Min Min

Menu

Min Min gains Power Dragon for 20 seconds after she throws an opponent. She loses Power Dragon instantly if she is grabbed, frozen, stunned, asleep, crumpled, paralyzed, buried, or if she fails to tech a ground landing.

Ground Attacks

* Has Model Scaling Issues *Hitbox Image
Jab 1
5
24
--
Startup and total frames assumes player presses and releases A/B in one frame, or buffers the attack. Transitions to jab 2 on frame 10
2.5
7
4
--
-15
5—6
18
* Has Model Scaling Issues *Hitbox Image
Jab 2
8
31
--
Transitions to rapid jab on frame 14 or jab 3 on frame 15
2.0
6
3
--
-20
8—9
22
Hitbox Image
Jab 3
6
35
--
--
5.5
14
6
--
-23
6—7
28
Hitbox Image
Rapid Jab
6/8/10...
--
--
--
0.5
4
--
--
--
6/8/10...
--
Hitbox Image
Rapid Jab Finisher
7
41
--
--
5.0
15
6
--
-28
6—7
34
GroundHitbox Image AirHitbox Image
Forward Tilt, Dragon
14
58 (53 air)
--
Endlag on hit is 28. Endlag on block is 39. Can fire other arm beginning on frame 17. Min Min can move and jump at any point of the animation
8.0
7
8
--
-31
Ground: 14(15—24) // Air: 14(15—22)
36
GroundHitbox Image AirHitbox Image
Forward Tilt, Power Dragon
14
58
--
**
9.2
**
9
--
-29
Ground: 14(15—24) // Air: 14(15—22)
36
GroundHitbox Image AirHitbox Image
Forward Tilt, Ramram
14
51 (47 air)
--
Can fire other arm beginning on frame 17. Projectile does not launch if blocked. Endlag is 37 if blocked.
5.0
6/5
6/2
--
-31
Ground: 14(15—21/22—29) // Air: 14(15—19/20—24)
27
GroundHitbox Image AirHitbox Image
Forward Tilt, Megawatt
14
67 (59 air)
--
Can fire other arm beginning on frame 17. Endlag on hit is 22-29 depending on how far the arm must retract. Endlag on block is 40-44 depending on how far the arm must retract.
11.0
10
10
--
-30 — -34
Ground: 14(15—32) // Air: 14(15—27)
40
Hitbox Image
Up Tilt
5
41
--
Sweetspots are Min Min's feet, legs are sourspots.
(Clean) 5.0/7.0 // (Late) 4.0/6.0
5/6/6/7
5/6/6/7
(Left Leg)(Right Leg)
-31/-30/-29
(5-6/7-11)(6-9/10-15)
26
Hitbox Image
Down Tilt
10
34
--
leg intangibility on frame 10-14
7.0/5.0(5.5/3.5)
6/7/6
6/7/6
Early/Late
-18/-17
10-14/15-19
15
Hitbox Image
Dash Attack
7
38
--
--
10.0/8.0
7/10/7
8/10/8
Early/Late
-23
7—10/11—16
22
GroundHitbox Image ChargedHitbox Image AirHitbox Image BeamHitbox Image Beam DetectionHitbox Image
Forward Smash, Dragon (Laser)
16 (40)
65 (87)
--
Charge hold frame 8. Can fire other arm beginning on frame 17. Endlag on hit is 30. Endlag on block is 40-41 depending on how far the arm must retract. You cannot fire the beam if you already made contact with a shield or clanked
12.0/16.0/13.0 (7.0)
9/10/9 (7)
8/11/9 (3)
Early/Middle/Late (Laser)
-32/-29/-30 (-35)
16(17—19/20—24/25—29) (40—50)
15
GroundHitbox Image AirHitbox Image BeamHitbox Image Beam DetectionHitbox Image
Forward Smash, Power Dragon (Laser)
16 (40)
65 (87)
--
**
15.0/20.0/16.25 (12.0)
**
11/13/11 (4)
Early/Middle/Late (Laser)
-31/-31/-29 (-34)
Ground: 16(17—19/20—24/25—29) (40—50) // Air: 16(17—19/20—23/24—28) (40—50)
15
GroundHitbox Image ChargedHitbox Image AirHitbox Image
Forward Smash, Ramram
16 (26)
57 (55 air)
--
Can fire other arm beginning on frame 17. Projectile does not launch if blocked. Endlag is 39 if blocked. Charge hold frame 8.
10.0/12.0 (2.5)
8/9/5
7/8/2
Normal/Late (Chakram)
-32/-31
Ground: 16(17—18/19—25/26—35) // Air: 16(17—18/19—24/25—32)
25
GroundHitbox Image ChargedHitbox Image AirHitbox Image
Forward Smash, Megawatt
16
75 (70 air)
--
Charge hold frame 8. Can fire other arm beginning on frame 17. Endlag on hit is 22-31 depending on how far the arm must retract. Endlag on block is 41-47 depending on how far the arm must retract.
19.0/21.0/19.0
12/14/12
13/14/13
Early/Middle/Late
-28 — -34
Ground: 16(17—19/20—31/32—38) // Air: 16(17—19/20—29/30—36)
39
Hitbox Image
Up Smash
8
53
--
leg intangibility on frame 7-15. Reflects on frame 6-15. Charge hold frame 2
16.0/14.0
10/11/10/9
10/11/10/8
early close/far late close/far
-35/-34
8-10/11-13/14-16
37
* No Model Scaling *Hitbox Image
Down Smash
6
48
--
leg intangibility on frame 6-8. Charge hold frame 2
15.0/13.0
9/10
9/10
Left Leg/Right Leg
-33/-32
6—8
40

Aerial Attacks

LeftHitbox Image RightHitbox Image
Neutral Air, Dragon
10
37
12
arm intangible on frame 10-23. autocancels on frame 1-3 and 37 onward
8.5
7
4
**
-8
10—23
FH
FH
14
Hitbox Image
Neutral Air, Power Dragon
10
37
12
**
9.775
**
4
**
-6
10—23
--
FH
14
Hitbox Image
Neutral Air, Ramram
8
28
12
arm intangible on frame 8-18. autocancels on frame 1-3 and 28 onward
6.0
6
3
**
-9
8—18
SH, FH, FHFF
SH, FH, FHFF
10
Hitbox Image
Neutral Air, Megawatt
14
50
12
arm intangible on frame 14-32. autocancels on frame 1-5 and 50 onward
12.0
10
5
**
-7
14—32
--
--
18
Hitbox Image
Up Air
7
38
8
autocancels on frame 29 onward
6.5/4.5
5
3
**
-5
7—13
SH, FH, FHFF
FH
25
NormalHitbox Image LandingHitbox Image
Down Air
15
54
25
landing hit on frame 1 of landing. Autocancels on frame 41 onward
11.0/9.0/3.0
8/7/5
4/4/4
Early/Late/Landing
*/*/-20
15—18/19—33/1—3
FH
--
21

Special Attacks

Up B (Arms Jump)
**
25/37(held)
**
Invulnerable 8—13 normally and 18—25 when held.
**
7
9
**
**
**
--
Dragon, GroundHitbox Image Dragon, AirHitbox Image Power Dragon, GroundHitbox Image Power Dragon, AirHitbox Image
Up B (Arms Hook)
12
54
**
Tethers to ledge on frame 5. Endlag on hit is 22-32 depending on how far the arm must restract. Endlag on block is 40-42 depending on how far the arm must restract.
9.0
7
9
**
-31
12—20
34
Down B (Arms Change)
1
1
--
Instantaneous.
**
**
**
**
**
**
--

Grabs / Throws

Hitbox Image
Grab
18
56
--
ARMS don't have hurtboxes on frames 18-38
--
18—24
32
Hitbox Image
Dash Grab
18
56
--
ARMS don't have hurtboxes on frames 18-38
--
18—24
32
Hitbox Image
Pivot Grab
18
56
--
ARMS don't have hurtboxes on frames 18-38
--
18—24
32
Hitbox Image
Pummel
1
19
**
total frames includes 14 frames of hitlag (plus one in 1v1)
1.5
Hitbox Image
Forward Throw
13
29
--
Hits on frame 12, throws on frame 13.
9.0
Hitbox Image
Backward Throw
31
49
--
Hits on frame 27, throws on frame 31.
14.0
Hitbox Image
Up Throw
11
54
--
Hits on frame 10, throws on frame 11.
10.0
Hitbox Image
Down Throw
16
45
--
Hits on frame 15, throws on frame 16.
8.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3—17.
Forward Roll
29
--
Intangible on frame 4-15.
Backward Roll
34
--
Intangible on frame 5-16.
Neutral Air Dodge
50
10
Intangible on frame 3-30.
Air Dodge, Down
71
**
Intangible on frame 3-21
Air Dodge, Diagonally Down
78
**
Intangible on frame 3-21
Air Dodge, Left/Right
85
**
Intangible on frame 3-21
Air Dodge, Diagonally Up
97
**
Intangible on frame 3-21
Air Dodge, Up
107
**
Intangible on frame 3-21

Misc Info

Stats
Weight — 104
Gravity — 0.11
Walk Speed — 1.05
Run Speed — 1.55
Initial Dash — 1.9
Air Speed — 0.85
Total Air Acceleration — 0.06
SH / FH / SHFF / FHFF Frames — 34 / 46 / 24 / 33
Fall Speed / Fast Fall Speed — 1.52/2.432
Up Smash — 8 Frames
Up Air — 10 Frames
Neutral Air (Chakram) — 11 Frames
Shield Grab (Grab, post-Shieldstun) — 22 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
Hitbox Image Hitbox Image Hitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image