pac man

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Ground Attacks

Jab 1
4
19
--
Transitions to jab 2 as early as frame 7
2.0
7
3
--
-12
4
Jab 2
4
21
--
Transitions to jab 3 as early as frame 7
2.0
5
3
--
-14
4
Jab 3
4
33
--
--
4.0
11
5
--
-24
4—5
Forward Tilt
5
30
--
--
8.0
7
8
--
-17
5—7
Up Tilt
7
24
--
Arm intangibile on frame 7-10
6.5
6
7
--
-10
7—10
Down Tilt
7
26
--
--
6.0
6
6
--
-13
7—9
Dash Attack
10/19/28/37
45
--
--
2.0 / 4.0
4/11
3/5
Multi/Final
-3
10—11/19—20/28—29/37
Forward Smash
16
52
--
Charge hold is frame 4
16.0/9.0
10/7
11/7
Early/Late
-25
16—18(19—29)
Up Smash
11/15
49
--
Charge hold is frame 4
3.0/14.0
5/10
3/10
--
-24
11/15—17(18—28)
Down Smash
15
54
--
Charge hold is frame 3
13.0/7.0
9/7
9/6
Early/late
-30
15—17(18—28)

Aerial Attacks

Neutral Air
3
51
7
Autocancels on frame 1-2 and 45 onward
10.0/6.0
8/6
4/3
Early/Late
-3/-4
3—5(6—9/10—19)
Forward Air
5
25
10
Autocancels on frame 26 onward
7.6
7
4
--
-6
5—8
Back Air
9
40
13
Autocancels on frame 1-8 and 36 onward
11.8/7.0
9/7
5/3
Early/Late
-8/-10
9—11(12—16)
Up Air
9
36
10
Autocancels on frame 32 onward
10.0
8
4
--
-6
9—16
Down Air
6/13/20/27
49
12
Autocancels on frame 50 onward
2.0/7.0
4/7
2/3
Multi/Final
-10/-9
6—7/13—14/20—21/27—28

Special Attacks

Neutral B (Bonus Fruit, Throw)
12(+7)
41
--
7 frames to enter charge state. 4 frames to cancel charge with shield. Fruits are Cherry (8), Strawberry (20), Lemon (32), Apple (52), Melon (72), Galaga (92), Bell (112), Key (132) Cherry, Strawberry, Lemon, Apple, and Melon linger for 32 frames after bouncing off somebody
4.3 / 6.0 / 7.5 / 9.5 / 12.0 / 9.0 / 7.5 / 16.0
5/6/7/8/9/7/7/10
2/3/3/4/4/4/3/5
--
-22/-20/-19/-17/-16/-18/-19/-14
**
Early Late
Side B (Power Pellet (Travel | Dash))
24—42 | 35—53
83—118
--
Only the dash's damage depends on level of charge.
4.0—5.0 | 6.0—12.0
5—6 | 6—9
5 | 6—11
--
-42 to -54
**
Hurtbox
Up B (Pac-Jump)
4
--
30
Trampoline can be interracted with as early as frame 10 and is unblockable.
5.0—10.0
6—8
6—10
first/second/third
**
4—11(12—16/17—21)
Fall Flying Hurtbox
Down B (Fire Hydrant)
12
34
--
--
9.0/13.0
7/9
4/5
initial/launched
-11
**

Grabs / Throws

Grab
12
58
--
--
--
Dash Grab
14
66
--
--
--
Pivot Grab
15
61
--
--
--
Pummel
1
19
--
Total frames includes 14 frames of hitlag
1.3
Forward Throw
13
33
--
--
8.0
Backward Throw
25
59
--
--
11.0
Up Throw
18
37
--
--
5.0
Down Throw
16/24/32/34
64
--
multi/final
1.5/6.0

Dodges / Rolls

Spot Dodge
20/25
--
Invulnerable on frame 3-17
Forward Roll
29
--
Invulnerable on frame 4-15
Backward Roll
34
--
Invulnerable on frame 5-16
Neutral Air Dodge
55
10
Invulnerable on frame 3-29
Air Dodge, Down
78
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Down
87
11-19
Invulnerable on frame 3-21
Air Dodge, Left/Right
96
11-19
Invulnerable on frame 3-21
Air Dodge, Diagonally Up
111
11-19
Invulnerable on frame 3-21
Air Dodge, Up
130
11-19
Invulnerable on frame 3-21

Misc Info

Weight — 95
Gravity — 0.072
Walk Speed — 1.097
Run Speed — 1.672
Initial Dash — 1.87
Air Speed — 1.092
Total Air Acceleration — 0.08
SH / FH / SHFF / FHFF Frames — 42 / 59 / 29 / 41
Fall Speed / Fast Fall Speed — 1.35 / 2.16
Out of Shield, Up B — 4 frames
Out of Shield, Neutral Air — 6 frames
Out of Shield, Forward Air — 8 frames
Shield Grab (Grab, post-Shieldstun) — 16 frames
Shield Drop — 11 frames (universal)
Jump Squat (pre-Jump frames) — 3 frames (universal)