olimar

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Thank you to @Zeckemyro and @theEyeDonutz for putting in extra work on Olimar's data and hitbox images!

Ground Attacks

Hitbox Image
Jab 1
4
19
--
Transitions to Jab 2 as early as frame 7
3.0 / 4.0
8/9
4/5
Early/Late
-11/-10
4(5)
14
Hitbox Image
Jab 2
4
17
--
--
3.0/4.0
5/5
4/5
Close/Far
-9/-8
4—5
12
Hitbox Image
Forward Tilt
15
35
--
--
11.0
8
10
--
-10
15—17
18
Hitbox Image
Up Tilt
6/8/10/12/14/16
38
--
--
0.6/4.0
4/5
2/5
Multi/Final
-17
6/8/10/12/14/16
22
Hitbox Image
Down Tilt
6
29
--
--
6.0
6
6
--
-17
6—12
17
Hitbox Image
Dash Attack
8/11
37
--
--
7.0 / 4.0
7/5
-/5
--
-21
8—10/11—14
23
Red/Blue/WhiteHitbox Image YellowHitbox Image PurpleHitbox Image DistanceHitbox Image
Forward Smash
11
39
--
Charge hold is frame 6. Olimar does not suffer hitlag from this attack. But Pikmin do.
Early:
20.3
14.5
14.5
11.6
23.2

Late:
14.0
10.0
10.0
8.0
16.0

Later:
8.4
6.0
6.0
4.8
9.6
Early:
12
15
10
9
14

Late:
10
12
8
7
10

Later:
7
9
6
6
8
Early:
6
5
5
4
7

Late:
5
4
4
3
5

Later:
3
3
3
3
4
--
Early:
-13
-11
-16
-18
-10

Late:
-14
-13
-17
-19
-14

Later:
-12
-10
-13
-13
-10
11—13(14-19/20—29)
Purple: 11—13(14—18/19—24)
10
Red/Blue/WhiteHitbox Image YellowHitbox Image PurpleHitbox Image DistanceHitbox Image
Up Smash
12
39
--
Charge hold is frame 4. Olimar does not suffer hitlag from this attack. But Pikmin do.
Early:
18.2
13.0
13.0
10.4
20.8

Far:
14.0
10.0
10.0
8.0
16.0

Late:
15.4
11.0
11.0
8.8
17.6
Early:
11
14
9
8
13

Far:
10
12
8
7
10

Late:
10
13
8
7
11
Early:
6
5
5
4
6

Far:
5
4
4
3
5

Late:
5
4
4
4
6
--
Early:
-10
-8
-13
-15
-8

Far:
-12
-11
-15
-17
-12

Late:
-8
-6
-11
-12
-6
12—13(14—16/17—22)
17
Red/Blue/WhiteHitbox Image YellowHitbox Image PurpleHitbox Image DistanceHitbox Image
Down Smash
10
38
--
Charge hold is frame 6. Olimar does not suffer hitlag from this attack. But Pikmin do.
Early:
15.4
11.0
11.0
8.8
17.6

Late:
12.6
9.0
9.0
7.2
14.4
Early:
10
13
8
7
11

Late:
9
11
7
7
9
Early:
5
4
4
4
6

Late:
4
4
4
3
5
--
Early:
-13
-11
-16
-17
-11

Late:
-11
-9
-13
-14
-10
10—13/14—18
Purple: 10—13/14—15
20

Aerial Attacks

Hitbox Image
Neutral Air
7/11/15/19/23
53
13
Autocancels on frame 1-2 and 34 onward
1.5/2.0
4/4
2/2
Multi/Final
-11/-11
7—8/11—12/15—16/19—20/23—24
SH, FH, FHFF
FH
29
Red/Blue/White/PurpleHitbox Image YellowHitbox Image
Forward Air
7
42
9
Autocancels on frame 1-5 and 31 onward

GIF Notes: Red Pikmin counts for Blue, White and Purple. The Pikmin should be bigger during the active frames. Olimar should be holding them just below the leaf/bud/flower. Hitbox is accurate nonetheless.
11.9
8.5
8.5
6.8
13.6
9
11
8
7
9
5
4
4
3
5
--
-4
-5
-5
-6
-4
7—9
--
SH, FH
33
Red/Blue/White/PurpleHitbox Image YellowHitbox Image
Back Air
10
48
9
Autocancels on frame 1-5 and 36 onward

GIF Notes: Red Pikmin counts for Blue, White and Purple. The Pikmin should be bigger during the active frames. Olimar should be holding them just below the leaf/bud/flower. Hitbox is accurate nonetheless.
15.1
10.8
10.8
8.6
17.2
10
13
8
7
11
5
4
4
4
6
--
-4
-5
-5
-5
-3
10—13
--
FH
35
Red/Blue/White/PurpleHitbox Image YellowHitbox Image
Up Air
8
34
18
Autocancels on frame 1-5 and 31 onward

GIF Notes: Red Pikmin counts for Blue, White and Purple. The Pikmin should be bigger during the active frames. Olimar should be holding them just below the leaf/bud/flower. Hitbox is accurate nonetheless.
12.6
9.0
9.0
7.2
14.4
9
11
7
7
10
5
4
4
3
5
--
-13
-14
-14
-15
-13
8—15
--
SH, FH, FHFF
19
Red/Blue/White/PurpleHitbox Image YellowHitbox Image
Down Air
9
51
18
Autocancels on frame 1-5 and 31 onward. Spikes 9—10, does not spike 11—16.

GIF Notes: Red Pikmin counts for Blue, White and Purple. The Pikmin should be bigger during the active frames. Olimar should be holding them just below the leaf/bud/flower. Hitbox is accurate nonetheless.
12.6
9.0
9.0
7.2
14.4
9
11
7
7
10
5
4
4
3
5
Clean/Late
-13
-14
-14
-15
-13
9—10(11—16)
--
FH
35

Special Attacks

Neutral B (Pikmin Pluck)
--
8
--
32 frame failure animation when your squad is full.
--
--
--
--
--
1
7
Hitbox Image Hitbox Image Hitbox Image Hitbox Image Hitbox Image
Side B (Pikmin Throw)
9
24
--
A latched pikmin hits on frame 18, then every 36 frames after that (counting Pikmin's hitlag)
Purple: 6.0
Purple: 6
Purple: 3
--
Purple: -6
9—128(9—108)
--
Up B (Winged Pikmin)
--
--
30/19
30 landing lag if the pikmin let go of you. Frame 30 is the earliest you can cancel the move.
--
--
--
--
--
--
--
Hitbox Image
Down B (Pikmin Order/Whistle)
2 (Start of Super Armor)
17
--
Super armor on frame 2-7
--
--
--
--
--
2—7 (armor)
--

Grabs / Throws

Red/Blue/Yellow 1Hitbox Image Red/Blue/Yellow 2Hitbox Image Red/Blue/Yellow 3Hitbox Image
Red/Blue/Yellow Grabs
12
41/47/56
--
Total frames depends on having one/two/three pikmin
--
12—23
18
White 1Hitbox Image White 2Hitbox Image White 3Hitbox Image
White Grabs
12
41/47/56
--
Total frames depends on having one/two/three pikmin
--
12—23
Purple 1Hitbox Image Purple 2Hitbox Image Purple 3Hitbox Image
Purple Grabs
12
41/47/56
--
Total frames depends on having one/two/three pikmin.
--
12—23
Hitbox Image
Grab Range Comparison
12
41/47/56
--
Grabs have increased range when standing right at the ledge. The increase in range, which is proportional to the number of Pikmin, makes P3 outrage RBY1. Total frames depends on having one/two/three pikmin.
--
12—23
Dash Grab
12
49/57/68
--
Total frames depends on having one/two/three pikmin
--
12—23
Pivot Grab
12
44/51/60
--
Total frames depends on having one/two/three pikmin
--
12—23
Hitbox Image
Pummel
1
16
--
Total frames includes 10 frames of hitlag
1.0
Hitbox Image
Forward Throw
19
35
--
--
5.6/7.0/11.9/7.0/7.0
Hitbox Image
Backward Throw
22
39
--
--
7.2/9.0/15.3/9.0/9.0
Hitbox Image
Up Throw
22/23
49
--
--
6.4/8.0/13.5/8.0/8.0
Hitbox Image
Down Throw
23/32
41
--
--
6.6/8.0/12.9/7.8/8.6

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
57
10
Intangible on frame 3-29
Air Dodge, Down
78
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
87
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
96
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
118
11-19
Intangible on frame 3-21
Air Dodge, Up
132
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 79
Gravity — 0.068
Walk Speed — 0.945
Run Speed — 1.617
Initial Dash — 1.606
Air Speed — 0.861
Total Air Acceleration — 0.08
SH / FH / SHFF / FHFF Frames — 43 / 59 / 30 / 41
Fall Speed / Fast Fall Speed — 1.35 / 2.16
Out of Shield, Neutral Air or Forward Air — 10 frames
Out of Shield, Up Air — 11 frames
Out of Shield, Down Air or Up Smash — 12 frames
Shield Grab (Grab, post-Shieldstun) — 16 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image