—20/22—23/25—26/28—29/31—32/34—35
42
Hitbox Image
Hero's Spin
8
78
--
Can be charged for an additional 60 frames. 8f startup is only the front hit.
14.0—19.6
10—12
13—17
Early/Lates
-57 to -53
8—9(10—14/15—24/25—40)
38
Hitbox Image
Hero's Spin (Air)
8/16/22/26/31/38/47
--
30
--
3.0/2.0/5.0
5/4/12
4/3/6
First/multi/final
**
8/11/16/19/22/26/31/38/47—48
--
Hitbox Image
Blade Counter
5 (Start of Counter)
59
--
Intangible on frame 4-5. Counters on frame 5-26.
--
--
--
--
--
5—26 (counter)
--
GroundHitbox Image AerialHitbox Image
Blade Counter, Activated
21
Ground 38/ Air 41
--
Intangible frames 1-23.
--
--
--
--
--
21—22
16
Hitbox Image
Reversal Slash
16 (5 is Start of Reflector)
36
--
Reflects on frame 5-24. Invulnerable on frame 17-26 if you hit somebody or reflect something
6.0
7
0
--
-13
16—17
19
Hitbox Image
Power Thrust
12
59
--
--
15.0/13.0/10.0
10/9/8
14/12/10
Early/Late/Later
-33
12—14(15—22/23—30)
29
AirHitbox Image LandingHitbox Image
Power Thrust (Air)
14
58
39
Landing hit on frame 1—2
13.0/7.0
9/10
12/7
falling/landing
-31
14—16/17—24/25—29
29

Grabs / Throws

Hitbox Image
Grab
6
34
--
--
--
6—7
27
Hitbox Image
Dash Grab
9
42
--
--
--
9—10
32
Hitbox Image
Pivot Grab
10
37
--
--
--
10—11
26
Hitbox Image
Pummel
1
19
--
Total frames includes 13 frames of hitlag
1.3
Hitbox Image
Forward Throw
11/13
40
--
--
3.0/3.0
Hitbox Image
Backward Throw
15/16
46
--
--
3.0/3.0
Hitbox Image
Up Throw
21/23
49
--
--
2.0/3.0
Hitbox Image
Down Throw
15/16
32
--
--
2.0/2.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
50
10
Intangible on frame 3-30
Air Dodge, Down
69
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
77
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
84
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
99
11-19
Intangible on frame 3-21
Air Dodge, Up
107
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 100
Gravity — 0.106
Walk Speed — 1.07
Run Speed — 1.58
Initial Dash — 1.74
Air Speed — 1.17
Total Air Acceleration — 0.06
SH / FH / SHFF / FHFF Frames — 30 / 45 / 20 / 32
Fall Speed / Fast Fall Speed — 1.55 / 2.48
Out of Shield, Up B(#3) — 8 frames (front only)
Out of Shield, Up Smash — 11 frames (front/low only)
Out of Shield, Up B(#1) — 13 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image