pac man

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Ground Attacks

Hitbox Image
Jab 1
4
19
--
Transitions to jab 2 as early as frame 7
2.0
7
3
--
-12
4
15
Hitbox Image
Jab 2
4
21
--
Transitions to jab 3 as early as frame 7
2.0
5
3
--
-14
4
17
Hitbox Image
Jab 3
4
33
--
--
4.0
11
5
--
-24
4—5
28
* Does Not Have Model Scaling *Hitbox Image * Does Not Have Model Scaling *Hitbox Image * Does Not Have Model Scaling *Hitbox Image
Forward Tilt
5
30
--
--
8.0
7
8
--
-17
5—7
23
* Does Not Have Model Scaling *Hitbox Image
Up Tilt
7
24
--
Arm intangibile on frame 7-10
6.5
6
7
--
-10
7—10
14
Hitbox Image
Down Tilt
7
26
--
--
6.0
6
6
--
-13
7—9
17
Hitbox Image
Dash Attack
10/19/28/37
45
--
--
2.0 / 4.0
4/11
3/5
Multi/Final
-3
10—11/19—20/28—29/37
8
Hitbox Image
Forward Smash
16
52
--
Charge hold is frame 4
16.0/9.0
10/7
11/7
Early/Late
-25
16—18(19—29)
23
Hitbox Image
Up Smash
11/15
49
--
Charge hold is frame 4
3.0/14.0
5/10
3/10
--
-24
11/15—17(18—28)
21
Hitbox Image
Down Smash
15
54
--
Charge hold is frame 3
13.0/7.0
9/7
9/6
Early/late
-30
15—17(18—28)
26

Aerial Attacks

* Missing Model Scaling *Hitbox Image
Neutral Air
3
51
7
Autocancels on frame 1-2 and 45 onward
10.0/6.0
8/6
4/3
Early/Late
-3/-4
3—5(6—9/10—19)
FH
FH
32
Hitbox Image
Forward Air
5
25
10
Autocancels on frame 26 onward
7.6
7
4
--
-6
5—8
SH, FH, SHFF, FHFF
SH, FH, SHFF, FHFF
17
Hitbox Image
Back Air
9
40
13
Autocancels on frame 1-8 and 36 onward
11.8/7.0
9/7
5/3
Early/Late
-8/-10
9—11(12—16)
SH, FH, FHFF
SH, FH, FHFF
24
Hitbox Image
Up Air
9
36
10
Autocancels on frame 32 onward
10.0
8
4
--
-6
9—16
SH, FH, FHFF
SH, FH, FHFF
20
Hitbox Image
Down Air
6/13/20/27
49
12
Autocancels on frame 50 onward
2.0/7.0
4/7
2/3
Multi/Final
-10/-9
6—7/13—14/20—21/27—28
FH
FH
21

Special Attacks

Hitbox Image Hitbox Image Hitbox Image Hitbox Image Hitbox Image Hitbox Image Hitbox Image Hitbox Image
Neutral B (Bonus Fruit, Throw)
12(+7)
41
--
7 frames to enter charge state. 4 frames to cancel charge with shield. Fruits are Cherry (8), Strawberry (20), Lemon (32), Apple (52), Melon (72), Galaga (92), Bell (112), Key (132) Cherry, Strawberry, Lemon, Apple, and Melon linger for 32 frames after bouncing off somebody
4.3 / 6.0 / 7.5 / 9.5 / 12.0 / 9.0 / 7.5 / 16.0
5/6/7/8/9/7/7/10
2/3/3/4/4/4/3/5
--
-22/-20/-19/-17/-16/-18/-19/-14
**
--
EarlyHitbox Image LateHitbox Image
Side B (Power Pellet (Travel | Dash))
24—42 | 35—53
83—118
--
Only the dash's damage depends on level of charge. Knockback-based armor (100 units).
4.0—5.0 | 6.0—12.0
5—6 | 6—9
5 | 6—11
--
-42 to -54
**
--
Pac-JumpHitbox Image HurtboxHitbox Image
Up B (Pac-Jump)
4
--
30
Trampoline can be interracted with as early as frame 10 and is unblockable.
5.0—10.0
6—8
6—10
first/second/third
**
4—12/13—16/17—21
--
FallHitbox Image FlyingHitbox Image HurtboxHitbox Image
Down B (Fire Hydrant)
12
34
--
--
9.0/13.0
7/9
4/5
initial/launched
-11
**
--

Grabs / Throws

Hitbox Image
Grab
12
58
--
--
--
12—33
25
Hitbox Image
Dash Grab
14
66
--
--
--
14—35
31
Hitbox Image
Pivot Grab
15
61
--
--
--
15—36
25
Hitbox Image
Pummel
1
19
--
Total frames includes 13 frames of hitlag
1.3
Hitbox Image
Forward Throw
13
33
--
--
8.0
Hitbox Image
Backward Throw
25
59
--
--
11.0
Hitbox Image
Up Throw
18
37
--
--
5.0
Hitbox Image
Down Throw
16/24/32/34
64
--
multi/final
1.5/6.0

Dodges / Rolls

Spot Dodge
20/25
--
Intangible on frame 3-17
Forward Roll
29
--
Intangible on frame 4-15
Backward Roll
34
--
Intangible on frame 5-16
Neutral Air Dodge
55
10
Intangible on frame 3-29
Air Dodge, Down
78
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Down
87
11-19
Intangible on frame 3-21
Air Dodge, Left/Right
96
11-19
Intangible on frame 3-21
Air Dodge, Diagonally Up
111
11-19
Intangible on frame 3-21
Air Dodge, Up
130
11-19
Intangible on frame 3-21

Misc Info

Stats
Weight — 95
Gravity — 0.072
Walk Speed — 1.097
Run Speed — 1.672
Initial Dash — 1.87
Air Speed — 1.092
Total Air Acceleration — 0.08
SH / FH / SHFF / FHFF Frames — 42 / 59 / 29 / 41
Fall Speed / Fast Fall Speed — 1.35 / 2.16
Out of Shield, Up B — 4 frames
Out of Shield, Neutral Air — 6 frames
Out of Shield, Forward Air — 8 frames
Shield Grab (Grab, post-Shieldstun) — 16 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)
Ledge Grab
NormalHitbox Image
Ledge Hang
Hitbox Image
Getup Attacks
Facing UpHitbox Image Facing DownHitbox Image TripHitbox Image LedgeHitbox Image