olimar

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Thank you to @Zeckemyro and @theEyeDonutz for putting in extra work on Olimar's data and hitbox images!

Ground Attacks

Jab 1
4
19
--
Transitions to Jab 2 as early as frame 7
3.0 / 4.0
8/9
4/5
Early/Late
-11/-10
4(5)
Jab 2
4
17
--
--
3.0/4.0
5/5
4/5
Close/Far
-9/-8
4—5
Forward Tilt
15
35
--
--
11.0
8
10
--
-10
15—17
Up Tilt
6/8/10/12/14/16
38
--
--
0.6/4.0
4/5
2/5
Multi/Final
-17
6/8/10/12/14/16
Down Tilt
6
29
--
--
6.0
6
6
--
-17
6—12
Dash Attack
8/11
37
--
--
7.0 / 4.0
7/5
-/5
--
-21
8—10/11—14
Red/Blue/White Yellow Purple Distance
Forward Smash
11
39
--
Charge hold is frame 6. Olimar does not suffer hitlag from this attack. But Pikmin do.
Early:
20.3
14.5
14.5
11.6
23.2

Late:
14.0
10.0
10.0
8.0
16.0

Later:
8.4
6.0
6.0
4.8
9.6
Early:
12
15
10
9
14

Late:
10
12
8
7
10

Later:
7
9
6
6
8
Early:
6
5
5
4
7

Late:
5
4
4
3
5

Later:
3
3
3
3
4
--
Early:
-13
-11
-16
-18
-10

Late:
-14
-13
-17
-19
-14

Later:
-12
-10
-13
-13
-10
11—13(14-19/20—29)
Purple: 11—13(14—18/19—24)
Red/Blue/White Yellow Purple Distance
Up Smash
12
39
--
Charge hold is frame 4. Olimar does not suffer hitlag from this attack. But Pikmin do.
Early:
18.2
13.0
13.0
10.4
20.8

Far:
14.0
10.0
10.0
8.0
16.0

Late:
15.4
11.0
11.0
8.8
17.6
Early:
11
14
9
8
13

Far:
10
12
8
7
10

Late:
10
13
8
7
11
Early:
6
5
5
4
6

Far:
5
4
4
3
5

Late:
5
4
4
4
6
--
Early:
-10
-8
-13
-15
-8

Far:
-12
-11
-15
-17
-12

Late:
-8
-6
-11
-12
-6
12—13(14—16/17—22)
Red/Blue/White Yellow Purple Distance
Down Smash
10
38
--
Charge hold is frame 6. Olimar does not suffer hitlag from this attack. But Pikmin do.
Early:
15.4
11.0
11.0
8.8
17.6

Late:
12.6
9.0
9.0
7.2
14.4
Early:
10
13
8
7
11

Late:
9
11
7
7
9
Early:
5
4
4
4
6

Late:
4
4
4
3
5
--
Early:
-13
-11
-16
-17
-11

Late:
-11
-9
-13
-14
-10
10—14(15—18)
Purple: 10—14(15)

Aerial Attacks

Neutral Air
7/11/15/19/23
53
13
Autocancels on frame 1-2 and 34 onward
1.5/2.0
4/4
2/2
Multi/Final
-11/-11
7—8/11—12/15—16/19—20/23—24
Red/Blue/White/Purple Yellow
Forward Air
7
42
9
Autocancels on frame 1-5 and 31 onward

GIF Notes: Red Pikmin counts for Blue, White and Purple. The Pikmin should be bigger during the active frames. Olimar should be holding them just below the leaf/bud/flower. Hitbox is accurate nonetheless.
11.9
8.5
8.5
6.8
13.6
9
11
8
7
9
5
4
4
3
5
--
-4
-5
-5
-6
-4
7—9
Red/Blue/White/Purple Yellow
Back Air
10
48
9
Autocancels on frame 1-5 and 36 onward

GIF Notes: Red Pikmin counts for Blue, White and Purple. The Pikmin should be bigger during the active frames. Olimar should be holding them just below the leaf/bud/flower. Hitbox is accurate nonetheless.
15.1
10.8
10.8
8.6
17.2
10
13
8
7
11
5
4
4
4
6
--
-4
-5
-5
-5
-3
10—13
Red/Blue/White/Purple Yellow
Up Air
8
34
18
Autocancels on frame 1-5 and 31 onward

GIF Notes: Red Pikmin counts for Blue, White and Purple. The Pikmin should be bigger during the active frames. Olimar should be holding them just below the leaf/bud/flower. Hitbox is accurate nonetheless.
12.6
9.0
9.0
7.2
14.4
9
11
7
7
10
5
4
4
3
5
--
-13
-14
-14
-15
-13
8—15
Red/Blue/White/Purple Yellow
Down Air
9
51
18
Autocancels on frame 1-5 and 31 onward. Spikes 9—10, does not spike 11—16.

GIF Notes: Red Pikmin counts for Blue, White and Purple. The Pikmin should be bigger during the active frames. Olimar should be holding them just below the leaf/bud/flower. Hitbox is accurate nonetheless.
12.6
9.0
9.0
7.2
14.4
9
11
7
7
10
5
4
4
3
5
Clean/Late
-13
-14
-14
-15
-13
9—10(11—16)

Special Attacks

Neutral B (Pikmin Pluck)
--
8
--
32 frame failure animation when your squad is full.
--
--
--
--
--
1
Side B (Pikmin Throw)
9
24
--
A latched pikmin hits on frame 18, then every 36 frames after that (counting Pikmin's hitlag)
Purple: 6.0
Purple: 6
Purple: 3
--
Purple: -6
9—128(9—108)
Up B (Winged Pikmin)
--
--
30/19
30 landing lag if the pikmin let go of you. Frame 30 is the earliest you can cancel the move.
--
--
--
--
--
--
Down B (Pikmin Order/Whistle)
2 (Start of Super Armor)
17
--
Super armor on frame 2-7
--
--
--
--
--
2—7 (armor)

Grabs / Throws

Red/Blue/Yellow 1 Red/Blue/Yellow 2 Red/Blue/Yellow 3
Red/Blue/Yellow Grabs
12
41/47/56
--
Total frames depends on having one/two/three pikmin
--
12—23
White 1 White 2 White 3
White Grabs
12
41/47/56
--
Total frames depends on having one/two/three pikmin
--
12—23
Purple 1 Purple 2 Purple 3
Purple Grabs
12
41/47/56
--
Total frames depends on having one/two/three pikmin.
--
12—23
Grab Range Comparison
12
41/47/56
--
Grabs have increased range when standing right at the ledge. The increase in range, which is proportional to the number of Pikmin, makes P3 outrage RBY1. Total frames depends on having one/two/three pikmin.
--
12—23
Dash Grab
12
49/57/68
--
Total frames depends on having one/two/three pikmin
--
12—23
Pivot Grab
12
44/51/60
--
Total frames depends on having one/two/three pikmin
--
12—23
Pummel
1
16
--
Total frames includes 10 frames of hitlag
1.0
Forward Throw
19
35
--
--
5.6/7.0/11.9/7.0/7.0
Backward Throw
22
39
--
--
7.2/9.0/15.3/9.0/9.0
Up Throw
22/23
49
--
--
6.4/8.0/13.5/8.0/8.0
Down Throw
23/32
41
--
--
6.6/8.0/12.9/7.8/8.6

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 3-17
Forward Roll
29
--
Invulnerable on frame 4-15
Backward Roll
34
--
Invulnerable on frame 5-16
Neutral Air Dodge
57
10
Invulnerable on frame 3-29
Air Dodge, Down
78
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
87
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
96
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
118
11-19
Invulnerable on frame 3-21
Air Dodge, Up
132
11-19
Invulnerable on frame 3-21

Misc Info

Stats
Weight — 79
Gravity — 0.068
Walk Speed — 0.945
Run Speed — 1.617
Initial Dash — 1.606
Air Speed — 0.861
Total Air Acceleration — 0.08
SH / FH / SHFF / FHFF Frames — 43 / 59 / 30 / 41
Fall Speed / Fast Fall Speed — 1.35 / 2.16
Out of Shield, Neutral Air or Forward Air — 10 frames
Out of Shield, Up Air — 11 frames
Out of Shield, Down Air or Up Smash — 12 frames
Shield Grab (Grab, post-Shieldstun) — 16 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
Normal
Ledge Hang
Getup Attacks
Facing Up Facing Down Trip Ledge