Mr. Game & Watch

Menu
character-image

Ground Attacks

Jab
4
15
--
Transitions to rapid jab as early as 7.
3.0
7
4
--
-7
Rapid Jab
5/11/17...
--
--
--
0.8
4
-
--
--
Rapid Jab Finisher
2
34
--
--
3.0
11
4
--
-28
Forward Tilt
8
37
--
--
12.0
9
11
--
-18
Up Tilt
10/20
33
--
--
7.0/7.0
7/7
7/7
--
-16/-6
Down Tilt
6
42
--
--
9.0
7
9
--
-27
Dash Attack
6
37
--
--
10.0/6.5
8/6
10/7
Early/Late
-21
Forward Smash
17
42
--
Charge hold is frame 7
14.0/18.0
10/11
10/12
Close/Far
-15/-13
Up Smash
21
38
--
Invincible on frame 21-25. Charge hold is frame 15
16.0
10
11
--
-6
Down Smash
12
37
--
Charge hold is frame 6, close hit grounds opponent.
13.0/15.0
9/10
9/10
Close/Far
-16/-15

Aerial Attacks

Neutral Air
7/12/17/22
42
7
Autocancels on frame 1-2 and 40 onward
3.0/4.0
5/11
2/3
Multi/Final
-5/-4
Forward Air
10/44
47
17
Bomb leaves his hands on 14, exploding automatically on 44 or upon touching ground. Autocancels on frame 42 onward. Advantage assumes landing on the same frame as bomb.
3.0/12.0
5/9
2/5
--
-3
Back Air
10/14/18/22
39
18
Lnding hit on frame 1. Autocancels on frame 1-9 and 38 onward. The turtle's name is Augustus Philippe.
2.0/3.0/3.0
4/13/5
2/2/4
Multi/Final/landing
-13
Up Air
9/15/21/27/33/37
42
12
Attack is a projectile. Autocancels on frame 44 onward
1.7/3.0
3/3
0/0
Multi/Final
**
Down Air
12
49
22
landing hit on frame 1. Autocancels on frame 1-5 and 50 onward
11.0/3.5
8/5
4/4
--
-17

Special Attacks

Neutral B (Chef)
18
54
--
Projectile and melee attack generate on same frame. Generates new sausage every 32 frames
5.0/13.0
6/7
3/8
Sausage/Pan
-28
Side B (Judge)
16
49
--
Judge 1: Deals 12.0 recoil and no knockback.
Judge 3: Deals bonus shield damage.
Judge 5: Hits on frame 16/19/22/25.
Judge 7: Spawns three food items.
Judge 8: Freezes the opponent.
1: 2.0, 2: 4.0, 3: 6.0, 4: 8.0, 5: 3.0, 6: 12.0, 7: 14.0, 8: 13.0, 9: 32.0
4, 5, 6, 7, 7, 9, 10, 9, 21
3, 5, 6, 8, 4, 11, 13, 12, 27
--
-30, -28, -27, -25, -20, -22, -20, -21, -6
Up B (Parachute)
3
--
7
Invulnerable frame 5-13 Takes 7 frames to exit parachute by pressing down and avoiding landing lag. Can cancel directly with attacks as well. Opens parachute on frame 37.
3.0/6.0
7/6
4/6
Early/Late
**
Down B (Oil Panick)
6 (Start of Absorb/Reflect)
43
--
Begins absorbing/reflecting on frame 6. Takes 13 frames to put away bucket after extended usage.
--
--
--
--
--
Oil Panick, Overload
2
49
--
Successful absorbs incur a 24 frame animation that is completely invulnerable.
**
**
**
--
**

Grabs / Throws

Grab
6
34
--
--
--
Dash Grab
9
42
--
--
--
Pivot Grab
10
37
--
--
--
Pummel
1
19
Total frames includes 14 frames of hitlag.
--
1.3
Forward Throw
26
40
--
--
8.0
Backward Throw
26
40
--
--
8.0
Up Throw
26
40
--
--
12.0
Down Throw
35
49
--
--
4.0

Dodges / Rolls

Spot Dodge
21/25
--
Invulnerable on frame 3-17.
Forward Roll
30
--
Invulnerable on frame 4-15.
Backward Roll
35
--
Invulnerable on frame 5-16.
Neutral Air Dodge
59
10
Invulnerable on frame 3-28.
Air Dodge, Down
84
11-19
Invulnerable on frame 3-21.
Air Dodge, Diagonally Down
93
11-19
Invulnerable on frame 3-21.
Air Dodge, Left/Right
100
11-19
Invulnerable on frame 3-21.
Air Dodge, Diagonally Up
123
11-19
Invulnerable on frame 3-21.
Air Dodge, Up
132
11-19
Invulnerable on frame 3-21.

Misc Info

Weight — 75
Gravity — 0.080
Walk Speed — 1.18
Run Speed — 1.679
Initial Dash — 1.98
Air Speed — 1.176
Total Air Acceleration — 0.1
Fall Speed / Fast Fall Speed — 1.24 / 1.984
Out of Shield, Up B — 3 frames
Out of Shield, Down B(Air) — 5 frames
Out of Shield, Neutral Air — 10 frames
Shield Grab (Grab, post-Shieldstun) — 10 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)